Just played 14 turns(when AH came in).
Here is my report:
Turn 1: I decided to go with what Meiz said about production. I switched to Stonehenge for now, when AH is 7 turns away I switch to worker again and it will finish same time as AH comes in.
Turn 2: ...
Turn 3: ...
Turn 4: ...
Turn 5: Islam in a far away land.
Turn 6: Looks like there is another continent, or at least a small piece of land, to our west:
Turn 7: Our border pops and, oops, that is near! Is that our first target?
Turn 8: ...
Turn 9: ...
Turn 10: Our warrior in scout duty kills a bear, gets a promotion out of it but I didn't choose the promotion in my turnset.
Turn 11: ...
Turn 12: The other warrior that was in our capitol kills a lion. Err, wait, whatt?!?

Nah, I just sent him in a fast recon mission to check how our near-neighbour's land looks like. You can either leave him as our main explorer, as the other one was healing inside our cultural border by the end of my turn and can assume the defensive duty, or pull him back.
Turn 13: The warrior who killed a bear 3 turns ago is, as I meantioned above, healing now inside our borders.
Turn 14: AH in, start mining(no breaker on it yet, can be changed). Horse pops in our capital's BFC!
Thoughts: Mining > BW > Mansory sounds good.
I didn't move any unit in this 14th turn by the way, so you guys can choose what to do with the worker and with the warriors. I'd recommend working the cow and finishing stonehenge.
Rooster:
PaulusIII
Arlborn - just played
Ralph_Jackson - UP
nocho - on deck
Meiz
Loki_Strikes