Here's my two cents about patch 1.21f.
I belive, it's much better than 1.17f. I don't trade technologies yet (I'm afraid of doing so after long time playing with 1.17f) but I hope, I'll be useing the tech brokering strategy soon.
My comments & suggestions:
1. This patch is extremely slow. However, all the processing between turns has nothing with hard drive so I suppose it's not because of my small memory (256M). I think, Firaxis added additional intellegence to the AI and my rivals get pumped too much units (256x256 map, 7 civs including me). Well, from one side it's good: I can do a lot of other works while AI is moving his pawns but couldn't you guys improve the speed? How about making some movements during player's turn? You know, you can perform some actions while player's thinking, like moving non-combat units, producing shields, commerce, other things? I think a lot of job can be done yet before human player's finished with his boys.
2. Also, while working with other programs during AI's turn, it will be very helpful if the Civ's taskbar button will blink when it needs to know my opinion about world's problem. For instance, when Domestic Advisor needs to know what to build. It will be better, if taskbar button will blink so I can immediately return to playing Civ again.
3. Couldn't you arrange automatic movements so they perform before interacting with the player? It's tiresome to move some units, then screen starts to jump everywhere, then you have to move again, then it jumps again and so on. What about autojumps before manual moves? So we can safely move our fools without fearing to see the jumping screen again?
4. And, how about ordering the units that I need to move? The order of units to move is very strange: I have haunders of unmoved units on the same screen but it jumps to the other side of world and demands to move one stupid galley that I forgot it ever existed! I can't remember what I wanted to with this particular Worker when it junps back. I really need to move all units on a single single screen, then going to the nearest umoved unit and so on. If you guys are playing with 10x10 maps, you can remember all your wishes, but for us, The Big Guys with Bug Worlds, we really need some order whithout jumping allover the world like crazy kangaroo.
5. By the way, about big maps: what about 512x512 map? I'd like to play on this one... But maybe I should buy Cray to play with this map.
6. Another point with units: how to switch off our auto moves? The Show Our Automatic Moves preference doesn't work at all!
7. Suggestion to improve speed: please how can I turn off animation? It's cute and very interesting, but when you have hundred workes working on a single screen (I have 1280x1024 monitor), it's very slow.
8. Thank you very much for adding this autoarchivation feature. All saves now 10 times smaller. However, with my 40GB hard drive with about 10GB free, I can safely save thounsands of unpacked saves without any problem. Can I turn this feature off? If I'll evaluate speed or saving 6M of hard drive, I choose speed.
9. As I noted before, I have 1280x1024 screen. And I use zoom out. Sometimes it's hard to detech, where's active unit is right now. I have to click on the info window to center screen and then I see it. It could be very helpful if you imrove the appearance of active unit. How about this large white circle that appears when I zoom in? The circle of the same size will be very good.
10. To improve game's appearance even more, you can use smooth scrolling instead of simple plain jumping when you need to center new active unit. For example, I just moved one unit and the next one very close to the current screen (but outside of it's borders) it will be much better if you smooth scroll into view of this unit. There's no need to always center the new active unit, you need just to scroll it into view, that's all! I'm sure, this new feature will greatly improve the game experience.
11. Domestic Adviser. I still cannot escape the constant re-asking 'dear sir, what we should build right now right here?', it drives me nut (if it didn't already). What about NOT asking me when there's something in city's queue? With this, I can order a city to build improvement till the next millenium and forget about it! Great!
The same should be with Science Adviser: if I choose several techs to research, he shouldn't re-asking me each time. And I shouldn't lost my money when the tech can be researched for cheaper (usually on last turn of research).
12. Now, what about graft for Advisers? It's good to know military plans of a rival, but I'd like to know latest news from rival's Foreign Advisor (is he in war or what), Military Advisor (of course, the latter should cost more money) and so on!
13. Please couldn't you vertically stretch Advisors' window so it feets a whole monitor? Seemd like you have a regular pattern in the middle, so it wouldn't be a problem to feet the window to monitor's settings. And we will have a greater experience with Adviser (I will love them even more, especiall my Domestic and Trade Advisers -- they're cute!)
14. When clicking on scrollbars in the Advisor screen (I click on a patterned fast-scroll area between the arrows and scroll button), it should scroll on a whole page, not just for two cities!
15. Good idea: to manage production queues right from Advisor screen. It's very easy to change production there, so it will be better to add something to the queue from the same screen, too.
16. And why did you place close button at the right-BOTTOM corner? I cannot get used to this position. Please move!
17. When trading with other civs: add more options! Like 'Please increase your offer' or something, just like they asking me. They should add more money first, and World map, tech, and other stupid stuff only at the last, when they cannot pay more money. It's very tiresome when I have to add cent by cent (gold by gold) trying to sqeeze some more money from a greedy civ. They should add money by themselves!
18. Terrain Info window should be closed without click on a close cross, just by clicking outside of it.
19. Will you please add task queue to Workers? I need to order them Irrigate, then build Road, then Railroad and so on. This will be very helpful.
20. Please improve the wonderful Jump command: of Shift+J (Ctrl+Shift+J) it should move ALL units on this very cell to the specified direction.
21. And what about multiplayer games? I think it will be very exciting!
Now about some bugs and problems.
1. In my Science Advisor I cannot click on Advanced flight -- it always selects Amphibious War. I can send you a screenshot (500K) or the save (800K) with the problem. Also please note that floating hint floats far away from the actual box: seems like you guys have been testing this new feature with 1024x768 monitors, not with the real ones.
Do you need a screenshot?
2. How to turn the suggestive city border around a settler back on? I think I accidentialy turn it off and onw I cannot find how to get it back. Please help!
I think, that's all my cents for now. Thank you for reading and thankl you for the great game! I love you since Civ1!
Good luck!
Sincerely, Andrew.