I have decided to post it separately...
Been playing some .40 lately (like everyone I suppose) and I must say that after Orbi it feels a bit sparse. Some nice new things, but I miss the added features. So... let me be the first to ask the obvious question: when will will have Orbis 16 for FFH2?
There will never be Orbi 0.16... I decided to make it 0.20

I have good news. I have already updated the code and played a bit, so it will not take that long.
Currently I think what to do with some changes. For now, hippodrome & weaponsmith (together with Carminus aureus) will be in Orbi, same applies to machinists shop. Bear totem will probably be gone, and I plan to move rage to feral bond requirement. Gallows may end as bannor specific building. Too much flavor in it...

I have not yet decided what to do with civics, in new version there are way too many in the values category, old compassion category was really dull on the other hand. So, I think what to do with it. Maybe move religion - specific options to a separate category?
I also do some promotion changes - improve drill (defensive strike is not that impresive), some ranged combat related ones. Also, dimensional mana and spell sphere will be in.
Last thing I am working on is scenario compatibility. Against the wall works fine, I had a wonderfull turtle-game yesterday. Some scenarios need minor tweaks, I will try to accomodate them. But all should be playable.
The great thing is, bonuses & features are regenerated on game start, so I have ended with olives & some swamps near my capitol. Same applies to other scenarios.
As you can see, some work to do... But I will post it on sunday, hopefully on saturday. I hope some FfH patches will be out first, too.
I spent christmas in a place with slow connection, so I will be able to post a patch at most - I have to finish base 020 before then
