Well, first of all, Konig, I'd like to thank you for your enthusiasm! It's great to see someone take a look at our scenario and offer feedback though I think you're looking at a horribly outdated version per this quote right here:
To address some of your points.
This is a good idea, I can have the city that starts with I.G. Farben already have roads (fuel dump) on the terrain. Thanks for pointing this out.
The Germans already need to build quartermaster improvements because the "corruption" in the base game now represents other front's siphoning off resources. I'm not sure I'm happy with the term "quartermaster" but the basic idea you provided is already in the game.
At some point I need to pick Garfield's brain about this as while I may have missed it, I haven't noticed him attacking any of these in the scenario. They're quite vulnerable (they only have a defense of 4, which is very weak for this scenario).
We have a couple features to add, and need to figure out a way to address the late game crawl. Poor Garfield has been dreaming up different quality of life mechanisms daily it seems to try and cut down his turn times, and they're still too long.
In my much younger years I made a scenario called "Anstieg" that featured Concentration Camps. I will never do that again.
Thanks for your feedback!
OK, cool. Questions:
1. Where is the latest version? The version I downloaded is in the download section and found in the OTR Release Thread, which is linked from Scenario League wiki:
https://forums.civfanatics.com/resources/over-the-reich.27172/
2. No no, no. The quartermaster keeps fuel IN GERMANY. BUT if you do well in building refineries, you should be able to release some or a lot of this fuel to other fronts. Quartermasters and Other fonts work together to make sure that while fuel IS going to other fronts, it is going to other fronts ON SPEER'S TERMS, and no one else. This, especially in light of the chaos in motion that was Nazi Germany represents political influence and control of the Armaments Ministry versus the OKH (Obercommando Heer, or the guys running the East Front), and Kesselring (CiC Southern Ops, and well Italians before their navy was seized by the Allies). And this makes a LOT of sense because the OKW (which you control)and the OKH weren't on speaking terms, something that REALLY hurt German logistics.
If you want you could call it Political Control or something that emphasizes this is Speer wrangling the German state away from the Führerprinzip. He can't totally succeed because Hitler and his regime are inherently criminal so efficiency must make way for power games and influence jockeying, but Speer could get a grip on by the expenditure of political power.
3. You'll have to change the urban terrain. In my version urban generates NO fuel bonus when depots are built. I would make it a thing where for five turns could mine Urban terrain and make it +2 industry. Not nearly as much an industry tile BUT it's an investment and gives the construction crews something to do. Also, irrigation is possible, with no food bonus so crews can irrigate isolated grassland patches.
4. I get the no concentration camp rules as a person. I never played Ansteig because Europe in Flames had a bigger map, and.....all kinds of bells and whistles. But the concentration camps took ALL the fun out of playing Germany. But then that's why I can't really play Red Front in good conscience. And the workarounds are real simple, have a tech tree leading to the removal of Stalin/Hitler and the concentration camps go away. At least with the Advances, I put forward, you as a player have the option of washing your hands of the Holocaust. You can be Oskar Shindler, only you make shells for the Nazis but they work damnit!
This is the problem I have with a lot of World War II games where you play the Germans. Is this an AH where Hitler isn't a genocidal scumbag and just normal Fascist unpleasant? Or is it with every victory as the Germans General, behind you come the SS and the Einsatzgruppen? I didn't back then but I got Panzer General II working now and I may just through the Sedan battle so that Germany fails to overrun France and thus the Germans lose or Hitler is removed by the end of the year. No east front, no invasion of the Balkans, no Holocaust. It might be the most heroic act possible in the game. The exception is Rush for Berlin where taking out Hitler is the only chance Germany has of surviving.
I won't ask you to put the camps in. I understand emotionally why you won't. But nonetheless, I'd like to hear out your reasons from a design perspective. In Anstieg, there didn't seem to be anything you could do about the camps but watch them. In OTR, you can bomb the horsehocky out of them. In fact, I'd like to take UK Bomber Command and bomb ALL the extermination facilities on the other side of the map. But I'm also that allied player who doesn't rush for Berlin, I'm rushing for Bucharest, and Tallin and Riga.