1. Great Generals can lead air units.
2. Added Promotions Cargo Increase 1-5.
3. Added SDK for the Advanced Cargo Mod.
4. Added Promotions Booster 1-5, which increases range for tactical missile units.
5. Added SDK to allow changes to paratrooper drop range.
6. Added Promotions ParaDrop 1-5, which increases range for paratrooper units.
7. Trade route profit reduced if no agreement, right of passage or open borders, exists.
8. Added new building: Plastics Supply Center.
9. Added new National Wonder: Plastic Parts Plant.
10. Added new unit: SAM Armor
11. Added new unit: Mobile ABM launcher (Protects units from missile attacks).
12. Advanced Cargo is now a default capability and not an option.
13. Fixed sound for tech organized warfare.
14. Added new improvement: Fracking Well.
15. Added oil well and fracking well modifiers to 6 different Civics.
16. The Healer's Hut and Apothecary Shop are no longer obsolete.
17. Apothecary Shop now has a prerequisite building: The Healers Hut
18. The Hospital now has a prerequisite building: The Apothecary Shop
19. Added new building: Tribal Celebration, which allows 2 citizens to become entertainers.
20. Changed building settings so that the Obelisk, Stele and Totem pole do not become obsolete.
21. Farmer Specialists get a +1 food yield increase, with Farmers Market National Wonder.
22. Farmer Specialists get a +1 food yield increase, with Fisherman's Wharf World Wonder.
23. Farmer Specialists get a +1 food yield increase, with Franchise Headquarters National Wonder.
24. Added OGI Mod Totals to SEVOPEDIA.
25. Added new National Wonder: The Hoover Dam to tech Hydro Electricity.
27. Added Promotions Deep Water Tactics 1-5.
28. Added Promotions Coastal Tactics 1-5.
29. Fixed minor python bug in OGIGameUtils.py file.
30. Added new World Wonder: The Enigma to tech Fascism.
31. Added free building to each government civic except Chiefdom.
32. Added free building: Despot's Tribute to civic Despotism.
33. Added free building: Exaltation Crown to civic Monarchy.
34. Added free building: Sacred Pilgrimage to civic Theocracy.
35. Added free building: The Dictator's Monument to civic Dictatorship.
36. Added free building: Freedom Tower to civic Democracy.
37. Added free building: Lenin's Statue to civic Communism.
38. Added new National Wonder: Television to tech Radio.
39. Added new tech: Devotional Fervor to medieval era.
40. Added 9 new National Wonders: Religious fervor for each religion.
41. Added new building Eternal Flame.
42. Added SDK to update any civic with modified yield and commerce values for specific specialists. Really cool.
43. Updated Civics to utilize new yield and commerce values for specific specialists. Huge flavor to OGI.
44. Added new SDK to change health and happiness values for a specified specialist that works by CIVIC.
45. Fixed python bypass code for tech monotheism. It works now as intended.
46. Fixed XML and SDK to correctly show prerequisite civics for both Units and buildings.
47. Added SDK to automatically add/delete a specified building based upon whether or not you have a civic.
48. Added SDK to provide a free building based upon a tech.
49. Completely overhauled the Diplomat mod.
50. Diplomat mod component runs 90 percent faster after overhaul.
51. Diplomats have promotion based dedicated missions.
52. Completely redesigned the combined forces mod to work with only one instructor unit.
53. Added seven promotions for the instructor, which define which units can be combined.
54. Added new unit: The fanatic, which has very low strength, enough of them can launch a surprise attack on a city.
55. Players can sacrifice population to get two fanatic units.
56. A city can generate fanatics once per turn (I'd advise you to have your city based machine guns ready).
57. More to come.