Patch 7.5x Bugs

I am still stuck with 7.55 and of course there are things that make me frown:

doc:
- txt_key_bonus_salt_pedia missing
- txt_key_action_show_guild_screen missing
- txt_key_civ_wildmana_pedia missing
- as leader-elect of the undercouncil I am heading the UN
- no doc for Engineering Academy
- Pedia entries for Religion neither mention nor link to respective Great Wonder for Holy Cities
- special abilities from Tech Writing read "can build research [flask symbol] research"

Events:
- event "Ikol's pigs" description ends in mid sentence
- the tastes like chicken toads can destroy another resource

AI:
- go od leaders like build pillar of chains, acting against their allignment and start behaving inconsistently (e.g., Hianthrogh turned evil put dragged Basium into the world anyway)
- Corindale vs. the invisible Spider 0:2
- Corindale vs. a bunch of random goblins 0:1
- AI's stack of doom was upon me and I managed to destroy one of its units, and it turned tail, by sending its cav. forwards, retreating its infantry and leaving its catapults behind, again
- heroes tend to run around in little circles, even when an enemy stack of doom stands in front of one of their cities
- AI has a [beep] Archmage and let it run around unescorted, I did not even need an invisible spider to kill that one

misc:
- sanctify city ruins does not seem to decrease Armageddon counter
- sometimes retreating units just disappear
- some equipment is lost due to upgrading a unit (e.g., Blood Vial when upgrading vampire to knight)
- quite often I am told xy is too afraid to attack after he just did so
 
I am still stuck with 7.55 and of course there are things that make me frown:

doc:
- txt_key_bonus_salt_pedia missing
- txt_key_action_show_guild_screen missing
(@ Sephi, its not clear to me from looking at the other TXT_KEY_ACTION(S) if a tag would do anything to help here??)
- txt_key_civ_wildmana_pedia missing
- as leader-elect of the undercouncil I am heading the UN (@ Sephi, found nothing here)
- no doc for Engineering Academy
- Pedia entries for Religion neither mention nor link to respective Great Wonder for Holy Cities
- special abilities from Tech Writing read "can build research [flask symbol] research" (@ Sephhi, a python bug I presume???)

Events:
- event "Ikol's pigs" description ends in mid sentence (@ Sephi, I couldnt find anything wrong here)
- the tastes like chicken toads can destroy another resource (@ Sephi, Ditto)

Sephi, I glanced at some of these, couldnt find much to fix with XMLs. If you see something I dont, give me some direction.
 
the tag for action should help (txt key is displayed when you mouseover the icon for the noble houses screen)
UN and Writing seems to be some BTS stuff, no idea about the other things
 
the tag for action should help (txt key is displayed when you mouseover the icon for the noble houses screen)
UN and Writing seems to be some BTS stuff, no idea about the other things

Ok how should the Tag display?

<TEXT>
<Tag>TXT_KEY_ACTION_SHOW_GUILD_SCREEN</Tag>
<English>Guild Screen</English>
<French>Guild Screen</French>
<German>Guild Screen</German>
<Italian>Guild Screen</Italian>
<Spanish>Guild Screen</Spanish>
</TEXT>
 
just use whatever you think works best. It's great already that you are doing this
 
Finally I lost my 7.55 game duo to Hianthrogh/Minister Kuaon/Basium team's culture victory. So, I can update to 8.x now. Just some things I noticed:

- Zarcaz did not drop his bow
- I think some kind of report after Investor of House Kundrak has finished his mission would be nice
- something went "oos" with the horse men: Stephanos and Buboes appeared 1 and 2 turns before their official announcement, the third horse man did not appear at all, although he was announced
- there was a giant pink blob instead of my city, this seemed duo to the spider pen: when I removed the spider pen via world builder, graphic was back to normal
 

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Some bugged art I noticed in my current game:

*"Take pieces of Barnaxus" is a pink box
* A lot of the graphics on the "achieved" side in the trophy hall are pink boxes (like defeated Archeron, Buebos and others, not the "victory with 'civilisation'" ones of those which I have)
* Lifeward promo pic is too big in size (several times the usual size)
* When using "Hire Units" with Magnadine, all buttons but Hire catapult are pink boxes

Also a few oddities I noticed:

*The Luchuirp seem to prefer letting their Golden Hammers lie around in their cities instead of putting them to use
*The Luchuirp had 4 Adepts standing idle on an upgraded mana node
*When I hired a mounted mercenary via the "Hire Units" ability from Magnadine, those didn't receive neightmares (I have the resource and other new-build units start with nightmares). That might be intended, however the free Knight I got when reaching Warhorses also started without nightmares

Other than that: I'm having one of my most fun games so far. Thanks for all the effort you put into my favorite FFH mod!! :)
 
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