Paladin/druid/eidolon

On a vaguely related topic, Does anyone think that the dwarf druid should be moved to a different tech? The one its on now (commune with nature?) really doesn't fit for the dwarf druid.

It's just a different kind of nature...
 
Let's note that this entire discussion is " I really wish it was easier to get Druids".

i hope it's not the purpose of this post , the point is if you want druids you have to follow a nature religion (fol/kilmorph) and not exploit the alignement change when you switch religion .

For example if you play flauros , to have druids (evil ones ) you have to follow FOL , and not switch to order -)octopuss overlord .
The same for paladin/eidolon , disciples units should stick with religions not alignement.
It's more a roleplay and cosmetic problem .

That's not entirely true. If you start out neutral, then playing as FoL or RoK will keep you neutral. If you start out good, the only way to make your alignemtn neutral is to adopt OO as your religion...not exactily the save the whales, tree hugging crowd IMHO.
 
That's not entirely true. If you start out neutral, then playing as FoL or RoK will keep you neutral. If you start out good, the only way to make your alignemtn neutral is to adopt OO as your religion...not exactily the save the whales, tree hugging crowd IMHO.

Can't you also adopt the Council of Esus?
 
Can't you also adopt the Council of Esus?

I haven't really played around with the CoE too much (i.e. at all) yet. I don't really picture them as a gathering of Greenpeace activists snacking on fruits and nuts while discussing how to better cultivate their herbs either if you get my drift.

Civs that have FoL as their religion should be able to build Druids IMHO. Either FoL should make a player neutral (not such a great idea, but a fix) or the Druid should be available to FoL regardless of alignment (much preferred so that Dark Elves can be evil and build Druids, the good Elf leader can also, etc.). I do like that you can build Druids without adopting FoL, I just don't like that it is not always possible to build Druids with it.
 
That's not entirely true. If you start out neutral, then playing as FoL or RoK will keep you neutral. If you start out good, the only way to make your alignemtn neutral is to adopt OO as your religion...not exactily the save the whales, tree hugging crowd IMHO.
(Emphasis mine.) I dunno... maybe not whales, but certainly save the cephalopods...

Seriously, though. it-ogo: love the ideas. The one for Perpentach is how I always explain adopting the Order to my roleplaying side.
Rare events.

For CoE followers: "Long time you were deceiving everybody and pretending to be better then you are. Now you are unable to get out from your role and deceived yourself: your alignment is changed from evil to neutral."

For Calabim and Sheaim if their world spell is not used: "Your personal astrologer says that today is unique day when you can give up your world spell as an act of good will and become better. Would you like to use this possibility?"

Perpentach: "You are sick of being evil, now you prefer to be good: it is more funny."

Capria (good, not Order, has Donal Lugh): Donal Lugh appeared to be a hidden demon, runaway from Hell because of the conflict with authorities.
- That is abhorrent! Kick him out! (Have -1 hap in all cities for 10 turns, Donal Lugh receives demon promotion, +1 unholy combat and becomes barbarian)
- No matter, he is our hero, keep him anyway. (alignment changed to neutral, Donal Lugh receives demon promotion and +1 unholy combat.)
- Rotten demon! Catch him, put to the cage and torture forever! (Have -2 hap in all cities for 10 turns, hero is lost, have "Donal Lugh cage" building in the capital: +2 culture, -2 hap, +2 xp for disciple units.).
The CoE one is interesting, but I'd prefer a "quest of redemption," with awards beyond an alignment change.
The good Ljosalfar leader and the Svartalfar should also have events to make them neutral if they're running FoL. For the Ljosalfar, it should concern something like what happened in Amelanchier's bio. For those who haven't read it, basically, the forest is set ablaze by a battle between paladins and demons, the former having a fire-wielding Confessor. The paladins win, but end up getting killed by the Ljosalfar for what they did to the forest.
For the Svartalfar, something else following the redemption theme, some sort of deal with the druids, might be a good idea. In fact, I'll expand on that: make a general FoL event (or one for good and one for evil) that could make the player neutral, if they so choose.
EDIT: Found Amelanchier's name. Because calling him "that one guy" didn't work so well.
 
Of course the really overpowered Druid is the Amurite who gained extra spell domains from Govannon while still a Ranger.
 
IMO druids should have strong bonuses against both angels and demons. As they are a protection of the nature from any supernatural cross-planar threat. And overall nature line should be particularly strong against angels-demons-undeads-etc.
 
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