ROUND 3 (115 AD - 1070 AD)
The REX phase of my game is over (well, except maybe 1 more to grab Marble). Now it's time to spam some wonders in my culture cities and spread some religions around.
Turn 181: I sell Math to Monty for his 100g. I'm trying to bump him up from Cautious, but no dice.
Turn 184: Cuzco finishes its Forge. I start on some more Buddhist Missionaries. Machu Picchu finishes a Missionary and starts on a Courthouse.
Turn 187: I'm getting a little worried. I'm seeing some stacks of Monty's units running around near my territory. Do you need a Chariot, 2 Axemen and 2 Jaguars to guard a Worker? I don't think so.
Turn 190: Music is in and I get a free Great Artist. I'm going to settle him in Tiwanaku. I think it will be the weakest of my 3 culture cities because it lacks the production power of Amsterdam or Cuzco. Cuzco has produced a few more Buddhist Missionaries. Just 2 more to cover all of my cities.
Since I can't get anyone to trade me Calendar, I'll have to research it myself.
Turn 191: I start a Settler in Utrecht so I can whip it next turn. I want the last spot to the SW where I can grab Fish, Silver and the important Marble. My Workers are up north trying to hook up the Stone. Having both of those would be wonder-ific.
Turn 192: The Settler is in. He heads on down to the Marble spot. Monty continues to bother me. Why does he have 4 units guarding each of his Workers?
Turn 194: Calendar is in and I go for Philosophy. Amsterdam finishes a Courthouse and I start on the Pyramids. I'm building more Workers so I can improve the Calendar resources in my territory.
Turn 195: I'm in full wonder mode with my 3 culture cities. Cuzco is building the Great Library and Tiwanaku is starting the AP.
Turn 200: Philosophy is in for religion #6. My newest city becomes the Taoist Holy City. A Buddhist Missionary arrives the same turn so now all of my cities are Buddhist. My other cities are still building the key infrastructure. Utrecht, my GP Farm, is building the National Epic. It will build the Globe Theatre when it's available.
I'm going to Paper next on the way to Liberalism.
Turn 203: Izzy is now Friendly with me, so I trade her Code of Laws for Construction.
Turn 209: All of the Calendar resources are hooked up, so my cities have a lot of room to grow. Paper is done and Education is next.
Turn 210: I buy Izzy's world map. The others are willing to give them to me for free. Monty and Joao don't like me enough to trade maps even though they're both Pleased.
Turn 212: Utrecht builds the Nation Epic. I don't have the 6 Theatres on-line yet, so it will work on the Parthenon.
Turn 213: My first main wonder is in as Cuzco finishes the Great Library. It will work on the Mausoleun of Mausollos. Ironically, I hook my Marble up this turn. Great timing. Go me.
Turn 214: Tiwanaku produces another Great Prophet. I debate what to do and I think this is the best use for him:
There's 9 cities with Judaism total (and only 4 of mine) so the Shrine will pull in some decent cash. Not to mention that it's more culture for a city that I think will need it before all is said and done.
Turn 217: Tiwanaku finishes the Apostolic Palace. The election is between myself and Joao. We all know by now that Joao like to expand and he has around 11 cities now. With its new Shrine in place, a Market makes sense for next.
Amsterdam finishes the Pyramids. I don't think I need to switch out of Hereditary Rule right now, so I'll save that for later. It starts on an Aqueduct so I can build the Hanging Gardens.
Turn 218: Monty votes for me, but everyone else votes for Joao and he's the AP leader. That's a bit troubling. I have more votes than any one else individually, and Monty and I should be able to block a Diplo win. We'll see.
Turn 222: Utrecht finishes the Parthenon and starts on the Globe Theatre. I'm not going to build any more wonders here after this so I can concentrate them in the big three culture cities.
Turn 223: Joao finishes Machinery so I give him Paper and Literature for it. My spies tell me he's going for Engineering next. I was hoping someone would do that so I can get these techs in trade. Pacal is researching Fuedalism so I can get that from him. Everyone is Friendly with everyone else, so trading restrictions are thrown out the window.
Turn 226: Education is done and I go for Nationalism. I want the Taj Mahal and my first Golden Age. I think I'm going to play this one a bit differently from the others and delay Liberalism a bit. Like my other games, the Liberalism race isn't a race, it's a runaway. So I can wait for a while. I'm not going to go too crazy, but maybe I'll get Democracy as my free tech. We'll see.
Cuzco finishes the Mausoleum of Mausollos. I'll sneak in a University before going back to more wonders.
Turn 230: Amsterdam finishes the Hanging Gardens and works on the Hagia Sophia.
Turn 231: Uh-oh. Pacal calls for a Religious Victory vote. I'm a little worried, but I should have enough votes to block him.
Turn 232: Whoops.
I certainly didn't expect that!! I don't want it to end this way. So I'm going to hit the rewind button and back up a few turns. I guess when the vote comes again, I'll just abstain. *Sigh* This thing is going to be a pain in my butt the whole game. I may have to tech to Mass Media just to get rid of it.
(but hey, 870 AD win, not bad! And 86,963 points too!)
Hold on, where's that rewind button...
...
...
...
That's better. I'm still the leading vote getter, even with me abstaining.
I also get my first city revolt. Pacal threw a couple of cities ridiculously close to mine and one of them has revolted. It isn't joining me yet, and I don't think I even want it if it does.
Turn 233: Arrrrrgggggh! Pacal beat me to a wonder as he finishes Chichen Itza.
Um, you can have that one, bud.
Turn 234: Izzy completes Feudalism first so I give her Paper and Drama for it.
I sell off Aesthetics to some really backwards civs to keep my deficit research going. I'm losing 10 gpt at 70% science, but I have over 400g in reserve. I haven't built a military unit in ages, but only Pacal has recently passed me on the power graph.
Turn 235: Pacal's crummy little city flips to me and I disband it. I don't need any more cities. On the plus side, I get a free Longbowman!
Turn 236: Utrecht finishes the Globe Theatre. I assign it 5 Artist specialists. Hopefully, it will provide me with a ton of Great Artists from now on.
Turn 238: Nationalism is done and I go for Divine Right and the last religion. My big 3 are still working on other wonders, but I'll slip the Taj Mahal in there somewhere eventually.
Turn 239: Amsterdam finishes the Hagia Sophia and starts the Sistine Chapel. I can't believe I haven't started this one before now. With the new +5 culture for the state religion buildings, this is a VERY nice piece of the culture win puzzle (and it was really good even before that).
Utrecht produces a Great Artist. One of many to come, I hope. I send him to settle in Amsterdam.
Turn 245: Divine Right is mine and I get the last of the religions. All 7 religions are in one of my cities so it should be pretty easy to spread enough of them around. I don't necessarily need all 7 in every city. The Missionaries have a bigger chance of failure the more religions that are already present. But if I can get 5 or so Cathedrals in every one of my big 3 cities, I should be fine.
Printing Press is next.
Turn 246: I finish the Sistine Chapel and the University of Sankore. I want to make sure that all of my cities have the Buddhist Temple and the Buddhist Monastery. Each one gives and extra 2 hammers, 2 beakers and 5 culture! Once I finish the Spiral Minaret, then they'll give 2 gold as well!
Turn 248: All of my cities are building Buddhist Temples.
Turn 251: Cuzco starts on Oxford University while Tiwanaku works on the Forbidden Palace. Yeah, the Palace should save me a lot of cash by building it so close to the real Palace, but I don't really have that big of an empire.
Printing Press is done and Constitution is next. After that will be Liberalism so I can grab Democracy.
Turn 252: Tiwanaku produces another Great Prophet. I don't really need another Shrine, but I could use this:
My first Golden Age will really get things going. I plan on building the Taj Mahal during this GA, so it should last me 30 turns.
Since I can make free civics swaps, I go into Representation. I really should have gone into Caste System too, but I didn't think of it.
I'm going to stop here for now. Not much happened (except I accidentally won
), but I built a lot more wonders and my GP Farm is up and running. The fringe cities that aren't building wonders will be building Missionaries in an attempt to put as many religions in my cities as possible.
There's still soooooo many wonders left to build, but 30 turns of a Golden Age should get me most of them.
After Liberalism grabs me Democracy, I'm not sure where I'll go after that. I was hoping that someone else would research Guilds and Banking for me, but I may have to do that myself. I could easily stop researching after Democracy and go into phase II of the cultural win plan. I may end up doing that.
Well, here's the save. I'll try to put up some State of the World shots later, but that may end up being tomorrow.
View attachment Huayna Capac AD-1070.CivBeyondSwordSave