VuDu said:
I've only been able to win two prince games so far, and both of those were cultural. All others I've abandoned early in despair.
I bet you could have won a lot of those games you abandoned if you had stuck with 'em until 2050! One of the big things with playing at higher levels is that the AI is going to get ahead initially - they just start with more stuff and bigger advantages. But if you play them out, maybe reload a few times and try out something different, you'll eventually find strategies to catch up.
I admit, though, I'm the same way on Emperor now. I was exactly the same as you - playing for mostly safe cultural victories on Prince, earlier this year. One of the big things that helped me break out was I had a game I really enjoyed - an isolated island start with Cyrus, on an island filled with sugar. For some reason I really cared about that island and all of its sugar, and spent a couple hours pacing around, drawing dotmaps in the strategy layer, and planning out exactly where every city was going to go. All of the cities got names based upon their geography, and to this day I still remember most of them, and in many cases their almost exact layouts! (Pig River, Pig Mouth, Clam Coast, East Sugar, West Sugar, North Sugar, S By SW Sugar, Greenfields, Sparkled Waters...)
I thought I had played really well, and when I met the other AI's I'd be in a "dominant" position for my first Domination win. Except, I wasn't. Monty had gone absolutely out of control with war and capturing shrines. He had much more land, troops, and I hadn't even outteched him!
So I knew I had to slow him down. I went to war... and was promptly stomped. But I wasn't going to abandon this little island of mine that I had spent so much time nurturing, so I reloaded and tried again, this time more carefully and with different forces... and lost again. I must have reloaded 3 times just to establish a beachhead that lasted, and 5 to finally get myself into the #1 position. Was it "cheating"? Sure, but it was better than just abandoning: in doing so, I learned
how to handle that kind of situation. Something that used to scare me on Prince was no longer scary, and after a couple more games I was ready to move up to Monarch!
One little thing about that game - giving all my cities their own names I think made a really big difference, as it drew me into the game - it gave me more motivation to try a little harder, stick with it, and to linger a bit more on the city screen

This is one reason I always try to name my cities on higher levels (though not my units anymore, as it's too

.)
Cam_H said:
Raging barbs?

We better have some Copper in arm's reach! I'd almost consider allowing Mali in as our playable tribe if we're doing a Space Race with Raging Barbs.
I don't think Raging Barbs is a good idea, especially if we move up to Monarch. The difference between Monarch barbs & Prince barbs is already quite noticable. Personally, I don't like raging barbs in general because it actually helps the AI but hurts the player, and - this is important for this game, I think - it's
very random. We want to cut down on that, I think - it's unfair (and not really educational) for someone to get a trash game because they had an barb axeman show up earlier than anyone else, or lost their second city because they lost a couple of 90% fights.
Cam_H said:
Do you think 'Aggressive AI' or hand-picked warmongers might be an idea to break up the peaceful development-type game?
I don't know if it's really necessary. One of the challenges of getting a fast space race is minimizing the amount of production and gold you spend on units while carefully working your diplomacy. There's almost always a crazy or two you need to keep happy (or busy

.)
Cam_H said:
Perhaps we should ban

also?
I've never used a nuke before... what's it's advantage in a for a Space Race?
Cam_H said:
Another thought - I play on 'Normal' speed, but is anyone desperate for an 'Epic' game?
I alternate between the two, and like them both. Personally, I think Normal speed is best for this SG since our turnsets are already so long.