sputnik323
Magelord
- Joined
- Sep 27, 2008
- Messages
- 394
I dont want to turn this into a bash on lairs because I love having them. i just want to put in my observations of patch d lairs.
I explored around 10 lairs -some multiple times within 150 turns. Every single result was bad, I lost units, and other units got all the possible diseases -making the unit as good as dead. the friend i was playing multi with said that he just wanted to turn lairs off because all they do is kill your units.
-suggestion - add smaller good results that are equally likely for the small bad ones like disease - 10 gold, parts of the map, ect. along with the random really good and bad. or - place guardians over the lairs which do not move, and have more good results as a bonus for killing the guardians.
I explored around 10 lairs -some multiple times within 150 turns. Every single result was bad, I lost units, and other units got all the possible diseases -making the unit as good as dead. the friend i was playing multi with said that he just wanted to turn lairs off because all they do is kill your units.
-suggestion - add smaller good results that are equally likely for the small bad ones like disease - 10 gold, parts of the map, ect. along with the random really good and bad. or - place guardians over the lairs which do not move, and have more good results as a bonus for killing the guardians.