Fixed a bug with the Pax Brittania unique ability that was granting a free melee unit when England obtained a city other than through settling.
This really is just so disappointing.
Prior to all this R&F monkey business, England were a fun civ. They were not particularly gimmicky, with just great buildings and units and a fairly situational super power (Pax Brittania), that offered lots of interesting strategies. They were solid in terms of power level, not overpowered at all.
Before this patch, R&F had already nerfed England twice. First, because England lost its trade route stacking. Second, because the lighthouse now gives trade routes not the harbour district, the RND was made less valuable. Those nerfs made England weaker, and I don't think the indirect buffs to Harbours (more sea resources, another sea district), or loyalty boost for RNDs offset that. But in addition to making England weaker, those changes to me made England less fun / unique - I had a lot of fun playing England as the 'trade route' Civ.
So, I really see this as a third nerf, and one that make England close to garbage - again, both in terms of actual strength but also just playability / fun factor.
To be clear, I don't need England to be God Tier. I don't even want them to be A or B tier. I just want them to be competitive and, moreover, fun to play (in the sense of creating possibilities for lots of different strategies). England are my go to Civ, and I honestly don't see myself playing this game until they're sorted out.
On the bright side, it feels like this is a temporary fix. The patch also hasn't gone into extensive balance changes - I assume because Firaxis didn't have time for this patch, and also want to see how things pan out first. Proper balance changes are surely on the horizon.
I think it's very likely England - along with some other Civs - will get looked at again in terms of balance. The only issue really is 'when' - I expect it could be quite a while before Firaxis seriously overhaul Civ balance issues.
Removed the Flirtatious and Curmudgeon agendas.
I don't have any skin in the game on this point.
For what it's worth, I don't think Firaxis were wrongheaded adding these Agendas in the first place. But they've obviously played out very differently than they anticipated.
I'm impressed they've been pragmatic enough just to get rid of these agendas and move on.
Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles. (Now only applies to Stadium and not districts.)
...
- Added the Entertainment Complex building effects.
- Arena: +1 Culture. +1 Tourism once Conservation is unlocked. +1 Entertainment amenity for this city
- Zoo: +1 Science to all Rainforest and Marsh tiles in this city. +1 Entertainment amenity for all cities within 6 tiles.
- Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles.
Ahh... was this always a thing Stadiums did?
Overall, pretty cool. I'm keen to get Chicken Pizza in a city and then put in a Zoo. Some Brazil adjacency would be fun as well. More generally, fun to have some districts that do a range of things instead of just produce one yield.
- Reworked the way that warmongering is handled between declaration of war capturing cities, and razing cities.
- Added Loyalty per turn to Emergency target cities so that Emergencies will no longer end in the member’s favor without them doing anything.
- Improved AI progress through tech and civic tree.
- Made sure we displayed the right city details for cities being ceded.
- Zero out points per turn if we're not in an alliance and updated the tooltip to inform the player they need an alliance to gain points.
- Fixed a bug that was causing embarked units to use their embarked strength instead of their unit strength when conducting an amphibious attack.
- Preserve proper number of government slots after liberating a city with a Wonder that provides slots.
- Made sure a second work of art from the same artists provides some culture/tourism in the Apadana.
- Ensured that city state suzerain bonuses are applied properly after you capture a city.
- Fixed Kilwa Kisiwani bonus to production in other cities when you get another suzerain of that type.
I don't understand what any of these changes actually mean.