Patch is out!!!

Are you saying this because MCS and libraries have been nerfed?

Right now, the smart play is to stay at a single city until you have the National College, which should happen around turn 40. This gives you massive early research. It is then easy to clear all the early stuff you want, put a turn on stuff you don't, and use Research Agreements to obtain your beeline.

Siam has a large advantage here. Because they only need a single Maritime during the early game due to :c5food: rounding and early Cultural allies are no longer advantageous, Siam has a lot more early cash to throw around than you are used to. The result is that you can pound out several Research Agreements around turn 40, clear the prerequisites and have your beeline around turn 70.
 
Right now, the smart play is to stay at a single city until you have the National College, which should happen around turn 40. This gives you massive early research. It is then easy to clear all the early stuff you want, put a turn on stuff you don't, and use Research Agreements to obtain your beeline.

Siam has a large advantage here. Because they only need a single Maritime during the early game due to :c5food: rounding and early Cultural allies are no longer advantageous, Siam has a lot more early cash to throw around than you are used to. The result is that you can pound out several Research Agreements around turn 40, clear the prerequisites and have your beeline around turn 70.

You might be amused that I used Siam in my first game (Immortal) and basically followed this strategy - except that I happened to be alone on an island with a single Cultural CS. I went for Sailing sooner than usual but later than I probably should have, and found myself pretty far behind in tech by the time I met the nearby civs and Maritimes.

I normally like unusual maps - just not this time.
 
A city with a natural wonder in its radius is now worth fighting about more, so it does pose more of a risk for its owner. That does not make it such a big random influence.

But 500 Gold for discovering one seems a huge random advantage indeed.
 
You can uninstall it in the "add/remove programs" part of Control Panel, just like usual. Or, in Steam, right click on the game in your library and choose "properties", then "delete local content". Either way kicks off the same uninstaller.

BTW - I've never seen so many new Steam users in one place before. I know that a lot of you hate it; I had my reservations when I was new to the service too (Half-Life 2 was my first and only game from 2004-2007, now i have 70+ games in my library). I know it's a bitter pill to swallow after 2 decades of computer gaming w/o DRM. I don't mean to spark a debate, but I do want to encourage you to watch the Store pages starting December 20th. For the past 2 years, Steam has run LEGENDARY sales during the two weeks around Christmas and New Years. Last year, the format was: every game on sale (20% was normal), and 10 super-awesome deep discounts daily, rotating. The discounts that Valve offers makes a lot of the pain go away. :-)

For the record I don't hate steam.
 
Right now, the smart play is to stay at a single city until you have the National College, which should happen around turn 40. This gives you massive early research. It is then easy to clear all the early stuff you want, put a turn on stuff you don't, and use Research Agreements to obtain your beeline.

Siam has a large advantage here. Because they only need a single Maritime during the early game due to :c5food: rounding and early Cultural allies are no longer advantageous, Siam has a lot more early cash to throw around than you are used to. The result is that you can pound out several Research Agreements around turn 40, clear the prerequisites and have your beeline around turn 70.

ROFL Siam is so powerful now. The funny thing is that they not only gave Siam a big boost, but also effectively nerfed the two previous top civs, babylon and france. The lower number of scientists hurts babylon, and the forced culture picks means that France's UA is actually more of a liability than a help. It forces you to taking more of the early, weak policies, which seem to have also been nerfed in this patch.
 
PLZ add the following wonders, pantheon, Parthenon, temple of Artemis, terracotta warriors, Camelot, Atlantis, Avalon, MU :king:
 
PLZ add the following wonders, pantheon, Parthenon, temple of Artemis, terracotta warriors, Camelot, Atlantis, Avalon, MU :king:

im sorry man, in my opinion some of that is moving farther in the wrong direction... ie. camelot, atlantis, avalon and mu. i like the idea for certain scenarios but for the game in general even the el dorado and fountain of youth were going way to far for the main game. they shouldve went with angel or niagra falls instead of the fountain of youth and, i dont know, san francisco gold rush mines instead of el dorado. all that being said, i do like the idea of putting in the pantheon, parthenon, temple of artemis and the burial mound of the first emperor of china. i dont like being so negative about this but ive always played civ with 'some' historicity in mind, the new wonders seem kinda out there.
 
ROFL Siam is so powerful now. The funny thing is that they not only gave Siam a big boost, but also effectively nerfed the two previous top civs, babylon and france. The lower number of scientists hurts babylon, and the forced culture picks means that France's UA is actually more of a liability than a help. It forces you to taking more of the early, weak policies, which seem to have also been nerfed in this patch.

I'm not sure how much of a boost to Siam it really is. It seems that the early RA line of play was always there; we just didn't find it. You could have pulled the new approach off more efficiently with two quick Libraries and Babylon pre-patch. I bet you could have stayed small, bombed in Communism shortly after turn 100, and then gone wild.

I just managed turn 86 Astronomy with Siam, and my play was a little loose. If I'd had a slightly better luxury lotto roll, I could have signed a couple more Research Agreements and probably could have managed turn 120 Order via Biology. I defied convention, ran Liberty, spammed Settlers from the capital and bought the Wat there. Liberty was strong since the number of quality tiles for the capital to work was sizable but finite, but the Wat was probably a bad call. I should have waited until closer to the Renaissance and built it the hard way; the early GS just wasn't worth needing to spam cities to stay ahead of the second SP.

It's worth noting that only having two specialist slots is a nasty Freedom nerf. If you really want that GA, you can run unemployed citizens, but it hurts.
 
Hello,

usually I don't have problems understanding English but I'm really lost with the first item in the Misc section of the patch notes :
- Factor GS into flavors more
What does this mean? GS=Great Scientist? What kind of "flavors" are they talking about? (I tried to find German patch notes but didn't find any.)
 
- Factor GS into flavors more
What does this mean? GS=Great Scientist?

Grand Strategy, or how the AI intends to win.

What kind of "flavors" are they talking about?

A.I. leader flavors, e.g. offense, growth, naval, etc.
 
I'm not sure how much of a boost to Siam it really is. It seems that the early RA line of play was always there; we just didn't find it. You could have pulled the new approach off more efficiently with two quick Libraries and Babylon pre-patch. I bet you could have stayed small, bombed in Communism shortly after turn 100, and then gone wild.

I just managed turn 86 Astronomy with Siam, and my play was a little loose. If I'd had a slightly better luxury lotto roll, I could have signed a couple more Research Agreements and probably could have managed turn 120 Order via Biology. I defied convention, ran Liberty, spammed Settlers from the capital and bought the Wat there. Liberty was strong since the number of quality tiles for the capital to work was sizable but finite, but the Wat was probably a bad call. I should have waited until closer to the Renaissance and built it the hard way; the early GS just wasn't worth needing to spam cities to stay ahead of the second SP.

It's worth noting that only having two specialist slots is a nasty Freedom nerf. If you really want that GA, you can run unemployed citizens, but it hurts.
I just meant that Siam is hugely powerful relative to any other civ. I know the quick RAs were already there, but the early scientists were just better. But now this national college thing allows us to almost skip the whole classical age.

Do you think it's at all feasable to build an early settler, and keep building settlers fast enough to avoid taking any SPs before the renaissance? Tradition is decent now, but I'd still rather get policies form the renaissance. Freedom is still really good- a citizen is a decent worker, with freedom and civil society. But, I really doubt you can get 120 turn biology, since you need economics now to unlock scientific theory.
 
the el dorado and fountain of youth .

??
Was not it already into Colonization 1 loooooong ago?
I even did not know it was in Civ 5... Not played it enough for knowing though...:mischief:
 
OK, dumb question but how do I download the Patch?!?!

Aussie.
 
OK, dumb question but how do I download the Patch?!?!

Aussie.

Open Steam in Online mode, and try to launch civ5. If that doesn't start your game updating, try restarting steam.
 
I'd like to know if they changed the tech-tree as stated and if in any way that makes beelining more difficult, i.e. for Siam - In that case Siam still seems to be strong now, but it would take out a bit of the power, right...?
Or in a general way: Are there any regardable changes to the tech-tree? pre-req.-changes?
(not having the game, therefore not having the patch...)
 
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