Patch 7.4x Bugs

Sephi,

Not sure if this is a bug or not, but testing as the Eloheim with v7.43.
The remove jungle command is disabled, and it tells me that "clan lore" is required.
This is after Bronze Working of course.
Well heres the rub.
I can still remove the jungle by irrigating or mining, so if the intent was to make jungle more difficult, the only improvement not affected is cottage building, but im not even sure of that yet, as I havent researched that tech yet.
 
Not really a "bug," but I noticed that when you can't afford a gear promotion, it simply does not show up on the available list at all. This makes it a bit difficult to know what's available if you simply save up the money and what really isn't available. Would it be possible to show promotions you can't afford yet?

If it can't be shown on the purchasing unit's options, would there be some kind of option in a city to show you what gear promotions are available and what price? Maybe a spell/ability that pops up a text box or something?
 
Playing Wild Mana 7.44 I noticed the following problems:

- there is a typo, enchanted blade reads "Can be Dispellable"
- when founding House Valdalis I get two headquarters (but I am not sure whether I understand the house thing yet, might be a feature)
- work boats: it was not easy to find out where and when fishing villages can be found, and in the pedia you learn that in the late game work boats can build oil rigs?!
- clearing jungle/marsh requires clan lore
- BUG Mod auto unit naming is defunct
- when casting wall of stone once, I got red walls, when I disabled the spell I got a red gap

Furthermore I noticed that it is not possible anymore to remit the building requirements for units that have to be upgraded from other units (e.g., Archmages) for the AI anymore. Can the AI cope with that?
 
I guess it is called dispellable in Erebus then ;)

@Zharkov: The AI builds training buildings on their own.
 
I guess it is called dispellable in Erebus then ;)

Dispellable is officially in the Erebus Dictionary it seems :)

Did i see a thread somewhere regarding "memory allocation failures"?

My Faeries test just crashed with one. Usually i just get those when i try to load a game without backing out all the way.

Update on the Faeries test while Im at it. Doing much better now, my sciece/gold rate is 50% and I am able to build armies as needed. Still way behind on techs, but i am also cruising down the Altar of the Luonatar path, have level 5 and looking to have level 6 soon. I finally was strong enough to take a city from those trixy balseraps, one that has access to bronze which i needed badly.
Technically I am in a two front war with the Amurites who are EEEVIILLLL as well. But they are too small and not brave enough to cross over where the Forest Ents run amok.
 
no real bug, but:

was really lucky with clan of embers and got a bard from pyre of seraphic in turn 2 and the harpy event in turn 36 or something like that and on turn 40 the barbs turned on me. maybe add some AND-requirement like #of turns?
 
no real bug, but:

was really lucky with clan of embers and got a bard from pyre of seraphic in turn 2 and the harpy event in turn 36 or something like that and on turn 40 the barbs turned on me. maybe add some AND-requirement like #of turns?

That happened to me too, well not that exactly. I used 'For the Hoard' and popped a bunch of goody huts when I did, netting me something insane like 5 techs and catapulting me into the lead by a large margin, the barbs decided to go to war with me the next turn. This was at about turn 75 or so, when the goblin archers rule the world.
 
Some bugs encountered playing as the Illians:

1) Slow is FAR too resistable, to the point where it's pointless to cast. My Combat-V Priests of Winter (who have the "-20% chance for enemy to resist spells" feature) succeeded on about 3 of 15 casts. My adepts and Ice Maidens have NEVER successfully applied the slow promotion on an enemy, in about 50 casts.

2) I joined the cult of Esus very early, but it didn't kill any of my Ice Maidens, and I could still build The White Hand and get my Priests of Winter. After I did so, I got ANOTHER popup asking me to join the cult of esus. This time I declined because I didn't want my PoW to get killed. But now I find I can't cast Enchanted Blade (because of MISSING_TXT_KEY_CUT_OF_ESUS). So am I part of the Cult or not? How can I even tell?

3) Ice Maidens' description says they get free XP, but they do not (after waiting 100+ turns).
 
[to_xp]Gekko;8998075 said:
Evil civs cannot built the Altar ;)

Duh...I knew I missed something....learn something new everyday.

On another note, it seems that if you receive a free tech ( Hunting) from goodie hut, the associated corporation (in this case, House Vadalis) won't offer you the option to incorporate it.
 
Some bugs encountered playing as the Illians:

1) Slow is FAR too resistable, to the point where it's pointless to cast. My Combat-V Priests of Winter (who have the "-20% chance for enemy to resist spells" feature) succeeded on about 3 of 15 casts. My adepts and Ice Maidens have NEVER successfully applied the slow promotion on an enemy, in about 50 casts.

2) I joined the cult of Esus very early, but it didn't kill any of my Ice Maidens, and I could still build The White Hand and get my Priests of Winter. After I did so, I got ANOTHER popup asking me to join the cult of esus. This time I declined because I didn't want my PoW to get killed. But now I find I can't cast Enchanted Blade (because of MISSING_TXT_KEY_CUT_OF_ESUS). So am I part of the Cult or not? How can I even tell?

3) Ice Maidens' description says they get free XP, but they do not (after waiting 100+ turns).

As far as I know, Esus is not a religion anymore. Obviously there's a typo in "MISSING_TXT_KEY_CULT_OF_ESUS. Also you declined the cult with the second popup, so you are not there anymore.

So, all in all, the only bug it that it asked twice.
 
Still playing Wild Mana 7.44 I encountered a major problem:

House Ghallanda helped me unwillingly to take over the world! Patriarch of House Ghallanda (PG) emerged in an Elohim City, forming a new civ. Sensing an easy target I conquered him. Thereby I destroyed the PG/Elohim civ. A few turns later PG emerged in another Elohim City. Again, I conquered him; another dead PG/Elohim civ. A few turns later PG emerged in an Sheaim city, forming a PG/Sheaim civ. Is this a feature? If it is, it is open to exploits as civs are weakend by losing several cities without being at war.

More minor problems:

- a little elephant is running around in the Dragon Bones
- Bannor got Death Mana via Broken Sepulchor and are using it (those hypocrites)
- Dragons are a nice addition, but they tend to clot; I had five white dragons in my hinterland in turn 130 and I asked myself what they were eating (my soldiers obviously, but so many very large predators in such a small terretory seems unecological)
- when I finished one of with a unit having 100xp, the unit did not gain any xp; is xp capped? I always thought that you do not get xp for killing too weak units, but not getting xp for killing a dragon?
- the crazed mass murder (event) does not get the promised 10xp when forced into service (hey I am playing team evil, so yes, I recruited him, of course)
 
2) I joined the cult of Esus very early, but it didn't kill any of my Ice Maidens, and I could still build The White Hand and get my Priests of Winter. After I did so, I got ANOTHER popup asking me to join the cult of esus. This time I declined because I didn't want my PoW to get killed. But now I find I can't cast Enchanted Blade (because of MISSING_TXT_KEY_CUT_OF_ESUS). So am I part of the Cult or not? How can I even tell?

QUOTE]

Sephi,

I did a search and couldnt find TXT_KEY_CUT_OF_ESUS, so was unable to fix this as a text bug.
 
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