Hello Ahwaric, brilliant work with your modmod.
However I ran into a little problem when I tried to list the active GameOptions for my Ringworld2 map script.
FF and FFH with Flavour Start Mod do not exhibit the problem, so I did a little hunting expedition into your code-base.
I don't do SDK, so I can't be sure that's all there is to this Orbis error, but I think that in Orbis the line:
.value("GAMEOPTION_FLAVOUR_START", GAMEOPTION_FLAVOUR_START)
should be added in:
CyEnumInterface.cpp and the dll recompiled
as it is now, the system doesn't recognize GameOptionTypes.GAMEOPTION_FLAVOUR_START as valid.
However I ran into a little problem when I tried to list the active GameOptions for my Ringworld2 map script.
FF and FFH with Flavour Start Mod do not exhibit the problem, so I did a little hunting expedition into your code-base.
I don't do SDK, so I can't be sure that's all there is to this Orbis error, but I think that in Orbis the line:
.value("GAMEOPTION_FLAVOUR_START", GAMEOPTION_FLAVOUR_START)
should be added in:
CyEnumInterface.cpp and the dll recompiled
as it is now, the system doesn't recognize GameOptionTypes.GAMEOPTION_FLAVOUR_START as valid.