Caradoc
Emperor
- Joined
- Dec 21, 2005
- Messages
- 1,010
I totally agree with you about Events. Pity is that it seems like the duds are the most common ones. I'd like to see more of the kind where a unit gains a promotion or the player is given a quest. And maybe Marnok has some additional dungeon/lair events you could incorporate. If you think you might be doing it, I'll try to think of some new ones for you. And at the same time, I bet I could think of a bunch of new objects you could use for treasures.
One of my peeves regarding dungeons/lairs is when I get a bad result supposedly due to some action I took. If I'm good, why would I pick up an evil red sword? And if I'm evil, why would it curse me? I think each outcome should offer a choice -- to accept a challenge or take a risk that could have good or bad results, to retreat and maybe take a penalty (lose HP or even an EP), or even an opportunity to use some skill or item. Also, a while back there was some discussion of allowing the adventurer to return to the "deeper level" for more potent outcomes. I'd even go for a three tier system with mundane events at the top, better rewards and bosses below that, and some really rich rewards at the bottom.
As for civs, rather than new ones, I'd prefer more unique buildings and units for the ones we have. Not just reskins or racial variants, but ones with tactical or strategic value.
One of my peeves regarding dungeons/lairs is when I get a bad result supposedly due to some action I took. If I'm good, why would I pick up an evil red sword? And if I'm evil, why would it curse me? I think each outcome should offer a choice -- to accept a challenge or take a risk that could have good or bad results, to retreat and maybe take a penalty (lose HP or even an EP), or even an opportunity to use some skill or item. Also, a while back there was some discussion of allowing the adventurer to return to the "deeper level" for more potent outcomes. I'd even go for a three tier system with mundane events at the top, better rewards and bosses below that, and some really rich rewards at the bottom.
As for civs, rather than new ones, I'd prefer more unique buildings and units for the ones we have. Not just reskins or racial variants, but ones with tactical or strategic value.