Si No Hay Paz
Chieftain
- Joined
- Aug 29, 2020
- Messages
- 48
Hi Si No Hay Paz, are you considering it a legal strategy for you to switch civilizations multiple times in a row?I've tried a couple different times as the aztecs and I can never get more than a couple cities up before conquerors show up in like the 1400s! I would keep getting really early catholicism spreads too?
Thats amazing, how did you avoid founding Hinduism?I achieved Vedism Religious Victory before by India.
It is too difficult to have 100 Celebration Days by normal speed, so the most important thing is Marathon Speed.
And I tried to have many cities with high population, happiness and healthiness to hold many Celebration Days.
View attachment 660607
For me it looks like it only lasts a turn at a timeI thought "We Love The King" Day lasted until the city was unhappy/unhealthy again?
I try to just not use worldbuilder basically but I've still been using a previous version where you can only switch once. Still, I try to only use the switch as set upHi Si No Hay Paz, are you considering it a legal strategy for you to switch civilizations multiple times in a row?
If so, I think it is possible to sabotage all the Western powers from invading South America due to the late start: Begin as Egypt, found only Alexandria as a coastal city and stunt its growth as much as possible. Flip to Greece, keep Athens small and destroy Egypt. Flip to Rome and destroy Carthage and Greece. Build up Rome just enough to survive the Barbarian onslaught, kill the Gauls and do expeditions on the Persians. Switch to Vikings and stunt their growth right with the first settlement. Switch to the Arabs and finish off Persia. The tricky part is then handling the rapid-fire spawns of Moors+Spanish+French+English+HRE+Russia+Poland, but if you sabotage them each, you have a huge starting advantage as Inka.
Portugal and the Dutch still spawn after you...
Hmm, I'm gonna try this in my next run.
I couldn't avoid founding of Hinduism, but I adopted Theocracy as soon as possible. Theocracy slowly deletes every religions in your cities if you're religion is paganism.Thats amazing, how did you avoid founding Hinduism?
There seems to be the opposite problem with the Turks, at least on the 1700 start. I loaded it up just to get a quick look at what the Turk pagan religion is (Tengri, like the Mongols, that's a fun one). Despite there being present a religion in every city, the "don't allow more than half of your cities to have a religion" goal is marked as accomplished. Interestingly, the Turkish UHV goal that shouldn't trigger until 1800 is already listed as failed as well, but thats not important here. So because of this glitch, the Turkish pagan URV is completely feasible from the 1700 start, all you would have to do is purge religion from all your cities and build your pagan temples and get some more horses somewhere. It would feel illegal, but this would probably be one of the easiest pagan wins.Me 8 months ago: "I think I'll start winding this down"
Well that was a lie. So I've been trying to go back to older games and use them to set up good starting conditions for later civs that would otherwise start with religions, and I think I've found some bugs (probably because these civs were never intended to win with a pagan URV).
Starting from the Maya game, I played until Mexico's spawn (had to capture and destroy the Mexico City that had been captured by the Moors' conquerors stack because they spread Islam). I wondered how a Mexican URV would work since the Aztec and Maya versions of it that they inherit are dependent on civ-unique abilities, in food generation from defeated units for the Maya and sacrificed slaves for the Aztec. But when I switch to Teotl, the URV portion of the victory screen just completely disappears and the rest of it looks glitched out (will provide a screenshot later). For now this looks like its unable to achieve.
Starting from an Ethiopia game (that I started for an Orthodox URV, but was going well for the pagan one too) I founded Islam in Yemen so that Arabia wouldn't start by founding it, then switched over to Arabia and changed to paganism. Arabia's big flip zone really screws you over because you end up with a lot of cities with religion, but after playing around with it for awhile I noticed that even if you flip more cities without religion than with it and don't start with Islam in your capital, the victory conditions still say you failed at "never having more than half your cities with religion". So the Arabian pagan URV looks unable to achieve due to some coding thing too.
Surely this isn't a high priority, but thought it would be interesting to point out.
Have Mali, Ethiopia, and Netherlands games in the works, and since this is now my hyperobsession I'm gonna see if there is any reasonable way to set up for Moors, Byzantium, Italy, Turks, Brazil and Argentina later and then will also get back to the Vedic ones, but those are gonna have to be on Marathon as noted before.
There is enough just in Africa, I quit before starting at first because I miscounted in worldbuilder and thought it would required getting them from India tooDid you trade with Asia to get enough Ivory? I don't think there's enough of it in Africa.