Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=12, x=268, y=86, z=2>
units in ractingUnitsTable
units in otherNearbyUnitsTable
Unit<type="Flak Burst", owner=2, damage=0, moveSpent=0, x=277, y=89, z=2>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=280, y=90, z=0>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=283, y=91, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Stirling", owner=1, damage=28, moveSpent=20, x=271, y=87, z=2>
Unit<type="Stirling", owner=1, damage=7, moveSpent=20, x=271, y=87, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
Unit<type="Refinery II", owner=2, damage=0, moveSpent=0, x=277, y=77, z=1>
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=12, x=268, y=86, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
sameOwner
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Flak Burst", owner=2, damage=0, moveSpent=0, x=277, y=89, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Flak Burst", owner=2, damage=0, moveSpent=0, x=277, y=89, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Flak Burst", owner=2, damage=0, moveSpent=0, x=277, y=89, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=280, y=90, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=280, y=90, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=280, y=90, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=283, y=91, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=283, y=91, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=283, y=91, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=28, moveSpent=20, x=271, y=87, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=28, moveSpent=20, x=271, y=87, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=28, moveSpent=20, x=271, y=87, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=7, moveSpent=20, x=271, y=87, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=7, moveSpent=20, x=271, y=87, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=7, moveSpent=20, x=271, y=87, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Refinery II", owner=2, damage=0, moveSpent=0, x=277, y=77, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Refinery II", owner=2, damage=0, moveSpent=0, x=277, y=77, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Refinery II", owner=2, damage=0, moveSpent=0, x=277, y=77, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=12, x=268, y=86, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=12, x=268, y=86, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=12, x=268, y=86, z=2>
units in InRangeTable
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
Unit<type="Flak Burst", owner=2, damage=0, moveSpent=0, x=277, y=89, z=2>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=280, y=90, z=0>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=283, y=91, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Stirling", owner=1, damage=28, moveSpent=20, x=271, y=87, z=2>
Unit<type="Stirling", owner=1, damage=7, moveSpent=20, x=271, y=87, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
Unit<type="Refinery II", owner=2, damage=0, moveSpent=0, x=277, y=77, z=1>
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=12, x=268, y=86, z=2>
units in ractingUnitsTable
units in otherNearbyUnitsTable
Unit<type="Flak Burst", owner=2, damage=0, moveSpent=0, x=277, y=89, z=2>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=280, y=90, z=0>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=283, y=91, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Stirling", owner=1, damage=28, moveSpent=20, x=271, y=87, z=2>
Unit<type="Stirling", owner=1, damage=7, moveSpent=20, x=271, y=87, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
Unit<type="Refinery II", owner=2, damage=0, moveSpent=0, x=277, y=77, z=1>
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=12, x=268, y=86, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=269, y=87, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=269, y=87, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=269, y=87, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=15, x=269, y=87, z=2>
sameOwner
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=28, moveSpent=20, x=271, y=87, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=28, moveSpent=20, x=271, y=87, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=28, moveSpent=20, x=271, y=87, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=7, moveSpent=20, x=271, y=87, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=7, moveSpent=20, x=271, y=87, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=7, moveSpent=20, x=271, y=87, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=12, x=268, y=86, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=12, x=268, y=86, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=12, x=268, y=86, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=257, y=87, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=257, y=87, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=257, y=87, z=0>
units in InRangeTable
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=269, y=87, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=15, x=269, y=87, z=2>
Unit<type="Stirling", owner=1, damage=28, moveSpent=20, x=271, y=87, z=2>
Unit<type="Stirling", owner=1, damage=7, moveSpent=20, x=271, y=87, z=2>
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=12, x=268, y=86, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=257, y=87, z=0>
units in ractingUnitsTable
units in otherNearbyUnitsTable
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=269, y=87, z=2>
Unit<type="Stirling", owner=1, damage=28, moveSpent=20, x=271, y=87, z=2>
Unit<type="Stirling", owner=1, damage=7, moveSpent=20, x=271, y=87, z=2>
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=12, x=268, y=86, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=257, y=87, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=269, y=87, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=269, y=87, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=269, y=87, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=15, x=269, y=87, z=2>
sameOwner
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=270, y=88, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=270, y=88, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=270, y=88, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=28, moveSpent=20, x=271, y=87, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=28, moveSpent=20, x=271, y=87, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=28, moveSpent=20, x=271, y=87, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=25, moveSpent=20, x=271, y=87, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=25, moveSpent=20, x=271, y=87, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=25, moveSpent=20, x=271, y=87, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=257, y=87, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=257, y=87, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=257, y=87, z=0>
units in InRangeTable
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=269, y=87, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=15, x=269, y=87, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=270, y=88, z=2>
Unit<type="Stirling", owner=1, damage=28, moveSpent=20, x=271, y=87, z=2>
Unit<type="Stirling", owner=1, damage=25, moveSpent=20, x=271, y=87, z=2>
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=257, y=87, z=0>
units in ractingUnitsTable
units in otherNearbyUnitsTable
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=269, y=87, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=270, y=88, z=2>
Unit<type="Stirling", owner=1, damage=28, moveSpent=20, x=271, y=87, z=2>
Unit<type="Stirling", owner=1, damage=25, moveSpent=20, x=271, y=87, z=2>
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=257, y=87, z=0>
Detected unit killed, but no "tileLookup" entry found for 271,87,2
Detected unit killed, but no "tileLookup" entry found for 271,87,2
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=269, y=85, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=269, y=85, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=269, y=85, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=21, x=269, y=85, z=2>
sameOwner
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
true
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into reactingUnitsTable
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=269, y=87, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=269, y=87, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=269, y=87, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=270, y=88, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=270, y=88, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=270, y=88, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
units in InRangeTable
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=269, y=85, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=21, x=269, y=85, z=2>
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=269, y=87, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=270, y=88, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
units in ractingUnitsTable
Unit<type="Stirling", owner=1, damage=11, moveSpent=20, x=270, y=86, z=2>
units in otherNearbyUnitsTable
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=269, y=85, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=269, y=87, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=270, y=88, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=269, y=85, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=269, y=85, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=269, y=85, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=0, moveSpent=21, x=269, y=85, z=2>
sameOwner
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=14, moveSpent=20, x=270, y=86, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
All Reactions Used
false
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=14, moveSpent=20, x=270, y=86, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
All Reactions Used
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=14, moveSpent=20, x=270, y=86, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=1, moveSpent=22, x=271, y=85, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Ju88C", owner=2, damage=1, moveSpent=22, x=271, y=85, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Ju88C", owner=2, damage=1, moveSpent=22, x=271, y=85, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=269, y=87, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=269, y=87, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=269, y=87, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=270, y=88, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=270, y=88, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=270, y=88, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860E050
reactionEntry
table: 0860E050
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
units in InRangeTable
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=269, y=85, z=2>
Unit<type="Ju88C", owner=2, damage=0, moveSpent=21, x=269, y=85, z=2>
Unit<type="Stirling", owner=1, damage=14, moveSpent=20, x=270, y=86, z=2>
Unit<type="Ju88C", owner=2, damage=1, moveSpent=22, x=271, y=85, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=269, y=87, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=270, y=88, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
units in ractingUnitsTable
units in otherNearbyUnitsTable
Unit<type="Medium Guns", owner=2, damage=0, moveSpent=0, x=269, y=85, z=2>
Unit<type="Stirling", owner=1, damage=14, moveSpent=20, x=270, y=86, z=2>
Unit<type="Ju88C", owner=2, damage=1, moveSpent=22, x=271, y=85, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=269, y=87, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=16, x=270, y=88, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=272, y=86, z=0>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=272, y=84, z=2>
Unit<type="Stirling", owner=1, damage=5, moveSpent=20, x=271, y=83, z=2>
Unit<type="Stirling", owner=1, damage=3, moveSpent=20, x=270, y=82, z=2>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=268, y=82, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=269, y=89, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=270, y=90, z=0>
Unit<type="Stirling", owner=1, damage=23, moveSpent=20, x=272, y=88, z=2>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=273, y=87, z=1>
Unit<type="Refinery I", owner=2, damage=0, moveSpent=0, x=271, y=81, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=270, y=80, z=2>
Unit<type="Stirling", owner=1, damage=22, moveSpent=20, x=273, y=89, z=2>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=274, y=88, z=1>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=275, y=87, z=1>
Unit<type="Stirling", owner=1, damage=16, moveSpent=20, x=275, y=83, z=2>
Unit<type="Urban Center II", owner=2, damage=21, moveSpent=0, x=273, y=81, z=2>
Unit<type="Freight Train", owner=2, damage=0, moveSpent=0, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=271, y=79, z=0>
Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=269, y=77, z=1>
Unit<type="Industry I", owner=2, damage=0, moveSpent=0, x=268, y=78, z=1>
Unit<type="Stirling", owner=1, damage=0, moveSpent=20, x=276, y=82, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=273, y=79, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=272, y=78, z=2>
Unit<type="Industry III", owner=2, damage=0, moveSpent=0, x=270, y=76, z=1>
Unit<type="88mm Flak Battery", owner=2, damage=0, moveSpent=4, x=277, y=89, z=0>
Fw190A5 base Error is0
Fw190A5 base Error is0
Beaufighter base Error is1.2
Me110 base Error is0
Me109G6 base Error is0
Me109G6 base Error is0
Beaufighter base Error is1.2
Beaufighter base Error is1.2
Beaufighter base Error is5.2
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=229, y=81, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=229, y=81, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=229, y=81, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me110", owner=2, damage=0, moveSpent=15, x=229, y=81, z=2>
sameOwner
false
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=230, y=84, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=230, y=84, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=230, y=84, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=230, y=84, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=230, y=84, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=230, y=84, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=226, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860DC68
reactionEntry
table: 0860DC68
reactionEntry.lowMap
nil
true
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=226, y=82, z=2>
CanReact[reactingUnit.type.id]
table: 0860DC68
reactionEntry
table: 0860DC68
reactionEntry.lowMap
nil
This unit inserted into reactingUnitsTable
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=226, y=82, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=230, y=86, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=230, y=86, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=230, y=86, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=84, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=84, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=84, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=228, y=76, z=2>
CanReact[reactingUnit.type.id]
table: 0860DC68
reactionEntry
table: 0860DC68
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=228, y=76, z=2>
CanReact[reactingUnit.type.id]
table: 0860DC68
reactionEntry
table: 0860DC68
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=228, y=76, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Early Radar", owner=2, damage=0, moveSpent=4, x=225, y=77, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Early Radar", owner=2, damage=0, moveSpent=4, x=225, y=77, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Early Radar", owner=2, damage=0, moveSpent=4, x=225, y=77, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=228, y=72, z=2>
CanReact[reactingUnit.type.id]
table: 0860DC68
reactionEntry
table: 0860DC68
reactionEntry.lowMap
nil
nil
canReactFunction for reacting unit
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=228, y=72, z=2>
CanReact[reactingUnit.type.id]
table: 0860DC68
reactionEntry
table: 0860DC68
reactionEntry.lowMap
nil
This unit inserted into otherNearbyUnitsTable
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=228, y=72, z=2>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=217, y=81, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=217, y=81, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=217, y=81, z=0>
Result of canReactFunction
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=217, y=81, z=0>
sameOwner
false
canReactFunction for reacting unit
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=217, y=81, z=0>
sameOwner
This unit inserted into otherNearbyUnitsTable
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=217, y=81, z=0>
units in InRangeTable
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=229, y=81, z=2>
Unit<type="Me110", owner=2, damage=0, moveSpent=15, x=229, y=81, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=230, y=84, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=230, y=84, z=0>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=226, y=82, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=230, y=86, z=2>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=84, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=228, y=76, z=2>
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
Unit<type="Early Radar", owner=2, damage=0, moveSpent=4, x=225, y=77, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=228, y=72, z=2>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=217, y=81, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=217, y=81, z=0>
units in ractingUnitsTable
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=226, y=82, z=2>
units in otherNearbyUnitsTable
Unit<type="A2A Rockets", owner=2, damage=0, moveSpent=0, x=229, y=81, z=2>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=230, y=84, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=6, x=230, y=84, z=0>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=231, y=83, z=2>
Unit<type="Urban Center I", owner=2, damage=0, moveSpent=0, x=229, y=77, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=230, y=86, z=2>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=84, z=2>
Unit<type="Urban Center III", owner=2, damage=0, moveSpent=0, x=233, y=79, z=2>
Unit<type="Urban Center II", owner=2, damage=0, moveSpent=0, x=232, y=78, z=2>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Destroyer", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Artillery", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Panzers", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=231, y=77, z=0>
Unit<type="Schutzen", owner=2, damage=0, moveSpent=0, x=228, y=76, z=0>
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=228, y=76, z=2>
Unit<type="Military Port", owner=2, damage=0, moveSpent=0, x=231, y=75, z=1>
Unit<type="Early Radar", owner=2, damage=0, moveSpent=4, x=225, y=77, z=0>
Unit<type="Railyard", owner=2, damage=0, moveSpent=0, x=236, y=78, z=1>
Unit<type="Gun Battery", owner=2, damage=0, moveSpent=0, x=228, y=72, z=0>
Unit<type="Beaufighter", owner=1, damage=0, moveSpent=22, x=228, y=72, z=2>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=217, y=81, z=0>
Unit<type="Me109G6", owner=2, damage=0, moveSpent=0, x=217, y=81, z=0>
D:\Test of Time\Scenario\OTR3\events.lua:3484: bad argument #1 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
D:\Test of Time\Scenario\OTR3\events.lua:3484: in upvalue 'getDamage'
D:\Test of Time\Scenario\OTR3\events.lua:3514: in local 'targetReactionDamage'
D:\Test of Time\Scenario\OTR3\reaction.lua:210: in upvalue 'individualReaction'
D:\Test of Time\Scenario\OTR3\reaction.lua:242: in function 'reaction.reaction'
D:\Test of Time\Scenario\OTR3\events.lua:3798: in upvalue 'primaryAttackReactionWrapper'
D:\Test of Time\Scenario\OTR3\events.lua:4329: in function <D:\Test of Time\Scenario\OTR3\events.lua:4106>