I am still stuck with 7.55 and of course there are things that make me frown:
doc:
- txt_key_bonus_salt_pedia missing
- txt_key_action_show_guild_screen missing
- txt_key_civ_wildmana_pedia missing
- as leader-elect of the undercouncil I am heading the UN
- no doc for Engineering Academy
- Pedia entries for Religion neither mention nor link to respective Great Wonder for Holy Cities
- special abilities from Tech Writing read "can build research [flask symbol] research"
Events:
- event "Ikol's pigs" description ends in mid sentence
- the tastes like chicken toads can destroy another resource
AI:
- go od leaders like build pillar of chains, acting against their allignment and start behaving inconsistently (e.g., Hianthrogh turned evil put dragged Basium into the world anyway)
- Corindale vs. the invisible Spider 0:2
- Corindale vs. a bunch of random goblins 0:1
- AI's stack of doom was upon me and I managed to destroy one of its units, and it turned tail, by sending its cav. forwards, retreating its infantry and leaving its catapults behind, again
- heroes tend to run around in little circles, even when an enemy stack of doom stands in front of one of their cities
- AI has a [beep] Archmage and let it run around unescorted, I did not even need an invisible spider to kill that one
misc:
- sanctify city ruins does not seem to decrease Armageddon counter
- sometimes retreating units just disappear
- some equipment is lost due to upgrading a unit (e.g., Blood Vial when upgrading vampire to knight)
- quite often I am told xy is too afraid to attack after he just did so
doc:
- txt_key_bonus_salt_pedia missing
- txt_key_action_show_guild_screen missing
- txt_key_civ_wildmana_pedia missing
- as leader-elect of the undercouncil I am heading the UN
- no doc for Engineering Academy
- Pedia entries for Religion neither mention nor link to respective Great Wonder for Holy Cities
- special abilities from Tech Writing read "can build research [flask symbol] research"
Events:
- event "Ikol's pigs" description ends in mid sentence
- the tastes like chicken toads can destroy another resource
AI:
- go od leaders like build pillar of chains, acting against their allignment and start behaving inconsistently (e.g., Hianthrogh turned evil put dragged Basium into the world anyway)
- Corindale vs. the invisible Spider 0:2
- Corindale vs. a bunch of random goblins 0:1
- AI's stack of doom was upon me and I managed to destroy one of its units, and it turned tail, by sending its cav. forwards, retreating its infantry and leaving its catapults behind, again
- heroes tend to run around in little circles, even when an enemy stack of doom stands in front of one of their cities
- AI has a [beep] Archmage and let it run around unescorted, I did not even need an invisible spider to kill that one
misc:
- sanctify city ruins does not seem to decrease Armageddon counter
- sometimes retreating units just disappear
- some equipment is lost due to upgrading a unit (e.g., Blood Vial when upgrading vampire to knight)
- quite often I am told xy is too afraid to attack after he just did so