Video card issues persist, but the ATI gods smiled on me long enough to get in our first 30. I really need to find a long term solution fast.
But for now, we Civ.
As discussed, I settled in place.
This really is a great capital city location. The two corns make it more or less a must to build a worker first. And I did.
Now, this is an important decision because, while I'm building either a worker or a settler, our city won't grow. All food goes into the worker. But, as Arathorn pointed out, those corn will help us grow faster in the long run.
Now, fortunately for us, America already starts with Agriculture, so we already know enough tech to farm the corn. With that in mind, I select Animal Husbandry (often abbreviated to AH by this community).
For one reason, we have those sheep nearby, and another, I wanted to see if we have horses. Having horses close could really make a justification for an early war to *ahem* sanitize our continent.
So, with our opening moves in play, I sent Clubby off to pick up the goody hut. (I think they're really called tribal villages, but I've only ever called them goody huts.)
Early maps can be great. Exploration in the BC ages is huge. Unfortunately, this map pretty much only showed us the vast ocean to the east.
While I was out scooping up huts, those civilizations that start with Mysticism did what they always do and the early religions went, as expected, early.
No worries, with Washington, I wouldn't try for anything earlier than Judaism. And that, only if I didn't have any huge need for worker techs. This might be one of those cases. But first, we need to see where the metal is.
(I guess I lost the screen shot of selecting bronze working next. Sorry.)
Metal, in Civ, is huge. Early war just stinks out loud without it. You need copper or iron to build axe men. You need iron to build swordsmen. You need copper or iron to chop forests and jungles. In short, if you have no metal, you won't have the firepower to dig yourself out from an aggressively expanding civ who's right on top of you.
As you'll soon see, though. We don't have that problem.
Just before mining came in, though, something really cool happened. Clubby stepped on a village and a scout stuck to his shoe.
And the scout, in turn stumbled into a village of his own.
Now, I don't usually sing praises when a scout gets XP, but this one's pretty useful. See, the whole north-northeast is jungle. So, when in Rome...
And speaking of XP, Clubby got a little of his own, too.
Silly lion. Trixs are for kids.
Anyhow, the extra movement for our scout in jungle really paid off. He was able to rove way far up north and meet two new knuckleheads.
Notice that Saladin founded Hinduism. I think I sense a hostile takeover in our future.
Moving on, bronze working (BW) came in, and I made the immediate switch into slavery. Now, let's talk about this. I know none of us approves of
actual slavery. However, I'm fairly certain none of us approves of
actual stomping on turtles, but that does keep us from taking Mario through world 3-1 with squashed shell on his 8-bit boots.
In Civ, slavery is a very useful civic. As difficulties increase, happiness is a real problem in cities early on, since each new population increases unhappiness by one. Slavery lets you "control" population growth and turn all that extra food into hammers. With our start, that corn will fuel a lot of growth that we'll be able to "whip" into soldiers, buildings, and wonders. Win-win, unless your one of our citizens. Yay!
With that said, and with BW showing us where the good stuff is, here's our empire.
This looks like a really great start to me.
* * *
There are a couple of loose ends to wrap up. First off, near the end of my set, I finished a settler and paired him with a warrior. The two are headed off to clams, copper, and wine because that's the best I saw.
(Keep in mind, both Sally and Mansa are in that direction and I wanted to grab this land first.)
Also worth noting is that I ended my set one turn away from bottled goodness. Make sure not to miss it.
Roster
- Rex (just played)
- Justinious (Up)
- Arathorn (on deck)
- Arkenstone (in the hole)