'A little bit of unluck with resource distribution and you don't get bronze era troops. As it's hard to trade at that age for things like that it can be a game breaker. Though I did have fun going all archer's at one point. I'd suggestion increasing (if possible) the bronze on the map.' Bronze already appears on my maps loads, in standard map games with 8 a.i. players I've had 2 or 3 bronze resources so I do not need to make it appear more. If every player had it in their area every game the resource would be pointless and a waste of time, becides it shouldn't be that game-breaking. All you need it for is spearman and a few wonders. Spearman are not a must have. The best form of defence is offence remember. As long as you have offence the lack of bronze is not a certainty you will die.
'Crossbowman is unbalanced, it's cheaper and much better than musketmen.'
In the next mod Crossbowman cost the same as musketman which is 50 shields. I know they are better I wanted them to be. Thats their advantage. Musketmen's advantage is that you upgrade them from spearman and pikeman instead of having to build them from scratch like Crossbowman. Therefore it is a lot more balanced next version
'For realism, give spy's / undercover agents no real offense capability (but lot's of defense) and increase their cost. This way they function more as information gatherer's. Ninja's / Assassin's / Missionaries would stay the same.'
The next mod deals with this really, because I realised there were to many and raised costs of invisible units instead. Undercover Agent is quite weak anyway. The spy also now has only 1 movement, it was an error before so they are a lot weaker with higher cost, I don't want to make them any weaker really they will be a lot more balanced next version without their extra speed. I don't want to make their values any lower really.
I think Guerilla would be better if it was hidden nationality (but not invis), so you could have a serious war with someone without revealing who you are.
Do not really like this idea, because if I done this I would have to raise cost otherwise it would be unbalanced. Besides guerillas can hold their own already with the Light Tank. They are a great alternative if you do not have the resources, besides they upgrade to the now much improved TOW Infantry which can rule if you use them right so I think guerilla's are fine as they are.
Thanks for your ideas Ozza.