Pre-turn:
Sol is going to be taken out in 4 turns. I would trade someone for Hand Lasers, except that we don't trade with inferior lifeforms.
I see that we don't have any reserves, and I want to build some up to be able to pump bases out of planets when they have fleets inbound. I take Cygni, Reticuli, and Xendalla off shipbuilding and put them into reserve pumping. Their ships were taking a long time to reach the front anyway. I also moved all the relocs to Kailis from Dunatis.
Checking our records, I see that the next largest Human colony is Escalon, which will be my next target after Sol.
I also put a click into spying for all races. I want to get a peek at what they've got. Once we take some computer tech from the Humans, we may be able to start spying elsewhere.
2430: I chase 4 Human larges away from Sol, and kill off 1 missile base.
Psilons show up at Rha with 4 Dark Stars.
I offer them a stack of Minnows to chew on while the Guppies unload their missiles. The Psilons manage to retreat the last one intact.
2431: Kailis adds 16 pop to the attack on Sol (we will have 185 to their 110). More Humans ships show up and run away from Sol.
2432: I send the fleet from Kailis and half the fleet from Sol toward Escalon. Hopefully the Humans will stop running away, or their fleet is going to get big again. Humans send 4 larges to Sol again. This time they stay and fight. We trade one of our larges for two of theirs before they run. Humans also attack Kailis. They bring 4 of their faster Warships (large with Neutron blasters and NPGs). And one of their slower models. They take out the 10 Guppies and 3 of the 4 bases before the last one is blown up. Their beams can get past our bases shields and do small amounts of damage. I reject peace with Strader.
2433: Ursa has launched it's fleet at Rha. They have 2 Huges and 8 Larges. I reserve pump Rha for more bases. Other reserves to Kailis to replace its bases. We get a peek at the Alkari tech. Switching to espionage.
Our fleet arrives at Escalon. It is defended by 5 Warships, 2 Escorts and 17 missile bases. We have 6 Flounders and 286 Guppies. We lose 5 Flounder and xx Guppies, but take out all the missile bases, 3 Warships and 1 Escort.
We take Sol, losing 95 troops. We discover Hand Lasers, Death Spores, Sub-lights, IIT8, and NPG.
Darlocks, Alkari and Psilon protest our expansion.
2434: We get a peek at the Darlock tech. They have Fusion beams, and nasty bombs, but no missiles.
I use the Human tech to design a NPG popgun called the Stinger. I upgrade our missile boat to Barracuda, with manuever 3.
Bulrathis attack.
Claws are the only ones without Gats, so our new NPG popguns will take it out. Missile ships/bases will focus on the Tooths, as the Warbear can't hurt our bases and the Rhino has auto-repair, and can't touch the bases once its missiles run out. We take out the Claw and 7 Teeth, losing mostly Minnows who drew enemy fire. Once our ships retreated, so did the Bulrathi. We need better missiles or a lot more than 7 bases to really take on their fleet.
Spies steal BC2 from the Humans.
2435: Sol has refitted, I put some toward Terraforming and some to defense spending there.
2436: Humans get a Derelict event. Our fleet from Escalon is back. I send them for a second attack. Unfortunately, it's unexplored, so I can't get the troops underway. Instead I send some at Kailis and Sol, due in 3 turns, so I can launch attacks from there and get repopped immediately.
Bulrathi tech
2437: Just how many techs does someone get from a Derelict? Here is the Human tech now...
Fleet arrives at Escalon. No new bases, just 3 Escorts and 3 Warships. They run. Humans have 100 pop, 194 factories.
2438: Sol and Kailis send 82 troops, they will get repopped next turn. I send another 40 troops from 3 turns out, they will get reinforced from a second wave from Sol and Kailis. I leave some ships to guard Escalon, but forward most of the fleet and all the new ships at Kailis to Denubius. I want to try to kill off a good chunk of the Human fleet, and hopefully take down their bases before they get a planetary shield up.
Repel a small attack at Kailis, destroying 4 Human larges.
2439: Sol and Kailis send a second wave of 60 additional troops.
Denubius has 7 bases--shield only level 5

They also have 7 larges for defense. Denubius has 74 factories and 39 pop.
82 troops land on Escalon and kill 69 Human defenders. They have 31 left, and we have another 104 troops inbound. We should take it next turn.
2440: There is a Psilon fleet near Ursa that is heading towards our trio of planets. I can't tell which one is the target. Watch out for their beams, they penetrate our shields pretty easily. The next emperor should probably try to get troops onto Denubis ASAP. If they finish their planetary shield, and get a base up, we won't be able to scratch it with our current weapons. If you can get to Phantos fast enough, we might be able to genocide the Humans, but if they get a shield up, we'll just have to isolate Phantos and keep our defenses up. I've got spies operating against both the Alkari and Humans. The other races have too much CPU tech on us, though we'll have to attempt the Bulrathi when we get the Humans ISS, because they will be the only viable target for increasing our computer tech.
We have one empty design slot to use when we take more tech from Escalon. Either anti-matter bombs or torps will give us the ability to hit shielded planets at least. We might also need to build a ship with death spores to whittle down population before our troops arrive (especially when we try to fight the Bulrathi).