Patch 1.21 bugs & problems.

Had a strange occurance last game. My workers were gunned down in heaps by my own troops as they tried (I presume) to pass through my cities. A lot of the workers were captured slave workers so I'm wondering if the AI forgets sometimes that they are no longer the enemy?

It did look kinda cool though to see huge mechas with chain cannons mercilessly mowing the defenseless workers down one after another and they were probably saying to them, "Here's just reminding you who's boss" or "Work harder you lazy swine!"
 
Had a strange occurance last game. My workers were gunned down in heaps by my own troops as they tried (I presume) to pass through my cities. A lot of the workers were captured slave workers so I'm wondering if the AI forgets sometimes that they are no longer the enemy?

Yeah I posted this same thing a long time ago in this thread :lol:

Apparently this bug can occur in modern time after a nuclear war. It happened to me twice, but only after I had fired a nuke.

-Dimy77
 
Playing as the Egyptians, I took Rome. The Romans had built both the Great Wall and the Hanging Gardens in Rome. Looking at the city view of Rome, I see both wonders -- and, correctly, neither is producing culture for me (I didn't build them). BUT, the Hanging Gardens are marked with three smilies, indicating the happiness effects of the wonder. Only problem is, all civilizations are well past Steam Power on the tech tree -- the advance that renders the effect of the Hanging Gardens obsolete.

I don't know if you have found the answer to this already, but it's not a bug. Captured wonders don't produce culture, you do benefit from the effects it give though.

-Dimy77
 
There is a very simple situation. You can see a naval group (2 battleship and carrier is at far west on the map near city New Hiobane). On the carrier there are the four fighters in the Air Superiority Mode. When I try to end the turn the game is hangup during the interception mission in case of successful interception mission of Babilonian bombers.
If I choose rebase fighters - I can continue game.
Please, help - check it.
 
Originally posted by warpstorm


How does the game know the road is "of no consequence"? It has to recalculate the trade net and the movement cost paths for all affected civs (yours and you allies/trading partners). The larger the map and the more players the worse the problem.

There are occassions when the destroyed road is bounded by roads that are otherwise connected (imagine a road in a loop). I don't see why it should take so much processing when such a road is destroyed.

If the "best route" algorithm can mark a 0 turn route from one dead end of the road (or rail) to the other virtually instantly, why the excessive overhead when the road is destroyed?
 
Originally posted by Catt
Also posted on Apolyton:

Suspect I've found a bug, though may not be directly tied to 1.21f (I could just have never noticed it in earlier versions).

Game details: v1.21f, Standard Map, Continents (max water), 8 civs, Monarch, all victory conditions enabled. Game is modded, but not in any way affecting wonders or the tech tree.

Playing as the Egyptians, I took Rome. The Romans had built both the Great Wall and the Hanging Gardens in Rome. Looking at the city view of Rome, I see both wonders -- and, correctly, neither is producing culture for me (I didn't build them). BUT, the Hanging Gardens are marked with three smilies, indicating the happiness effects of the wonder. Only problem is, all civilizations are well past Steam Power on the tech tree -- the advance that renders the effect of the Hanging Gardens obsolete.

So, either I'm benefiting from the happiness effects of the HG when it should be obsolete, or the three smilies shouldn't be there, right? Anyone see something I'm missing?

Saved game attached.

Anybody have any thoughts on this -- I feel like I'm overlooking something really simple. It has happened in my current game as well - I capture the hanging gardens, and three smilies appear next to the improvement on my city view -- this despite the fact that both I and the civ from whom I captured the city have both discovered Steam Power.
 
Are you actually gaining the benefit, though? Just because it shows the smiley faces, are you in fact getting the effects? This may be hard to determine if you have lots of luxuries and happiness improvements with small to mid size cities.
 
Bug and bad things that should be patched:

Bug: In some games when one of my city falls to the enemy I can not build railroad in my empire even if I have a coal icon. Sadly I lost all my save games, might post one next time I got it.

Bad things: AI warfare should DEFINITELY be improved. Currently they can not conquer even if they have ten times player's force. They would withdraw all their troops if one weak unit approached one of their cities. And the inability of the AI to use land bombardment is already notorious. The AI was good enough to bombard from sea and air, but shouldn't they do something with their artilleries?
 
Originally posted by kring
Are you actually gaining the benefit, though? Just because it shows the smiley faces, are you in fact getting the effects? This may be hard to determine if you have lots of luxuries and happiness improvements with small to mid size cities.

Don't know -- I haven't tried to figure out whether I am actually getting the benefit, because, as you said, it's a bit hard to determine and I am a bit lazy :). I assume I'm getting the benefit because the smilies are there (and the culture musical notes are not) -- but if I'm not getting the benefits, then I submit that the bug lies in showing the smiley faces at all!
 
Originally posted by Bamspeedy

Another bug I had in a succession game. But this was continuing from a v1.17f save, so it probably had to do with that. I had a city on another continent that did not have a harbor, and no access to coal, yet a worker was building railroads near it. I like that bug though :D .
Could it be that another civ nearby has a harbour that could be supplying you? Supply has been spot on for me so far.
 
Originally posted by Catt


Don't know -- I haven't tried to figure out whether I am actually getting the benefit, because, as you said, it's a bit hard to determine and I am a bit lazy :). I assume I'm getting the benefit because the smilies are there (and the culture musical notes are not) -- but if I'm not getting the benefits, then I submit that the bug lies in showing the smiley faces at all!

The content faces are always shown next to the Hanging Gardens even if you built it and it becomes obsolete. I have always considered this a little bug as well. Next time i have them, i will try to figure out if it still works or if it just shows the faces. (i might have a saved game i can look at)
 
Originally posted by watorrey


The content faces are always shown next to the Hanging Gardens even if you built it and it becomes obsolete. I have always considered this a little bug as well. Next time i have them, i will try to figure out if it still works or if it just shows the faces. (i might have a saved game i can look at)

Never noticed this! Thanks for the reply. :)
 
I am not being offered to switch to a new govt when I either discover it or trade for it. Based on several other people that I know, they are suffering the same thing.

The only mods I have in those games currently are graphics.
 
Venger, do you have two CD draws - one for CD Re-Writing, DVDs, etc and the other for normal CDs. 'Cause that came up on mine a just had to try it in the other draw as both of mine can read CDs.
 
Apparently this bug can occur in modern time after a nuclear war. It happened to me twice, but only after I had fired a nuke.

Dimy77, The exact same thing happened to me when i got tired of playing my game and saved it. I do this alot, I just start hurrying icbms and start nuking a country i hated. After the world went to war with me, (literally) :) I started nuking the cities of others acoss the globe. Then everyone wanted peace so i accepted it and then when my workers came in the city at anytime they were innocently blown to peices by my modern armor. :die:
 
Originally posted by unscratchedfoot
Had a strange occurance last game. My workers were gunned down in heaps by my own troops as they tried (I presume) to pass through my cities. A lot of the workers were captured slave workers so I'm wondering if the AI forgets sometimes that they are no longer the enemy?

It did look kinda cool though to see huge mechas with chain cannons mercilessly mowing the defenseless workers down one after another and they were probably saying to them, "Here's just reminding you who's boss" or "Work harder you lazy swine!"

That has happened to me too.
 
Im playing huge map originally with the full civ complement. I originally ran with 1.17f patch then continued my save games with 1.21f (current) patch.

Ive used a trainer for 1.17f to get tons of dosh and get ahead in regent mode (something i usually do after Ive completed a game, ahem).

Anyway here are the problems/anoyances Ive encountered since 1.21f

- The greek civ (now destroyed, hehe) hated me because he probably reckons Ive broken a trade agreement. (his civ was wiped out leaving only 1 city which had no port or road connected so the trade aggr was abolished, I was not the attacker). He should not have been pissed off I should, but they all got touchy with aggr after that.

- Sometimes it crashes, admittedly less now though and none for a long time.

- Im running a PII 400 396mb ram, its pretty slow but coped better with 1.17f, it still copes with 1.21f but I dont like the compressed save games, as with the bic files there should be an option whether to compress this or not, it slows things down, Ive turned off autosaves now.

- Cities with an odd population count. I have cities that have pretty much reached max pop, but with 1 extra harvest, I have the wonder that gives 2 citizens every time the granary or something overfills. So when it overfills I get -3 deficit, some cities lose WLTQD, and eventually I get starvation!

- The mini map. Its only got two views, geographic (whats the point of that) and city. Ive played Simcity and its minimap is extremely helpful. I govern a large continent and sometimes I get global warming and pollution. I want to see which squares are degraded and which are poluted from the minimap, so I can send my worker there (I prefer not to leave them on auto -consumes more cpu)

- I'd like to know whether Im about to break an agreement or not, by looking at my stats, I do not think it appropriate to have to contact any other civ to find out what agreements I have with them, its stupid; what good is my advisor if he doesnt keep records. It would also help if I were prompted for things/events that would eventually piss other civs off, I dont want to piss them off.

- Some prompts are useless like some1 declaring war on some1 else, I have to sit through their turns just to know who declares war on who and click on the prompts to make them go away. Cant a log record be created to record certain events?

- Stack movements, it seems like I have to wake up certain unit types to move them in stacks, is there a wake all command?

- And finally Ive encountered a nasty bug. I think Ive reached the maximum city limit again, and the Egyptian civ has a problem setting up a city. Theres a settler jumping up and down. I had to force civ3 to close and when I reload the game it happened again and again and again, I think Im going to move a unit there and see what happens.

Anyway heres the save game file.

PS - I have nothing against firaxis, I think they've done an excellent job, just listing my agreviances. Unforturtunalye the file is too big to be submitted, Ill probably send them in parts
 
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