On my second game with Patch M - its a first to worst game & I'm on my third civ, so now I'm trying to win the game.
My original civ keeps switching religions every few turns. When I originally noticed it I thought that it was doing it for the priests (which would be cool for the AI to do), but it just keeps switching back & forth from Council of Esus to Fellowship of Leaves. No priests with the Council, & no alignment change. The leader/civ are Tasunke/Hippus, so they aren't spiritual, & lose a turn of production every time they switch. In other words, all this switching is counter productive.
I don't mind, because this has allowed me to sneak ahead of them on the power graph (when they could/should be wiping my miserable civ off the face of Erebus).
I'm assuming that this is a function of the new patch b/c I've never previously seen an AI civ behave like this. Is this true & if so, will this feature be improved or turned off in the next patch?
My original civ keeps switching religions every few turns. When I originally noticed it I thought that it was doing it for the priests (which would be cool for the AI to do), but it just keeps switching back & forth from Council of Esus to Fellowship of Leaves. No priests with the Council, & no alignment change. The leader/civ are Tasunke/Hippus, so they aren't spiritual, & lose a turn of production every time they switch. In other words, all this switching is counter productive.
I don't mind, because this has allowed me to sneak ahead of them on the power graph (when they could/should be wiping my miserable civ off the face of Erebus).
I'm assuming that this is a function of the new patch b/c I've never previously seen an AI civ behave like this. Is this true & if so, will this feature be improved or turned off in the next patch?