OSG5 - Paranoid Communists

I believe there is but I haven't checked recently.

BTW, I may not be able to get this until Wednesday. I'm pretty sure I won't be able to get to it today and might not be able to tomorrow either. Prudence Moon, if you want to go ahead, feel free.

Bad luck on drawing Xenophobic Meklars. We'll see if they want to make this a hot war or a phony war. If the former, we certainly are in for some trouble. On the other hand... hm. I wonder how close we are to nuclear bombers? Could we put the Meks back on their heels by whacking their own developing worlds? I'll have to look at the save file to tell.
 
You don't preselect. When you succeede, you can pick an planet you like (same as sabotage). You just click on the planet you want to target on the map. Propaganda is 95% worthelss right now b/c we aren't investing enough bc to get more than 1-2% at a time.

Edit: I guarantee she won't be able to get it tonite b/c she has class till really late, and I know she won't be able to get it Wed as shes fling up here for the weekend late wed. Maybe she can get it Tuesday.

I was thinking she might have to swap with Bob actually b/c it could be thursday before she can play, and she wanted me to help her write her report since shes never done one for any game before.

Further Edit: We aren't close to reasonable bombers. We can barely make warp 1 + stabilizer (no cpu/shield) laser fighters at the moment......
 
I'd love to comment, but I realize that I just don't have enough experience reading reports, it's difficult for me to keep track of everything.

One thought: With forced reserves, cleanup tech becomes a LOT more important. Effectively, there is a 20% tax on all production increases, and this tax does not apply to savings from cleanup tech. Sucks that we didn't get Improved Eco Restoration, maybe we should look into Construction?
 
I agree Zed that is a bad break and you probably are in big trouble if they press the war.

I sort of hope it is a phony one, but OTOH I would love to see you guys survive it. That is some ugly variant you have going. Best of luck.
 
Zed, if you can play before friday, do it. I don't wan't to skip 2 people. She might be able to play late tomorrow, but probably cant till friday. I've got to go get her at the airport soon :)
 
2360: Somehow we got back to ending on an even number rather than on a number ending in 9. Oh well, I'll still take 10 turns. :) Checking things out, we are nowhere close to being able to build useful bombers. Bombers with a strategic speed of 2 are not very good, but with inertial stabilizers they'd have a combat speed of 3 and might be possible. But we're nowhere close to nuclear engines; having gone for deuterium engines is coming back to bite us now. At least with Inertial Stabilizers we can see further up the tree once Deuterium Fuel Cells does complete.

At this point, I don't see too many options other than keep expanding and hope this is a phony war. Of course I also start working on Quayal's defenses... but we're really sucking badly for tech here. No useful missles or shields, and yet already at war. Well, I have to dial up at least a little research to see what our options are. I'd like to put a battle scanner on a medium ship, but to do that means I can't also put both reserve fuel tanks and a weapon on it. Well, I guess I can wait for some miniaturization, or build a large, or forget the fuel tanks... I have so many other things to do spend our few BCs on though, so I guess it will wait.

I switch our spies off Espionage and onto Sabotage, which is what we need for Propaganda. Espionage is a no-no! Of course, we don't have any yet. I do wind up sending some population from Proxima to Maretta and from Quayal to Proxima to backfill; we are so far behind on factory construction that we can afford to, and if by some chance the Meklars don't invade Maretta immediately, we might even get a few turns of growth in to help fend off an invasion. I stop factory production on Maretta, however, as I don't want the Meks to also capture factories and tech if they do take the planet. I put it on research instead. Proxima I do leave on factories, though it will also need to build bases soon too.

IIT: Our tech choices are limited: BC 2, IIT 9, Force Field 2, and Hyper V (or Gatlings, I pick rockets of course.) We complete a Dead colony ship which I send to Omicron.

2362: The Meks have a substantial navy of larges, well over a half-dozen and climbing. And I spot two of them heading for Maretta. So much for phony war. I withdraw our Scorpions covering the planet as they are not going to be any use at all here.

2363: We get an opportunity to incite revolution in Klackon territory! I pick Bootis just because it ought to be relatively easy as it's a small world. Note: I don't really know anything about how inciting revolutions work, so feel free to enlighten me! Our 1 spy manages to cause 8% unrest. We are not planning to invade anytime soon anyway. The Klacks are up on us by a bunch of stuff, of course, but since we can't steal any of it and aren't at war with them it doesn't really matter. They do have RCIII, though. The Meks on the other hand are more interesting since we ARE at war with them. They have Ion Cannons and Death Spores, but no useful missles. They also have Controlled Dead, so can attack Omicon once we colonize it!

2364: The Meks will have Maretta taken over soon. I see troops on the way and they are way better at ground combat than us, at least +15%. They have 3 larges in orbit. Incited a few more revolutionaries on Bootis.

2366: Meklars take Maretta and we lose contact with the Klackon empire. That's ok by me, actually! Less money on spying can't hurt right now.

2367: Meklar colony ship southbound toward Omicron... or maybe the Tundra just north of it. IIT: It arrives (using nuclear engines, speed 2) at Omicron. Fortunately it was only armed with a single laser and no battle computer judging by the amount it was missing, and our 3 Scorpions manage to take it down with no losses.

2369: Meklars colonize Tao, the Tundra to the north of Omicron. Meklars have Class V Planetary shields now.

2370: Colonize Omicron. I set orders to send pop from Proxima and backfill with pop from Quayal. Proxima is Terraforming while waiting for the pop from Quayal to arrive so keep an eye on that to complete. There is a colony ship enroute to Paladia and another being built for Gienah. Don't send any reserves to Omicron until its initial pop from Proxima arrives. Proxima, Quayal, and Moscow have one base apiece, but of course that won't hold on its own and we need better tech for them to be useful. I think we needed colony ships for Paladia and Gienah before pumping a ton into tech, though. Actually the one going to Paladia could move to Gienah instead of colonizing, now that we've got Omicron, and the next ship could go to Paladia. Note that Gienah is now in range for the Meklars to attempt to colonize!

I haven't spotted any new offensives from the Meklars since Maretta, but it's only a matter of time, I think. We need bases, tech, ships... well we need a lot of things. I can only do so much in 10 turns after all. :)

The save: http://www.civfanatics.net/uploads10/osg5_2370.zip
 
Did you have any pop on Meretta that could have been sent off some where else rather than just being killed? Or was there some hope it could hold the invaders off?
 
I switch our spies off Espionage and onto Sabotage, which is what we need for Propaganda.

You know, I just might actually get this rule right one of these days :lol:

They have Ion Cannons and Death Spores, but no useful missles.
Meklars have Class V Planetary shields now.[

Um, yeah. :help: I hate being a pessimist, but this is looking rather dire. Kind of makes me glad it's going to be like 50 turns until it gets back to me :mischief:

Just remember while we're scrambling to build bases, ships, and tech, that if we don't get some more production (planets!) that the Meklar's will simply overwhelm us with sheer force.

dathon
 
vmxa said:
Did you have any pop on Meretta that could have been sent off some where else rather than just being killed? Or was there some hope it could hold the invaders off?
Nope, there was all of 3 people on that planet when they invaded. My earlier transports to Maretta all got shot down by the larges the Meks had in orbit.

As far as planets go, that was why I completed 2 colony ships during my term and started a third. :) However, I think we should stop with that for a bit once we have Gienah and Paladia, and concentrate more on defending what we do have. We'll want to build more colony ships eventually but we have other pressing needs at the moment.
 
I just went back and re-read Sirian's Kitten Kaboodle game, where he managed to eke out a win from a tenuous position on Impossible. Actually I think our position here is considerably worse than his was there in many ways, not least because of our variant restrictions. Most of the tricks I would normally pull out of my bag to forestall disaster here are off-limits. :) We might be able to pull this out... but it really depends on what the Meks decide to do. The game turns on the AI dice roll at this point.

If people are uncomfortable with that thought, and would rather start over, the option is there. Alternatively, if we do somehow manage to pull this one out, it will be one for the record books. :)
 
Give up? :suicide: While we're still breathing??? :nono:

My take is to keep chugging until the galactic funeral. Something about "how you play the game" keeps coming to mind ;) Besides, if we DO miraculously find a way out of this, just think of the glory

:worship: :hatsoff: :band:

Not to mention the bragging rights :mischief:

Seriously, to those up next, situations like this are great, because the expectation is defeat. We're free to try crazy, creative, gutsy, moves, and if they don't work out, well, nobody is really disappointed or surprised. So just try to survive and build as best you can, and if you see a crazy idea, go nuts and have fun with it. :banana:

Just my two cents. We're not dead yet! :evil:

-dathon

P.S. Sorry about all the random smileys, I'm in a wacky mood. Been staring at this code too long... :drool:
 
I agree, but maybe not everyone else agrees with that, so I thought I'd bring it up. I know you, Todd, and myself would vote for continuing... but there are other people on the team who might have another opinion. :)
 
There we go.

Who'll be next? Providence Moon was going to go after Zed, but from Marshall's latest posts, it seems that that may not be possible?

-Bob
 
Last word was, she might be able to play as early as tonight. Failing that, I'm guessing her 24 hrs to post got it will be tomorrow.
 
Oh dear, this looks dire. The no stealing tech/no conquest means we are stuck unless a final war breaks out and we are allowed espionage?

Paranoid Comunists need to play it out to the end though!

(Any idea when it will be coming my way?)
 
Prudence Moon said she would be playing tonight. Perhaps late tonight, judging by her got it post. :) Regardless, by standard SG rules, she has until tomorrow night to complete her turn. After that, will come Captain Bob's turn, then yours, d0om.
 
At the end of the year 2370, Comrade Zed-F gave way to the new ruler, Emperess Moon the Fledgeling. As nervous and paranoid as a ruler could be, she tentatively accepts her new-found powers. :cringe:

The DRA advises that a fighter design should be commissioned. Skeptical of this advice, Emperess Moon commissions the Needle, a laser fighter with Intertial Stabalizers, to appease them.

Thus we enter the year 2371...

2371 - Sent 55 BC to Quayal.

IT - Meklars attack at Omicron. We were defeated, losing 3 Scorpions in the process.

2372 - Transfer 62 BC to Quayal, and start making Needles, leaving a click in research.

IT - Meklars attack again at Omicron. One Scorpion was lost. The ability to sabotage the Meklars came up. We incited two rebels at Rigel, bringing unrest to 1%

2373 - We colonize Paladia. Six Needles and the colony ship are completed. Transfer 64 BC to Quayal. Send 22 million colonists from Quayal to Paladia. Colonists arrived at Omicron.

2374 - Seven more Needles are completed. Meklar colony ship arrived at Paladia. Transfered 64 BC to Quayal, and sent the Needles to Omicron.

IT - Opportunity to sabotage Melkars pops up. We incited all of one rebel at Meklon (where we intended upon last time as well but misclicked) Unrest at 0%.

2375 - Sent colony ship to Gienah. Six more Needles are built. Transfered 63 BC to Quayal. Start another colony ship at Moscow for Beta Ceti.

IT - Opportunity for Meklar sabotage comes up again. We incite 2 rebels at Meklon and bring unrest up to 2%. Fourty Meklar transports arrrive at Omicron and captured it with 26 survivors and obtain Intertial Stabalizer. :cry:

2376 - Six more Needles completed. We send 12 Needles to Paladia. Transfer 62 BC to Quayal. We know the Klackons again, so the appropriate clicks are spent in sabotage.

2377 - 5 Needles are completed. Decided to cease Needle production and started building factories again on Quayal, and sent 61 BC its way.

2378 - The colony ship for Beta Ceti completes. Changed Moscow to research. Sent 64 Bc to Quayal.

IT - A chance to sabotage the Klackons. We incited 2 rebels at Kholdan, bringing unrest to 1%.

2379 - Sent 66 BC to Quayal.

IT - The Needles we sent to Omicron arrived (too little too late) We retreated them. An unknown spy destroyed 7 factories at Moscow.

2380 - Sent colony ship and 5 Needles to Beta Ceti. Sent the Needles at Omicron down to Gienah (which will be settled next turn) Sent 68 BC to Quayal.

Thus the reign of Emperess Moon the Worthless ends. :wallbash: Losing Omicron was quite painful indeed. But the Darlok people look forward to a hopefully brighter future, with the recent colonization of Paladia, and the soon future colonizing of Gienah and Beta Ceti. After the Meklars took Omicron, they have not bothered us since, so hopefully peace will return soon.

Hopefully the next Darlok ruler has better success than I did!! :salute:
Here's the save.
 

Attachments

This is bad news-the Meklars seem to find it necessary to initiate war.

Well, nothing wrong with that. :hammer:

For great glory, the Communistic Federation of the Darloks shall prevail!

Beginning round as soon as possible.
 
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