Paradigm Shift Reboot! Queen of Culture 2

The blue city is going to have a hard time working that gold. I'd rather assign that gold to a cow/oasis city west of it. Those two tiles and the gold is 8 food, 2 surplus for growth then farm the 2 grasslands to increase surplus to 4 and start cottaging.
Though it doesn't have to be the first expansion.

If you want mids it's probably best to settle a city on top of the stone and hope that both sides of the coast are not cut by barb cities. But why mids here? You've got tons of good cottage land that you can utilize with monarchy.
 
Hmm, 4 desert tiles then. In the blue spot I can at least farm the forest SE of the Oasis.
 
Mids -> after I kill Hatty, need a science boost, and I'll be running artists not scientists anyway. Plus, if I get an engineer I can rush the Sistine Chapel.
 
Hmm, 4 desert tiles then. In the blue spot I can at least farm the forest SE of the Oasis.

Yes but then what? If you want to work the gold you'll be stuck with a 1 food surplus until CS/Calendar when it will increase by a pathetic amount if you irrigate the rest of the grasslands/work spices. That city would not be any good until biology.
 
Well it's the best city site apart from the sheep one ;), and that can wait (blocking Hatty is more important).

I'll consider it. I'll have to do the maths I suppose when it is settle time (next update, probably tomorrow or tuesday).
 
Hmm btw I see you have a stone up north, what's all the fuss about the stone down south then? :confused:


Edit: If you plant a city on the forest by the rivermouth up north you'll get rice, gold a FP, some river tiles and in 50 turns your culture will expand to 3rd ring claiming stone.
 
I don't think getting the Northern stone is a good idea, the only really viable site is 1NE of the rice (that looks like an OK site though), then the stone is 3 border pops away.
 
Hmm btw I see you have a stone up north, what's all the fuss about the stone down south then? :confused:


Edit: If you plant a city on the forest by the rivermouth up north you'll get rice, gold a FP, some river tiles and in 50 turns your culture will expand to 3rd ring claiming stone.

stone south has horse

archery>horseridingback>flanking horsearcher>kill hatty
 
Lots of debate, good!

I'll probably play it safe, since this is a public display of my ineptness, and go blue site -> sheep site, 1NE of rice, tech construction and kill Hatty then (with iron hopefully).

But shadow games are welcome!
 
stone south has horse

archery>horseridingback>flanking horsearcher>kill hatty

I'm not debating against claiming the horse though claiming both horse and stone for the same city would be a pretty crappy city.
I'm just arguing that if stone is wanted for pyramids later then settling the northern spot relatively soon is probably the best way to go about it. One can of course claim the horses first.
 
There is a wildcard in the mix though, my scout is near the horses, and if there is seafood near there then all bets are off.
 
You basically have two options, either get fiendly with hatty(share religion stay in OR for most of the game) or rush her... Getting trading benefits would be nice but getting another capital would obviously be as well... Also explore out to the sea before settling that sheep city, would suck to lose a fish or something...
 
i was thinking about killing 2 birds with 1 stone
claim the horse and get stone as extra
the city is crappy, but all you need for mid is stone access, you dont have to work on it
and horse access for army
it is a strategical city anyway

at north, it is just claiming the stone

both cities have no potential to be a legendary city


the cow+gold+spice near oasis is good
+1 happy (pre calendar) and abit hammer and commerce
 
Hatty will be killed as soon as I get the tech edge.

The continent is too small for 9 cities otherwise. But there's no rush, I'd rather she founds a religion first.
 
why do you need 9 cities? This is standard map is it not? 6-7 cities should be plenty(don't want to waste tons of time on making cathedrals in your GP farm)... Killing her would give you access to all the best city sites though... Don't need a tech age to take her out though... just use axes or chariots or something...
 
Well 9 seems optimal. I don't want to share Australia with anyone else, so Hatty will die when she outlives her usefulness. Her capital looks pretty good as well.
 
Standard size map means each religion can have one cathedral per three temples. To get three cathedrals (one for each legendary city) you need nine temples of that religion which means nine cities. GA farm will be running a lot of artists producing a lot of culture (even more with sistine) so boosting the cultural output from specialists is worth doing regardless of the culture slider.

Having said that an alternative would be to have six cities in total; two legendary cities get 2 cathedrals each while the third legend gets Hermitage. This would mean that you only need to worry about getting two religions (confu and taoism) which you're going to want anyway for the free speech liberalism beeline.
 
Having said that an alternative would be to have six cities in total; two legendary cities get 2 cathedrals each while the third legend gets Hermitage. This would mean that you only need to worry about getting two religions (confu and taoism) which you're going to want anyway for the free speech liberalism beeline.

i usually do this option

GA farm+SC+NE+Hermitage
and 2 commerce cities with cathedrals
 
6 cities is doable but then you have to spend a whole lot of time just building. I prefer 9-12.
 
Standard size map means each religion can have one cathedral per three temples. To get three cathedrals (one for each legendary city) you need nine temples of that religion which means nine cities. GA farm will be running a lot of artists producing a lot of culture (even more with sistine) so boosting the cultural output from specialists is worth doing regardless of the culture slider.

Having said that an alternative would be to have six cities in total; two legendary cities get 2 cathedrals each while the third legend gets Hermitage. This would mean that you only need to worry about getting two religions (confu and taoism) which you're going to want anyway for the free speech liberalism beeline.

Thats just wrong... The idea is that since you are running so many artists you get very low hammer output so you can't afford to build them in reasonable time, you also can't afford to whip since it is just better to run more artists for longer... Also the gp farm arent ever going to come close to generate as much cpt as the commerce cities... Hermitage should always go in highest cpt(cept when highest cpt is going to finish so much before the two other cities anyways, idealy you wan't all cities to finish roughly the same by making the slower cities speed up with bombing...).

The idea of culture is spending the time building! That is how you get fast culture wins! How many temples you have before 1AD is the thing that most affect your victory date... Only +4/5 food from sushi so not sure it is worth it though, hence better to switch off research after liberalism. Make hatty's cap your GP farm hence you need to take her out asap... getting hbr seems like rather a waste, but then again so does iw...

http://forums.civfanatics.com/showthread.php?t=232250
http://forums.civfanatics.com/showthread.php?t=278350
http://forums.civfanatics.com/showthread.php?t=171130

Here are some threads about culture, there are more out there though.
 
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