Week 5, 1897
Well, two years of peace has passed so far in the game. For a short time, during 1896, there was a war between Brazil and La Plata, but that does not concern me. It is interesting though that South America is the site of the first outbreak of war in the game.
Here's the tech tree for this turn:
During this week, I renegotiate the trade deal with France and Germany for the second time and for the same terms as before - I trade France an Oasis lux for 21 gpt and an Oasis lux to Germany for 17 gpt. I am rossing over 2,000 gold per turn into my treasury, so these trades are not adding much to it, but it should keep France and Germany from becoming belligerent, at least for now.
At the same time, I complete yet another Wonder in Saint Petersburg, the Intelligence Agency:
I will be using this soon against Japan - I really need a good idea of the strength and disposition of the Japanese forces before the outbreak of war.
Week 9, 1897
With new techs and my Russian peasant workers feverishly improving the Russian landscape, I am able to increase my available resources. This gives me a excess of Silver, Gold and Tin resources so I decide to go trade shopping with my neighbors. In the end, after visiting every civ I can currently trade with, I secure the following trades:
-trade Spain Gold resource for 15 gpt and Tin for 15 gpt
-trade the Ottomans Silver for 31 gpt and Tin for 25 gpt
Not too bad, I think. These trade agreements gives me an additional 86 gpt.
Week 17, 1897
I Complete research on a new tech, Advanced Mining Techniques I:
This tech will allow the building of city improvements as long as you have the corresponding resource, ie. Coal for a Coal Mine. You have to love the Explode danger of these improvements. I believe that Russia will not be very environmentally safe in the future…
I continue my building of Wonders in Saint Petersburg with the completion of the Military Academy:
Before anyone inquires as to why I keep building most of these Wonders in my capital - a lot of the Wonders can only be built in your capital.
Week 33, 1897
I complete research on another tech, Pre-Dreadnoughts II:
The new Perseviet Class is not much of an improvement over the older Petropavlosk Class - in fact, the Perseviet Class is more of a defensive dreadnought than its predecessor, but it is faster. I have already built several Petropavlosk Class BB's, but I won't be upgrading them I need their higher attack for the war.
Week 41, 1897
The British are becoming tiresome with their demands:
Again, to prevent an outbreak of war, I give in to the demand…only for now.
Week 49, 1897
I complete research on Field Guns I:
The 76.2mm Putilov Field Guns are not much better than the antiquated Horse Artillery guns I began with - the only difference is that the Rate of Fire increased by one. I mmediately begin upgrding all my horse artilery to Putilov's.
Week 13, 1898
In complete research on Mountain Guns I
Except for their movement, Mountain Gun batteries are worse than even Russian Horse Artillery batteries. I probably won’t be building any of these…
Well, that's about it for now. My preparations for war is nearly complete - the forces alloted for the invasion of Korea are gathering in Manchuria and along the Korean border, as well as a smaller invasion force to be loaded on steam tansports whch will be bound for the Kuril Islands. I have a few more turns to complete before war can begin, but the next post should bring war!