Turn 0 - 2350 BC
First thing to do is to listen to the advisors in the game and at CFC. We have a stronger military than the Vikings! Decide to leave everything as it is.
Interturn: Nothing special. A Roman settler is going south to settle.
Turn 1 - 2310 warrior finished in Mecca
Decide to build a warrior before starting the settler...
Turn 2 - 2270 BC exiciting turn, nothing to report...
Turn 3 - 2230 BC finished warrior in Mecca, start building to settler. Finished temple in Medina, start building barracks. Contacted all civs. Managed to get Writing from Korea for Mysticism, 25 gold and contact with the Romans (their neighbours...)
Turn 4 - 2190 BC Zzzzzzzzzzzz
Turn 5 - 2150 BC Got 25 gold from a goody box
Turn 6 - 2110 BC Zzzzzzzzzzzz
Interturn: a warrior barely survives a barbarian attack
Turn 7 - 2070 BC A scout ends the turn next to a barbarian...
Interturn: one scout gone
Turn 8 - 2030 BC Finished the wheel. Start researching horseback riding now. Ready in 9 turns at 100% science (-1 gpt). No horses nearby!!!

The closest are 7 tiles away northwest of Damascus. The Vikings DO have horses...
Turn 9 - 1990 BC Finished settler in Mecca, start building temple. Finished granary in Damascus, start building settler. The other civs have nothing to offer. I decide to go after the horses to the northwest and send the settler there. Luxury to 10% (science to 90%) for Medina.
Turn 10 - 1950 BC Our second scout also ends next to a barbarian.
Interturn: Second scout gone
Turn 11 - 1910 BC Zzzzzzzzzzzzzzzzzz
Turn 12 - 1870 BC Luxury to 20 %, science to 80%. Medina finished barracks. Start building archer. No horsies, no iron, what am I to do?
Turn 13 - 1830 BC Zzzzzzzzzzzzzzzzz
Turn 14 - 1790 BC Our last scout will also not survive my turn...
Turn 15 - 1750 BC Baghdad founded near the Incense. Damascus finished settler. Sent to found a city near the horses. Start building another settler. Luxury down to 10%, science to 90%.
Horseback riding will be finished in 5 turns. We may have a good shot at the Great Library, if we research Literature after this. The other civs still have nothing to offer: no knowledge, no gold, no communication. They are quite unaware of others living on this continent. The Vikings decided to expand to the east (NOT to the iron!!). Medina will finish an archer in one turn. We can build more of them and decide on attacking the vikings (claiming their horses and iron). We also could expand a little more and switch to a settler....
Please be easy on me, because today is a day of celebration: one year at CFC!
![Party [party] [party]](/images/smilies/partytime.gif)