[to_xp]Gekko
QCT junkie
also, Inspiration stays in effect even after you join the cult of esus, even if it's supposed to be blocked
[to_xp]Gekko;8977598 said:joining the cult of esus is supposed to only allow max 2 disciple units, right? cuz I just realized I had a single disciple unit, the priest of leaves I got from hidden paths, and joining Esus made him abandon.
-killed the illian starting settler (was without his guards) and the illians are not dead, the remaining units are moving in the wilderness.
-may be a feature, but I moved my warriors next to the illians warriors. My guys then seem to have been taunted as I lost them because they... attacked !
should illian warriors and scouts have taunt ?
Traceback (most recent call last):
File "CvEventInterface", line 30, in onEvent
File "BugEventManager", line 289, in handleEvent
File "BugEventManager", line 294, in _dispatchEvent
File "BugEventManager", line 306, in _handleDefaultEvent
[B] File "CvEventManager", line 2609, in onCityRazed
NameError: global name 'pPlot' is not defined[/B]
ERR: Python function onEvent failed, module CvEventInterface
iCalabim = gc.getInfoTypeForString('CIVILIZATION_CALABIM')
if pPlayer.getCivilizationType() == iCalabim:
iVampire = gc.getInfoTypeForString('PROMOTION_VAMPIRE')
for i in range(pPlot.getNumUnits()):
pUnit = pPlot.getUnit(i)
if pUnit.isHasPromotion(iVampire) and iPop>2:
pUnit.changeExperience(iPop, -1, false, false, false)
iPop = iPop - 1
pPlot = city.plot()
iPop = city.getPopulation()
if pPlayer.getCivilizationType() == iCalabim and iPop > 2:
iVampire = gc.getInfoTypeForString('PROMOTION_VAMPIRE')
for i in range(pPlot.getNumUnits()):
if iPop < 3: break
pUnit = pPlot.getUnit(i)
if pUnit.isHasPromotion(iVampire):
pUnit.changeExperience(iPop, -1, false, false, false)
iPop = iPop - 1