Moderator Action: Threads merged. Same issue.
Thanks for uploading a save, Ranos.
Thanks for uploading a save, Ranos.
This is from the Korea scenario. It's at the end of the turn; for me, clicking 'end turn' goes to 'please wait' and I have to use the command to select the next unit and tell it to do something in order to progress.
NB there's something else wrong with this save: this is loaded from an autosave in my game last night, where I've made a couple of turns in order to demonstrate the 'please wait' problem, but note that in this save all my cities are at their food limit and I have 30 unhappiness. In the actual game my cities were nowhere near that large, and happiness never dropped to -10 or below. The turn before I'd just taken a city, and the act of saving and reloading in order to confirm the bug caused that one to immediately grow to the max size supported by the food available, just like all the rest.
Another problem, if you found a city, with autoturn on, and its your last move, you are unable to set its production, until the next turn
Is anyone else finding that it gets stuck on 'please wait' rather than switching to 'a unit needs orders', and clicking the button doesn't do anything? It took me ages to figure out what was going on.
<Row>
<UnitType>UNIT_DESTROYER</UnitType>
<PromotionType>PROMOTION_EXTRA_SIGHT_III</PromotionType>
</Row>
I'm having the same problem but my worker also gets hung up on the last turn constructing a quarry and just remains there every turn it says 1 turn left.
I have to click on the worker and then click construct quarry again on the last turn to get the worker to complete. Ruined my game with Mongolia.
Anyone else having worker issues getting hung up on the last turn to complete building a quarry or other improvement?
The "Please Wait" bug has just been addressed via Hot-Fix. Thanks for everyone's patience!
The "Please Wait" bug has been fixed, but the original topic of this post hasn't been fixed!! The turn still auto ends after you move all units that need to be moved. And you can't move other units that didn't still need orders!
So what actually changed? Just that the message no longer says "Please wait..." but the game otherwise functions the same way?
And in this case "the same way" means that once you've ended your turn and there are units that still needed orders, you can only give those units orders and once you've done so it automagically ends your turn without waiting for you possibly update other orders to units or to manually end your turn again.So what actually changed? Just that the message no longer says "Please wait..." but the game otherwise functions the same way?
Correct. Instead of saying, "Pease Wait" or "Waiting for Other Players" ir now says, "Unit Needs Orders" or whatever.