Panama Canal

Originally posted by budweiser
This maybe slightly off topic, but can we make the world a sphere, not a cylendar while we are at it?

Post this in my patch request thread.

Grazzit: Again, size limit should be affected by size of map.

IluDeR: This is a new subject... post it in my patch thread.

Balastulin: Required resource for wonder (within civilization's borders): water (ocean, lake, not river, or irrigation). This is so an AI in the middle of the continent doesn't jsut randomly build it, as they seem to do with all other small wonders.

Please continue this discussion in that thread. Thank you.
 
Originally posted by Gogf


Post this in my patch request thread.

Grazzit: Again, size limit should be affected by size of map.

IluDeR: This is a new subject... post it in my patch thread.

Balastulin: Required resource for wonder (within civilization's borders): water (ocean, lake, not river, or irrigation). This is so an AI in the middle of the continent doesn't jsut randomly build it, as they seem to do with all other small wonders.

Please continue this discussion in that thread. Thank you.

Re: Map Size. See my previous post.

Good point about the required resource.
 
Of course, the Canal could require water of the same sort I specified above, or water from another canal tile. The limit on size of canal should be 1/20 of the square root of the number of total tiles (1/20 of one side if it was a perfect square).
 
Originally posted by budweiser
This maybe slightly off topic, but can we make the world a sphere, not a cylendar while we are at it?

So you would go to the south pole and instantly be transported to the north pole? A spherical map would require totally redoing the poles so that the equator would be at the top and bottom edges and both polar regions in the middle of the map, which means that the equator would also be a line running vertically through 2 places on the rectangular map as well as being the top and bottom edges. The distortions of a spherical map are just too strange.

However, I have no problem building short canals that connect water to water. The problem I envision is someone building canals from the ocean straight inland to hide ships. A prerequisite for building any canal should be that it is in a coastal square, which would make it possible to cross a 2 tile isthmus, but make "inland ports" absurd.
 
I really don't understand what's wrong with hiding ships anyway?

Whether one hides them in an inland port (Montreal, Manuas, many Mississippi ports, numerous Chinese rivers) or in a coastal port, they're still hid and are useless. It's the loss of the hidee.
 
How about if the civ that completes the wonder, is given the ability to build a canal on a limited number of tiles say 3-5.
 
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