Passive agressive Vassal domination

Got it. I can play tommorrow (20-24h from now).
Next techs: Priesthood, IW
Will hunt for settlers
What do you think about a city near HC?
PA1.JPG
 
why didn't we built cumae with access to the corn?
1) My original plan/idea was to found a city on the desert tile (between
stone and rice) near the Mongol capital. But the Mongol borders expanded
and the Persians had a settler pair underway.
2) The plains hill gives a extra hammer + the Persians would probably
settle right next to the copper hill.
3)The unpassable mountain peak will help us to block the AIs from expanding
towards us.
 
after priesthood we need writing to be able to "oracle" CoL, i think we should try to get it. Or we get monarchy with it for a fast feudalism, but i think we need to be bigger to get a vassal, better to grab a religion and cheap courthouses (half prized, yeah!).
IW can come after that.

i think north of HCs capital would be a better spot, 1S of the wheat (i said "corn" because its the german word for it in my post above). Would get cows, wheat and silk, enough food for specialists and whipping of culture buildings.

imo cumae would have been better with access to the wheat. food=production in slavery. and being creative we don't have to fear non-creative civs in border-struggles at all.

if we want to get CoL via oracle we can not settle another city as this would cripple our research too much. Imo we need writing before we can expand further as we need to have some scientists assigned to buffer the costs of new cities. half-prized courthouses will make expansion much easier, too.
let's get oracle and CoL - and have 1-2 settlers ready then.
 
I thought we already have writing? I may be confusing games but I'm pretty sure writing was completed in my set. We can whip out libraries and run scientists to speed up research as needed but we should be set for COL slingshot. Half priced courthouses will be nice, compared to the last game when our city maintenance was brutal early game:lol:

We can also research alphabet and trade for iron working too. I imagine some AIs (who aren't pissed at us) will have it at that point.

Neapolis is in a slightly crummy spot for short term production but it'll keep the east and west civs separate.
 
Neapolis is in a slightly crummy spot for short term production but it'll keep the east and west civs separate.
Cumae and Neapolis were placed strategic, not optimal, to block the
settler spamming (Imperialist) AIs (Persia and Mongolia).

We have Writing and marble is almost hooked up.
 
if we want to get CoL via oracle we can not settle another city as this would cripple our research too much. Imo we need writing before we can expand further as we need to have some scientists assigned to buffer the costs of new cities. half-prized courthouses will make expansion much easier, too.
let's get oracle and CoL - and have 1-2 settlers ready then.
Since we have writing, is it OK to settle more cities?
Alphabet or IW?

This morning I had internet connection problem at home. Still can play evening, but my report may suffer few hours delay
 
I think iron working should come first. Its not that expensive and we should find iron before it is too late. Praets are very strong and we can declare on 2 or 3 civs at once if we have some. Just have a few hanging around on their land, plundering and settler-hunting, while we expand our courthouse-driven empire. We should absolutely deny the mongols horses, they'll make a good vassal, very aggressive :)

I missed writing as it seems, even better! We are in a quite good position i think, especially if CoL comes online in one of our border-war cities.
We should capture settlers if we can and settle own cities as fast as we can manage. But don't let down our defences :)

My research suggestion would be: priesthood (oracle->CoL), iron working, alphabet (hold monopol here if possible), literature (eary GL!). We should be ready to go after monarchy and feudalism then.

Let's hope we have access to iron and things look quite well!
 
War started with Khan, worker stealed.
Persian archer pillaged near Rome, I didn't want to attack across river.

I was building trade network with the workers, roads for the military and ivory camp for heappiness.

We are not wealthy :p
PA2.JPG


Made peace with Cyrus, 1 war maybe enough
PA3.JPG


I started to prechopp a forest near Antium for the Oracle
PA5.JPG


I stopped playing when found this
PA4.JPG

Should we declare on HC? Of course, but he has 3 units there. We have an axe and a spear near Rome (I started an archer here for the new city, before I found this company) they need a few turns to get there.
I think he want to have a dye city and if we kill the lonely archer, we can block his way. Will he found a city in place? With dyes outside BFC?

Spoiler :

Turn 96/660 (1120 BC) [27-Mar-2007 18:39:08]
Rome grows: 2

IBT:
A Mine was destroyed near Rome
A Mine near Rome was destroyed by Persian Archer

Turn 97/660 (1090 BC) [27-Mar-2007 18:41:17]
Mutineer Passive-Agressive II(Rome) declares war on Genghis Khan(Mongolia)
While attacking in the wild near Turfan, Axeman defeats (3.65/5): Mongolian Archer (Prob Victory: 72.6%)
Rome finishes: Axeman

IBT:

Turn 98/660 (1060 BC) [27-Mar-2007 18:43:45]
Rome begins: Spearman (18 turns)
A Mine was built near Rome
Axeman promoted: Combat I
Antium grows: 5
Antium finishes: Axeman

IBT:
A Farm was destroyed near Rome
A Farm near Rome was destroyed by Persian Archer

Turn 99/660 (1030 BC) [27-Mar-2007 18:47:01]
Antium begins: Settler (12 turns)
A Quarry was built near Antium
While attacking in Roman territory at Rome, Axeman defeats (2.75/5): Persian Archer (Prob Victory: 94.8%)

IBT:

Turn 100/660 (1000 BC) [27-Mar-2007 18:50:47]
Neapolis's borders expand

IBT:

Turn 101/660 (985 BC) [27-Mar-2007 18:53:37]
A Farm was built near Rome

IBT:

Turn 102/660 (970 BC) [27-Mar-2007 18:55:17]
Mutineer Passive-Agressive II(Rome) and Cyrus(Persia) have signed a peace treaty
Tech learned: Polytheism

IBT:

Turn 103/660 (955 BC) [27-Mar-2007 18:57:05]
Research begun: Priesthood (10 Turns)

IBT:

Turn 104/660 (940 BC) [27-Mar-2007 18:59:42]
A Camp was built near Cumae

IBT:

Turn 105/660 (925 BC) [27-Mar-2007 19:01:52]
Rome finishes: Spearman

IBT:

Turn 106/660 (910 BC) [27-Mar-2007 19:02:56]
Rome begins: Archer (7 turns)



The save
 
i think the AI does not settle there if you attack now. 1 axe is not very much to beat 2 archers and a spear, though. if you have another axe ready it should be possible to attack.
 
I would suggest to kill lonly archer and see what he will do. He most lickly going to settle in place of this archer or in place of mongolian archer. We really need to attemp to prevent this.

Are you going to play the reast of your 5 turns?
 
I agree on killing the lone Incan archer. The odds, without a promotion,
are 84,5%. After the battle you can give our axe some health back by promoting him.
 
Wasn't lucky, lost a battle @85.4%, :sad: Ollantaytambo founded.
PA6.JPG


North of Antium:
PA7.JPG


Axe and spear could go to pilage Khan's horses
PA8.JPG


Spoiler :

Turn 106/660 (910 BC) [28-Mar-2007 18:15:25]
Mutineer Passive-Agressive II(Rome) declares war on Huayna Capac(Inca)
While attacking in the wild, Axeman defeats (3.40/5): Incan Archer (Prob Victory: 84.5%)
Axeman promoted: Combat I

IBT:

Turn 107/660 (895 BC) [28-Mar-2007 18:17:53]
Cumae grows: 2

IBT:

Turn 108/660 (880 BC) [28-Mar-2007 18:20:04]
Axeman promoted: Cover
While attacking in the wild, Axeman loses to: Incan Archer (0.12/3) (Prob Victory: 85.4%)
Axeman promoted: Cover
While attacking in Roman territory near Rome, Axeman defeats (4.20/5): Mongolian Archer (Prob Victory: 86.5%)
Cumae finishes: Barracks

IBT:

Turn 109/660 (865 BC) [28-Mar-2007 18:23:55]
Cumae begins: Axeman (13 turns)
Antium finishes: Settler
Neapolis grows: 2

IBT:

Turn 110/660 (850 BC) [28-Mar-2007 18:25:40]
Antium begins: Axeman (5 turns)



The save
 
we could use our first praets to capture the barb city. I am not sure if we should build the copper site, too much desert, even if it would be nice short-term as a production city. It would be better to deny the incans expansion by military means, i.e. capturing settlers, until we can vassalize them.
Culture pressure should be used on civs we are not in war with :)
 
Well, some of our cities have food problems. We need granaries and we are falling behind a bit to mach.

Got priesthood, starting oracle. With help of prechop got it and got COL from it.

We got religion in a good position.

Set reseach on pottery next and then on alphavit.

There is no harry to get praits yet. We have trade matherial and can trade for iron working.

After we got alphavit we would need to try to keep monopoly of it, but try to get Iron working, monarchy, mathematic as first priority form trade.
I advice to research Litherature ourself for GL and eye Music we can.

Swich for courthouses.

Rome:

I line up Panteon in it after granary, some shields invested.
When granary build we need to grow it to max health first and then switch to max production. Rome need colture to claim more land with out building additional cities.

I line up temple of artemis in our Oracle city, as it gcan use more culture and it is a good wander.
There barbarians coming from north, need to chanel a bit more axes there.

Cumae? I think work on axes production.

I found city near capac, as he expanded and eventially I think we need to found one more city there, I marked it, after reaising barbarian city.

One axe does a bit pillaging there.
Capac0000.JPG


Axe/spear pair pillage Mongols. he got a big stack of Swords in capital, need watching and do not come next to it or he probably will attack.

Genghis0000.JPG


Save:
http://forums.civfanatics.com/uploads/84898/Mutineer_Passive-Agressive_II_BC-0625.CivWarlordsSave
 
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