I'm pretty sure that in North America, women run the show but men take the credit. Probably true for much of history.
But more on topic, Agg and Pro are both underrated....Agg is killer in warfare throughout the game and Pro is even better than Agg once you can get longbows/crossbows because of the grotesque advantage you would have in stack crashing--with first strikes and collateral protection.
Of course, having both is overkill, as you can't really maximize the effect of both promotion trees at the same time. So yes, Toku is easily the worst leader. For other leaders with agg or pro combos, it's really a matter of adapting to the playing style. Shaka, Ragnar and Kubla are good agg leaders who are easy to use. Monty and Alexander are okay too, but trickier.
For the pro leaders--did you know that Charlemagne gets 3-4 times the regular great general rate?--high xp from drill promoted units, doubled by the imp. trait. Of course, it's hard to know what to do with 10 great generals in a game, but getting the first 3 after only 40 battles is ridiculous. Also, if you haven't played a chuk-no-ku romp with Qin (oracle for metal casting, then GE to bulb machinery), you're missing out. I just played an mp game where my stack of chuks took out 3 incoming enemy stacks of crossbow/mace/catapults. I lost 5 and killed about 40 units... pretty rare thing in an mp game. Then the board leader came in my base with about 50 praets/10pults...I lost 2 chuks attacking that stack. I get better odds in later battles with Pro because the units promote so quickly. Drill IV units are nasty, especially if they already have some inherent first strikes. Both guys rage quit after.
Definitely had games where I wish I had drill IV infantries in my attacking stack of 80 to minimize damage from bombers...
So for pro leaders, I would use Mao/Gilgamesh for help with the start, Qin for oracle race, Charlemagne for lots of GGs, Churchill for quicker Drill IV units, Wan Kon as an all rounder. Sitting Bull is really difficult because he has too many odd specials to try to use at the same time (pro, phil, dog soldiers, totems) Protective is a trickier trait to exploit, but it can do all sorts of surprising and pleasing things. Try it out.
But more on topic, Agg and Pro are both underrated....Agg is killer in warfare throughout the game and Pro is even better than Agg once you can get longbows/crossbows because of the grotesque advantage you would have in stack crashing--with first strikes and collateral protection.
Of course, having both is overkill, as you can't really maximize the effect of both promotion trees at the same time. So yes, Toku is easily the worst leader. For other leaders with agg or pro combos, it's really a matter of adapting to the playing style. Shaka, Ragnar and Kubla are good agg leaders who are easy to use. Monty and Alexander are okay too, but trickier.
For the pro leaders--did you know that Charlemagne gets 3-4 times the regular great general rate?--high xp from drill promoted units, doubled by the imp. trait. Of course, it's hard to know what to do with 10 great generals in a game, but getting the first 3 after only 40 battles is ridiculous. Also, if you haven't played a chuk-no-ku romp with Qin (oracle for metal casting, then GE to bulb machinery), you're missing out. I just played an mp game where my stack of chuks took out 3 incoming enemy stacks of crossbow/mace/catapults. I lost 5 and killed about 40 units... pretty rare thing in an mp game. Then the board leader came in my base with about 50 praets/10pults...I lost 2 chuks attacking that stack. I get better odds in later battles with Pro because the units promote so quickly. Drill IV units are nasty, especially if they already have some inherent first strikes. Both guys rage quit after.
Definitely had games where I wish I had drill IV infantries in my attacking stack of 80 to minimize damage from bombers...
So for pro leaders, I would use Mao/Gilgamesh for help with the start, Qin for oracle race, Charlemagne for lots of GGs, Churchill for quicker Drill IV units, Wan Kon as an all rounder. Sitting Bull is really difficult because he has too many odd specials to try to use at the same time (pro, phil, dog soldiers, totems) Protective is a trickier trait to exploit, but it can do all sorts of surprising and pleasing things. Try it out.