2420: Hmm, now we're finally starting to see some action! Unfortunately, we seem to be out of position.
I neglected ships (except to halt invasion at Dolz) relying on our superior tech and speed to react.
In normal situations, this would work because our planets are shielded. However, here I think it's going to cost the kitties a planet. The birds are heading for Talas with their SoD, and all we have is 2 large ships on the way? Those will be eaten with no losses to the enemy. Talas doesn't have the production to get a shield and base up, so I think the planet's toast. I'm going to give construciton tech one more turn to pop, then go with the best design I can. Also, I think sargon mis-clicked; there are no LR NPG's at Vega, or enroute. The nearest is a squad of 40 at Maalor. I sent them, but they're two turns away, and the Meklar bogey will be there next turn.
IBT: Fate smiles on us, and IIT5 comes in. Choose Armored Exo; I agree that Gropo techs aren't that useful, but IIT4 isn't much of an upgrade, and the armor is almost 6K cheaper.
2421: Well, let's see what we can do here. We don't have enough credits anywhere to build a Huge in time. Here's the two options I explored:
The small ship is pretty self-explanatory; fast NPG fighter. I can have ~475 of them in place at Hyades in two turns. However, I think the warship is the better way to go. The Alkari are fielding all Speed 1 designs. Since Talas isn't ours, we don't have to worry about defending the planet on the tactics screen. If I can "lock up" all their ships with the Dissipator, I can just wait the 50 turns for combat to end, and they should auto-retreat. That is, if they are deemed the "attackers"; I don't know how the rules work for two fleets over a third-party planet. So what I'm going to do is build the large warships out of Hyades, Rotan, and Mentar. The one from Mentar will get there in two turns, so I'll have Hyades, Xudax, and Rotan build some fighters for distraction.
2422: Easily smoked the Meklar large at Vega. It had Hyper-V missles and gatling lasers. However, the Meklar did scout the planet, so we'll have to leave the fighters there to shoot down the inevitable transports. I start building some more NPG 5.0's at Rayden to help with this.
2423: Bulrathi bogey incoming at Draconis, but I think the cats can handle it.
The Battle for Talas: ... didn't happen.
2424: Apparently, the Alkari-cat fight took place first, and the birds nuked the planet

We didn't even have a battle; we're in orbit with their fleet. Maybe next inter-turn? This does NOT bode well for us being able to defend the cats. Basically, it appears that all we can do militarily is to soften up their offensive targets, and mop up fleets they lost to. Now I wonder if those fighters at Vega will do anything against the Meklar transports that I just noticed are inbound. We'll find out in two turns. Ship-building goes on hold for the moment.
2425 Elections: Kitties have 8 votes now. The Bulrathi (4), Meklar (5), Alkari (5), and Klackon (4) all vote for us. That gives us 18 out of 32 votes

I of course abstain our 6 votes. Well, looks like the "diplomatic" win is off the table. The cats have pissed off EVERYBODY else in the galaxy

Looks like we're going to have to switch to a domination victory condition for the cats.
2425: The Alkari SoD left without a fight. There's a smaller fleet incoming with a colony ship, but we can defeat it easily. More Bulrathi trickle headed for Draconis, not worried there. The kitten's SoD is heading back to Talas now. Bumped up some espionage against the birds. Maybe we can do some sabotage damage? I wouldn't waste too much money on it yet, until we see some good results.
2426: Hmmm, ok, if I had to guess, our fighters at Vega did indeed attack the Meklar transports. There weren't any messages, but all the cats had was a single medium, there are no bases, and they didn't lose any pop off a 50-soldier invasion. Birds have a fleet incoming to Celtsi. Their ETA is 3 turns, our from Talas is 4, but I've found that those are never accurate with a nebula involved. Dunno if we can do anything, but the big Mrrshan fleet headed towards Talas can handle itself, so I go ahead and send it.
2427: Cats colonize Maalor, down on the Meklar border. Looks like they're using most of their resources to stand up those new far-away colonies; that actually might hurt them, as they don't seem to be paying too much attention to the Alkari threat on their doorstep.
2428: We arrived at Celtsi, a turn ahead of the Alkari fleet. Maybe since we're stationed here, we'll get to battle this time? Who knows. Ugh, the idiot feline's just sent their defense fleet at Draconis on a 5-turn cruise towards the backline world of Rha, leaving it wide open for a Bulrathi attack.
IBT: Alkari fleet runs from us at Celtsi. Class VI comes in, choose Cloaking over Class VII.
2429: Interesting, Celtsi is unscathed. Makes me wonder if I had sent the ships to Talas a turn sooner if it might have been saved. That's definitely worth noting for future engagements; we might get to defend if we are already stationed when the fleet comes in. Well, looks like we have the opportunity for a test at Maalor. There's a borg fleet incoming in 2 turns, and we can have 23 warp 5 fighters in place next turn. I'm very curious to see if we engage them before they fight the colony and medium ship already there. Oooh, the kittens researched Auto Repair! I traded them IIT5 for that gem; hopefully, that will help their growth curve. Now, the birds are using 2-space guns, so a Huge ARS won't be as effective; I would opt for Dissipators over Repulsor beam on a Huge design when propulsion and weapons tech comes in.
IBT: Destroyed 20 factories on Altair

RCIV comes in, as does Antidote; I take BC VI and Advanced Soil. The cats are going to need that for a domination win.
2430: Argh, #@!%& stupid felines! They didn't re-colonize Talas. Send the fleet from Celtsi back to hold it (hopefully!). Well, they have a lot of ships heading south, so let's hope they're planning on striking at the Alkari. Everybody but Helos is building factories. We'll want some real warships when propulsion and weapons tech comes in.
Sorry for the turn-log write-up, I don't have time for more today.
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dathon