2380: The glorious Consul Bob becomes Emperor of the New Regime, after the retirement of Empress Moon The new Avenger craft, which comes with a laser cannon and two missile racks, is designed. Damage control is standing by-the Meklars have a fleet of doom stationed at Tao, which is basically capable of killing us all. I press "Next Turn".
2381: The glorious Communist Colony Ship "Glass Onion" lands at Gienah, to begin a new era of peace and prosperity on the jungle world. All of the cash we have under our control is dumped into Quayal again. Industrial production at Proxima continues. Our Needles continue heading to Gienah and the system of Beta Ceti. I press "Next Turn".
2382: Bad news. A Meklar Ajax is headed to what is almost definitely Proxima. I send all funding to Proxima and hope to construct a new ship in time. I click "Next Turn".
2383: Made a mistake, apparently-the Meklar course was different from what I suspected, and thus we are averted from a potential colony loss. Our ships continue moving. I divert more cash to Proxima.
2384: Fairly quiet, but some Meklar transports have been detected coming in...Paranoia doesn't hurt. Building extra defenses. Next turn-end of 2384, we get a chance to sabotage! I attempt to incite at Escalon. Woohoo, *REVOLT*! Long live the glorious Darlok regime! Unfortunately, our friends the erratic Klackons decide they don't want us around anymore, and randomly declare war. This could get ugly.
2385: Our ships on the rim, blissfully unaware of the current political crisis, continue heading to new worlds. Back at home, we continue with Prudence Moon's plan-but switch Quayal from "MAX" Industrial to start producing Avenger warships. Meklar transports-all 28 of them-are still in-flight, and that disturbs me. Next turn. Ah, another sabotage, this time against the Klackons. Let's put Bootis to the test...eh, only one rebel, with 6% unrest. Not good, but not bad.
2386: The Meklars are either about to attack our homeworld with their transports, or they launched towards their colony before the rebellion (and will now be able to fight it out with themselves). The plan continues peacefully. Whoops...forgot to transfer cash each turn. Hope that wasn't required. I now transfer it to Paladia. I switch construction from Avengers briefly to make a new Colony Ship at Quayal-it'll be done in six turns. Next turn. Ah, here we are. Beta Ceti is about to be colonized by our glorious empire. In honor of communism, it is named "Moon". But wait! GNN pops up-the Meklars now have 13 systems, "outstripping all the other races". Not good. And then Council pops up...
We aren't even in the running.
Silicoids versus Meklars-I intend to stand by the Meklars for this one, unless they'll win. As it goes...
The Meklars vote for themselves. 6 votes.
The Silicoids vote for themselves. Surprisingly, they as well have 6 votes. It looks as though we may have a superpower clash here-which we'll be in the middle of. Ah well, better to keep the enemy you know.
The Klackons vote for the Silicoids. 2 votes.
The Sakkras abstain with 1 vote.
We have four votes. I will vote for the Meklars, so as to gain their support without compromising anything. The Meklars call me up, pleased with our support. Good.
2387: Not good-I look at the map, and the Meklars have colonized Whynil! Ah well, nothing our propaganda ministers can't solve.
Our single Avenger is dispatched to Guradas-maybe the Meklars will get the hint. Other than insane Meklar expansion, all is well. I have Moscow support itself once again, and start building up on industry. We're going to need the extra points. Next turn.
2388: Things are pretty quiet. Another Scorpion gets built. I switch production at Proximia (where that ship came from) to Avengers-we'll need the long-range ability. Next turn, since not much is happening.
2389: Things continue on peacefully. The ten-year anniversary of Emperor Bob is about to happen. The Meklars have some really ugly Cruisers out there, but there's not much we can do yet.
2390: I transfer our cash-which I forgot to keep transferring-to Moscow. Production of our next Colony Ship is about to be finished, and then we'll be off to another world.
2391: I divert production of Avengers in Proxima to defense missile bases instead. Moscow maxes out in industry, and is back to research now-with double what it had before. I send cash to Gienah. Next turn...ah, more sabotage, this time to the Meklars. Let's look around...let's try Omicron, and see how far we get.
One rebel. Not much.
2392: ...those Meklar jerks! They just took Guradas, before our ship sent to protect the system from colonization arrived. This means revolution!
Well, there's not much we can do now, so I'm continuing the twenty-year development plan. I toss more cash at Gienah-it'll be a good world when we're done. Next turn.
New technology in the Construction department. I opt for Duralloy Armor.
2393: Quayal maxes out in population. I increase our sabotage efforts by two notches to the Meks-I really want that planet they stole, but don't have the guts to take it by force. Oh, great...click Next Turn and here they come.
---The Battle of Proxima---
My scanners indicate the presence of two Colony Ships, one Nexus, and an Ajax. Nexus ships are equipped with Death Spores, so let's blow that away. My planet bases lock on target, and my two Avengers close in and fire. Meanwhile, my Needles and Scorpions move out of their weak starting positions. Our agile Needle fighters come under attack from the Ajax, a traditional cannonship. My fighters will get slaughtered attacking it, so let's move them to a weaker target-like the Nexus. Missile batteries aim now at the Ajax, a closer and more significant threat than the faraway Nexus. My Avengers move in front of the planet and fire.
My Avenger missile batteries have been drained; time for them to start attacking. They open up on the Ajax. No damage done...
Our Needles are wiped out by enemy ion cannons.
The new goal of this battle-destroy the Nexus. We still have a prayer, if we can get rid of that Death Spore-loaded thing.
Too late...it drops the first load. Not much damage so far, but there will be.
Our Scorpions have been reduced to their compenent atoms.
Even my Avengers fall. It now comes down to the missile bases.
The Meklars were out for blood, and I realized too late that the Ajax was more of a threat. Proxima's defenses are gone. But, we can incite revolution on a Klackon world. How lovely. I choose Bootis again.
Next Year:
Yes, we really *are* ruined. I see incoming Meklar transports to Gienah, and Proxima is going to get wiped out. Oh well.... Next turn.
Next Year: ...oh my. A huge fleet of doom is arriving-well, let's give those Meklars our best shot. For great glory, we will send our troops at Gienah, en-masse...
...to Lenin.
Evacuation has begun, let's get ready to die.
(Next turn.)
---Battle of Gienah---
We get squashed like bugs. What'd you expect? The enemy has almost as many ships total as we do, and our highest class there is one class below the enemy, plus less advanced. I just evacuate and watch as orbital bombardment destroys Gienah.
Proxima is still under attack...it looks like the Meklars are going to land transports this time.
They do, next turn. We barely hold the front-19 troops surviving of around 60 to their attack force of 20 or so Meklars.
It is 2397. Our front has collapsed-last turn, I gave orders to our planets (that aren't building industry) to build defenses. Moscow and Quayal may be safe, but Proxima is lost to us. Next turn....wait, what-oh great, it looks like the Meklars are about to attack Lenin! With 19 transports!
We're doomed.
I hope-and start transferring people off the planet. End turn.
2398: Our newly activated defense base at Proxima puts up token defense. Although it manages to damage the enemy Ajax to an extent, it is not enough. It's destroyed without any significant damage. Great. And now the Klackons are over Proxima...we're doomed. *sighs* Next turn.
2399: Not much happens here, except our continued mobilization of industry, and that the enemy is still preparing to kill us all. I divert extra sabotage stuff away from the Meklars, bringing them to minimal par. Next turn.
2400: The Meklars control 18 systems now-fortunately, their transports trying to take Proxima were all destroyed, probably by our "friends" the Klackons. Council...let's see how that goes.
Meklars and Silicoids again.
Meklars vote for themselves. 7.
Silicoids vote for themselves. 7.
Klackons vote for the Silicoids. 2.
Sakkras abstain...1.
I vote for the Meklars. This won't result in a victory either way, and it might convince them to back off. The Meklars call me up again, and are "pleased".
Emperor Bob's Reign, The Summary:
Bob's career started out peacefully, but Meklar aggression soon started the near-destruction of the Darlok empire. Empress Moon's efforts may have been ridiculed at the time, but Darlok citizens (if they survive the coming days) will look fondly back at her career as a time of peace-whereas during Bob's rule, there was no such luxury. Dark days are ahead for the Darloks.
Zip file enclosed here-hopefully it'll work for y'all.
-Bob
2381: The glorious Communist Colony Ship "Glass Onion" lands at Gienah, to begin a new era of peace and prosperity on the jungle world. All of the cash we have under our control is dumped into Quayal again. Industrial production at Proxima continues. Our Needles continue heading to Gienah and the system of Beta Ceti. I press "Next Turn".
2382: Bad news. A Meklar Ajax is headed to what is almost definitely Proxima. I send all funding to Proxima and hope to construct a new ship in time. I click "Next Turn".
2383: Made a mistake, apparently-the Meklar course was different from what I suspected, and thus we are averted from a potential colony loss. Our ships continue moving. I divert more cash to Proxima.
2384: Fairly quiet, but some Meklar transports have been detected coming in...Paranoia doesn't hurt. Building extra defenses. Next turn-end of 2384, we get a chance to sabotage! I attempt to incite at Escalon. Woohoo, *REVOLT*! Long live the glorious Darlok regime! Unfortunately, our friends the erratic Klackons decide they don't want us around anymore, and randomly declare war. This could get ugly.
2385: Our ships on the rim, blissfully unaware of the current political crisis, continue heading to new worlds. Back at home, we continue with Prudence Moon's plan-but switch Quayal from "MAX" Industrial to start producing Avenger warships. Meklar transports-all 28 of them-are still in-flight, and that disturbs me. Next turn. Ah, another sabotage, this time against the Klackons. Let's put Bootis to the test...eh, only one rebel, with 6% unrest. Not good, but not bad.
2386: The Meklars are either about to attack our homeworld with their transports, or they launched towards their colony before the rebellion (and will now be able to fight it out with themselves). The plan continues peacefully. Whoops...forgot to transfer cash each turn. Hope that wasn't required. I now transfer it to Paladia. I switch construction from Avengers briefly to make a new Colony Ship at Quayal-it'll be done in six turns. Next turn. Ah, here we are. Beta Ceti is about to be colonized by our glorious empire. In honor of communism, it is named "Moon". But wait! GNN pops up-the Meklars now have 13 systems, "outstripping all the other races". Not good. And then Council pops up...
We aren't even in the running.
Silicoids versus Meklars-I intend to stand by the Meklars for this one, unless they'll win. As it goes...
The Meklars vote for themselves. 6 votes.
The Silicoids vote for themselves. Surprisingly, they as well have 6 votes. It looks as though we may have a superpower clash here-which we'll be in the middle of. Ah well, better to keep the enemy you know.
The Klackons vote for the Silicoids. 2 votes.
The Sakkras abstain with 1 vote.
We have four votes. I will vote for the Meklars, so as to gain their support without compromising anything. The Meklars call me up, pleased with our support. Good.
2387: Not good-I look at the map, and the Meklars have colonized Whynil! Ah well, nothing our propaganda ministers can't solve.

2388: Things are pretty quiet. Another Scorpion gets built. I switch production at Proximia (where that ship came from) to Avengers-we'll need the long-range ability. Next turn, since not much is happening.
2389: Things continue on peacefully. The ten-year anniversary of Emperor Bob is about to happen. The Meklars have some really ugly Cruisers out there, but there's not much we can do yet.
2390: I transfer our cash-which I forgot to keep transferring-to Moscow. Production of our next Colony Ship is about to be finished, and then we'll be off to another world.
2391: I divert production of Avengers in Proxima to defense missile bases instead. Moscow maxes out in industry, and is back to research now-with double what it had before. I send cash to Gienah. Next turn...ah, more sabotage, this time to the Meklars. Let's look around...let's try Omicron, and see how far we get.
One rebel. Not much.
2392: ...those Meklar jerks! They just took Guradas, before our ship sent to protect the system from colonization arrived. This means revolution!
Well, there's not much we can do now, so I'm continuing the twenty-year development plan. I toss more cash at Gienah-it'll be a good world when we're done. Next turn.
New technology in the Construction department. I opt for Duralloy Armor.
2393: Quayal maxes out in population. I increase our sabotage efforts by two notches to the Meks-I really want that planet they stole, but don't have the guts to take it by force. Oh, great...click Next Turn and here they come.
---The Battle of Proxima---
My scanners indicate the presence of two Colony Ships, one Nexus, and an Ajax. Nexus ships are equipped with Death Spores, so let's blow that away. My planet bases lock on target, and my two Avengers close in and fire. Meanwhile, my Needles and Scorpions move out of their weak starting positions. Our agile Needle fighters come under attack from the Ajax, a traditional cannonship. My fighters will get slaughtered attacking it, so let's move them to a weaker target-like the Nexus. Missile batteries aim now at the Ajax, a closer and more significant threat than the faraway Nexus. My Avengers move in front of the planet and fire.
My Avenger missile batteries have been drained; time for them to start attacking. They open up on the Ajax. No damage done...
Our Needles are wiped out by enemy ion cannons.
The new goal of this battle-destroy the Nexus. We still have a prayer, if we can get rid of that Death Spore-loaded thing.
Too late...it drops the first load. Not much damage so far, but there will be.
Our Scorpions have been reduced to their compenent atoms.
Even my Avengers fall. It now comes down to the missile bases.
The Meklars were out for blood, and I realized too late that the Ajax was more of a threat. Proxima's defenses are gone. But, we can incite revolution on a Klackon world. How lovely. I choose Bootis again.
Next Year:
Yes, we really *are* ruined. I see incoming Meklar transports to Gienah, and Proxima is going to get wiped out. Oh well.... Next turn.
Next Year: ...oh my. A huge fleet of doom is arriving-well, let's give those Meklars our best shot. For great glory, we will send our troops at Gienah, en-masse...
...to Lenin.
Evacuation has begun, let's get ready to die.
(Next turn.)
---Battle of Gienah---
We get squashed like bugs. What'd you expect? The enemy has almost as many ships total as we do, and our highest class there is one class below the enemy, plus less advanced. I just evacuate and watch as orbital bombardment destroys Gienah.
Proxima is still under attack...it looks like the Meklars are going to land transports this time.
They do, next turn. We barely hold the front-19 troops surviving of around 60 to their attack force of 20 or so Meklars.
It is 2397. Our front has collapsed-last turn, I gave orders to our planets (that aren't building industry) to build defenses. Moscow and Quayal may be safe, but Proxima is lost to us. Next turn....wait, what-oh great, it looks like the Meklars are about to attack Lenin! With 19 transports!
We're doomed.
I hope-and start transferring people off the planet. End turn.
2398: Our newly activated defense base at Proxima puts up token defense. Although it manages to damage the enemy Ajax to an extent, it is not enough. It's destroyed without any significant damage. Great. And now the Klackons are over Proxima...we're doomed. *sighs* Next turn.
2399: Not much happens here, except our continued mobilization of industry, and that the enemy is still preparing to kill us all. I divert extra sabotage stuff away from the Meklars, bringing them to minimal par. Next turn.
2400: The Meklars control 18 systems now-fortunately, their transports trying to take Proxima were all destroyed, probably by our "friends" the Klackons. Council...let's see how that goes.
Meklars and Silicoids again.
Meklars vote for themselves. 7.
Silicoids vote for themselves. 7.
Klackons vote for the Silicoids. 2.
Sakkras abstain...1.
I vote for the Meklars. This won't result in a victory either way, and it might convince them to back off. The Meklars call me up again, and are "pleased".
Emperor Bob's Reign, The Summary:
Bob's career started out peacefully, but Meklar aggression soon started the near-destruction of the Darlok empire. Empress Moon's efforts may have been ridiculed at the time, but Darlok citizens (if they survive the coming days) will look fondly back at her career as a time of peace-whereas during Bob's rule, there was no such luxury. Dark days are ahead for the Darloks.
Zip file enclosed here-hopefully it'll work for y'all.
-Bob