Thanks for making such a fun modmod. Double thanks for adding female leaders to so many civs, as well: it's just a taste thing, but as a female player, I prefer to play a gal. It's appreciated, and I know it's a silly reason, but it's one of the reasons why I mostly play Wildmana.
My reports are a bit vague and come from 4.1, I think, not the latest 4.3. Sorry. Next time, I'll be sure to get saves/python errors.
Yakut is missing her 'no deal' text for I think either pleased or friendly- it gives the XML code. The pretty good aligned Sidar leader who's name starts with an L (I apologize, I can't quite remember) is missing much of her reaction text: she offers deals and demands wars with text, but refusing wars and trying to make deals with her produced just blank space. I'll get better reports of what exactly they need after I finish the game I'm in and download the latest patch.
It might be attended, but joining the Cult of Esus appears to have no real drawbacks. One seems to gain all the benefits of the old religion as well as all benefits of Esus: I had Rosier and Gibbon together in a stack of troublemakers. I could also still run Sacrifice the Weak, build the Beasts of Agares, as well as build Esus units. The same was true with a Octopus Overlords, and although I didn't check it as much, I could build Kithra still after devoting to Esus. Although I think that building the disciple/national units of a different religion with Esus makes sense, I think the Heroes shouldn't be buildable or stay. At the same time, events seemed to check my faux-religion: in particular, the event where someone attempts to assassinate the player avatar did not allow the Esus choice.
I had a really weird DoW by Rivanna the Wraith Lord in that game: with myself as her greatest ally (she was pleased), open borders/three trade deals, and constant tech trading going on between us, she still DoWed me. Neither of us were at war with anyone else, and we would have to walk through three other civs to get to each other... two who wouldn't give open borders to each of us. It seemed like a rather bizarre decision: the turn she declared war, I got a message she would sign a peace treaty (although she of course refused to talk). Ten turns later or so, she contacted me to end the war and went straight back to +20 something and highest disposition. As I don't have a saved game, though, I guess it doesn't mean much... just reporting. (Only thing I can think of is I believe the AC went to 20 just about that time, but we were both evil...)
AI Hunters are having the problem which they stand forever healing while a goblin archer stands forever shooting. Unless forcefully moved by borders or there is direct interference from another (the AI doesn't seem to go rescue their own hunters), it appears they will do this forever. This happens at both Deity and Settler (...and Noble). It may happen at other difficulties, too.
More a question then a bug: what exactly do I need to do to get the 'convert' option to appear. I don't mean appear and be redded out ('We don't like you enough'/Two few of our people follow that faith...'), but appear at all. I spread a religion in to all cities of three different civilization, and that option didn't show up (while it has appeared for a few other civ's, just redded out). Two of those civ's have a holy city and follow the religion of that holy city, which might be the cause, but one does not, is not a vassal, is not running theology, has not recently changed her religion or civics... it's Shelba, if it helps any.