EvilGuy
Chieftain
Luhh said:The problem I see with ancient era units is:
Chariots being useful at all, the same with elefants. They were little more than show and not even close to effective units. If they were to be kept in the game, they could just make the chariot UU, and skip elefants all together, because really... Also, elefants being a counter to cavalry? Also, horse archers are the first horseback unit. Okay? It took a great deal of training and excellent riding skills to be able to fight effectively from horseback like that. This also seems more like a UU.
Also, axemen are a bit odd in the sense that they are the counter to a unit that comes later as well as the contemporary spearman. I don't think axemen did very well against spearmen honestly.
I just don't know what they were thinking. Some units also get obsolete before they are ever being put to use (musketman).
Also, riflemen getting a bonus against cavalry? Aren't cavalry supposed to be used against them?
Also, musketmen were probably not more effective than longbowmen on the battlefield, but they were easier to train, and advancement in technology is a reason unto itself why they were used instead. Not because they were more effective, but because they were the latest thing I think. Also, modern 1800/1900th cavalry was probably a LOT less effective than knights against medivial melee units, but in the game they are a lot stronger. They were used against... riflemen, muskets.
There are just so many holes in their reasoning and unit bonuses and counters I can't help but wonder what they're thinking. If they are gonna have unit bonuses, make them reasonable and balanced and not just used because...
QFT
There are MANY unit unbalances, and i also find it a bit sad that so many units don't even get used because the techtree moves past them too fast.
Keep in mind that Firaxis gave ONLY Animal Husbandry for Horses as example for gameplay improvements... They said there were MANY.
I predict many units will have their strength revised, building costs, bonuses and counters adjusted etc...
Like... The Jaguar, is it just me or is this unit completely useless?? It replaces the swordsman but has -1 strength, has a useless jungle defence bonus and no city attack bonus ( I tell ya, when u play Montezuma, u better think twice before capturing cities in the early game without swordsman) . I dunno, give the Jaguar +1 jungle/forest movement rate and a bonus vs Archery and he'd be cool.