Patches: May 2020 - April 2021 .diff for human-readable files

Gedemon

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For those interested, I'm attaching to this post the .diff files for my version of the game (ie they are incomplete as I don't own multiple DLC, R&F or NFP) since May 2020
 

Attachments

  • civ6 2020 May patch.7z
    904.2 KB · Views: 162
  • civ6 2020 June patch.7z
    315.8 KB · Views: 169
  • civ6 2020 July patch.7z
    1.5 MB · Views: 166
  • civ6 2020 August patch.7z
    215.5 KB · Views: 171
  • civ6 2020 September patch.7z
    588.4 KB · Views: 173
  • civ6 2020 October patch.7z
    357.7 KB · Views: 150
  • civ6 2020 November patch.7z
    664.3 KB · Views: 172
  • civ6 2020 December patch.7z
    276.3 KB · Views: 188
  • civ6 2021 January patch.7z
    1.9 MB · Views: 193
  • civ6 2021 February patch.7z
    328.7 KB · Views: 143
(reserved for attachments)
 

Attachments

  • civ6 2021 Mars patch.7z
    379.6 KB · Views: 134
  • civ6 2021 April patch.7z
    1.9 MB · Views: 139
Last edited:
A bit late, added the September patch diff, the one that you didn't want to miss for leaks on what's to come...

@sukritact do you know what's the usage of the new CallChain.lua file ?

(pinging you because if you don't know, they know you)
Code:
--    fileid            Name of the file context for this dynamic call (e.g., "base","xp1","sukrit")
 
A bit late, added the September patch diff, the one that you didn't want to miss for leaks on what's to come...

@sukritact do you know what's the usage of the new CallChain.lua file ?

(pinging you because if you don't know, they know you)
Code:
--    fileid            Name of the file context for this dynamic call (e.g., "base","xp1","sukrit")

Sukrit did do freelance work (palace models) for Firaxis in the latest patch, so it's rather likely that they know him :)
 
Sukrit did do freelance work (palace models) for Firaxis in the latest patch, so it's rather likely that they know him :)
And even before that, so it was rhetorical :D

I was just wondering if his name mentioned there was just a coincidence or if Firaxis is (finally ?) working with the few players they're in contact with on the modding framework (if that question is not breaching a NDA, of course)
 
A bit late, added the September patch diff, the one that you didn't want to miss for leaks on what's to come...

@sukritact do you know what's the usage of the new CallChain.lua file ?

(pinging you because if you don't know, they know you)
Code:
--    fileid            Name of the file context for this dynamic call (e.g., "base","xp1","sukrit")
Judging from the comments at the top of the file, looks like an alternative to making wrappers to extend functions.
Code:
-- ===========================================================================
--   Dynamic Call Chain
--   Copyright 2020, Firaxis Games
--
--   Support building a list of functions (with the same name) and using
--   rules determine how they are called.
--
--   USAGE:   
--           -- Setup
--           myCaller = DynamicCaller:new("myFuncName");
--           myCaller.AddCaller("base", myFunc);                           -- In base file
--           myCaller.AddCaller("xp1", myFunc, {Before="base"} );       -- In XP1 include file
--           myCaller.AddCaller("xp2", myFunc, {After={"base","xp1"}} )   -- In XP2 file (run before either base or XP1 runs)
--
--           -- Make ordered calls
--           func = myCaller:GetFirstCall("myFuncName");
--           while( func ) do
--               func();
--               func = myCaller:GetNextCall("myFuncName");
--           end
--           
-- ===========================================================================
 
added October and November diff files to OP
 
added December diff file to OP
 
Added March diff file to the second post.
 
Hope you will still make the diff file for the April patch. Thanks in Advance!
 
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