The Little One
Warlord
- Joined
- Sep 18, 2011
- Messages
- 274
i didn't have time to read the whole thread but if you still need help, PM me. I can help with XML and maybe some art but that's about it...
Warrior
Mere warband
Taiaha warband
Taua raiders
Trade Musket warband
Brown Bess Musketmen
Musketmen
Cannon
Mounted constabulary
Waka
Siege waka
Frigate
Can a promotion give a boost to base strength? ie +X strength, rather than +Y% strength?
Can a promotion be made "free", ie doesn't require a levelup?
Also: is it possible to block access to particular techs to particular civs?
Combat units are where I need the most help.
So far I have:
That is a really short list, but I can't really think of anything else that would fit historically.
But then that is kind of lame if there is no military tech improvement after you get access to each unit.
One thought was; maybe we could leave these techs, but have some "superior" promotions that are unlocked only by higher level military techs? So you start with just 10% strength promotions, but then can get particular 20% promotions with higher techs?
Could we also have some interesting promotion specialization, so that there is a human player advantage to effectively using their specialized units?
What is the Maori warrior effect from Polynesia DLC (I don't have that), does it give a strength penalty to neighboring units? Maybe we could put that on the Raider unit, so that the Raider is basically there as a flanker?
What is the best way to distinguish Mere and Taiha units (I'd thought of giving Mere a city attack bonus and Taiha a defensive bonus?), and are there any other important Maori weapons we could consider?
We want warfare to be interesting, so my main thoughts are to give the musket units a 1 range ranged attack, have the European units all get a penalty in forests (maybe in all rough terrain?), have the one cavalry unit end its turn on rough terrain (like a chariot), make the European units tough but in low numbers, so that to fight the Europeans you really have to swarm them with lots of flanking bonuses. The 1-range ranged attack might not work, but its worth a try.
But even then, I worry that warfare will be pretty boring when we have very little except infantry.
Thoughts?
I do not think this would work very well.I was thinking that fortification on the fly (as in, the units able to build them) might be a big part of the scenario.
For the Maori scenario, or for the Pacific?What civs would you like to see in the full version (please provide unique components with your suggestions)?