OrionVeteran
Deity
Release of Version 2.00C
More python propblems came up after fixing line 976 on the onTechAcquired function in the CvEventManager.py file.
I could not in good conscience just leave the 2.00B version out there the way it was. All of the python problems were resolved and tested successfully. This crucial code now works properly in version 2.00C. I'm sorry I had to turn out a new version so quickly, but it had to be done.
Sincerely,
Orion Veteran
More python propblems came up after fixing line 976 on the onTechAcquired function in the CvEventManager.py file.
I could not in good conscience just leave the 2.00B version out there the way it was. All of the python problems were resolved and tested successfully. This crucial code now works properly in version 2.00C. I'm sorry I had to turn out a new version so quickly, but it had to be done.
Sincerely,
Orion Veteran



Perhaps we should wipe out the non-state shrine along with all the other religious buildings. When you wipe out a non-state shrine, then the income for your state shrine should increase by +1 gold per city. So if you were getting +1 gold, now you get + 2 gold for each city that has your state religion. This conversion could be considered another form of confiscation to the state. 
is worth angering the AI. 
There is now modest profit made on every inquisition conducted. The amount of gold received on each inquisition is far more realistic to my previous idea of doubling the shrine income. However, for every bonus received, there is a corrosponding negative consequence: The angering of AI civs, who share any religion purged. This calls for a strategic decision and thus, version 2.00D is very realistic and a bit more challenging. The python code is a vast improvement. 


...or maybe not!
You get to decide.