Ok, that does it. As people seem to not read the installation instructions and just refer to them (or not) if they have problems, custom options will not be saved from the next patch on.
There are too many problems with "I have always open borders", "Cities are always razed" etc. Yes, using play now option just once after changing the mod played would prevent all this probelms.
I do not want to cause more trouble than it is worth, so Orbis will force its options.
If you want your options saved, you will have to edit your Orbis.ini file.
@VIMgQ+I2
Sorry for the delay - I did not think that anyone really uses my source files

, and there were no changes apart from updating to the lates FfH version. I will keep them up to date now.
@Gilg
Yeah, Kael increased Nightwatch size with one of the recent patches. After I actually seen the change, I changed it back. It will come with the next patch.
Griffins on the other hand should be big
All ships got increased size (they were small compared to the size of land units), if you think some are too big, let me know.
You can expect some imports from FF as soon as I get my hands on the code. Agnostic inquisition is a must
@xienwolf
First of all, thanks for help. Second, taking into account leaders preferences in GP research is a great idea
Anyway, I decided to add another flavour to separate magic from science. So far it seems to be working
@arkham4269 & Wauthan
I will look into colony split choices. I guess the same will happen when Mazatl do the split. I have to link them to other civs or just add minor leader.
Mechanos definetly need a way to counter fear/enraged. I think of adding "elite" promotion, that will make unit permanently immune to such effects, plus add some minor combat bonuses (first strikes?). It will be added via mechanos-only spell, castable only in a city with citadel (or training yard?). Other requirement is military strategy tech, and I think that unit should be at least level 4 or even 6 to be able to cast it. Casting will use some gold (50? 70?) and take a few turns (4? 5?)
I quite like national wonders, buildable by great generals, that can boost special unit combats (i.e. provide special promotions) . If you have any specific ideas, please post them

I am worried by the "Speaking of which, I've only played Mechanos to a point where the game keeps crashing". Please, give me some specs or post a save. I will try to fix what I can.
Castles are not that bad if you are running feudal contract civic, so some civs quite like them, especially near dangerous borders. I may need to improve the "nomad" improvements a bit to make them more worthwhile. same applies to windmills and other late-game improvements by the way.
What do you mean by "look into animals"? If water based animal totems, then the answer is not yet, and post your proposals. If something else, please explain.
And do not worry for too-many features, my work is one of the limiting factors now

And I can always remove something if it is not that great.