280lbs of gross stupidity
- Feb 22, 2006
- Charlotte, NC USA
"It's the philosophers, it's the scholars," he continued, "they're the people who pass the torch, who keep the light burning by which we live."
The Voyage Out
by Virginia Woolf
It is a lesson we all learn, as we grow old, that life has a built in mechanism for youthful inspiration to regularly seed our culture with ideas and ideologies that those more set it our ways can not dream. And so it is with this game, as Arathorn and I attempt to pass hard-learned lessons to Sid Meyers' next devout generation, and make way for our children to grow into their own.
Rex's son (justinious), age 9
Arathorn's son (screen name TBD)
All other settings to be discussed in thread, though I'd like to advocate for a difficulty setting of Noble. My son typically only plays on easier difficulties and I'd like him to realize some of the strategies involved when the game takes away certain opportunities.
It is absolutely critical to understand that this game is about having fun and education, where we can all ask questions without fear of criticism. Further, the typical rules of timeliness will be suspended for this game, with the adults likely playing during the week and the children playing on weekends. (School comes first.) We want the kids to have an equal contribution and to learn as much about the the strategy in turn-based-strategy as possible.
With no further preamble, I'll let the players introduce themselves and provide their thought on leaders, opponents, map types, strategies, etc.