PBEM: Sengoku Jidai

Trade is all well & good when its used to fund a war or in an empire builder (such as Imperialism), but it can become so important to the economies of all players that they daren't risk having it cut off. I propose giving each nation a moderate flow of reinforcements via events and a medium monthly income to represent trade. They can increase their cash flow & production ability via conquest. I could even set up a special 'trade' unit to arrive at a random interval in major ports. This unit could then be moved to a city & disbanded for it's shield value. Capturing these ports would be a goal. You could extend this to mining towns which could produce some kind of industrial output and so on. You could even have a 'Merchant ship' created at sea who's purpose is to sail to a friendly port & disband. I'll have a think about what would work best.

It would be good to have some kind of tangible reward for conquest, other than just control of the city itself. A reason for fighting and not just self-preservation, especially for the French. I think all of this could be achieved with fairly minimal work by way of the events. These events are all relatively quick & easy to set up and alter.

I won't attempt to set up any kind of historical events with set dates. That will be up to the players to dictate.

The scenario begins with Napoleon campaigning in Egypt. It been a while since I studies the era and I'm not sure I ever really understood the point of that adventure. This was in a time before the Suez canal. What was Boney seeking from the conquest of Egypt?
 
In my twenty two years of playing Civilization 2 I've never been so bold as to play a Napoleonic scenario. Discounting the Jules Verne scenario that came with FW? I think.

Good luck McM! It seems an arduous task to update such a scenario for PBEM.
 
Man back in the day we did the Bonaparte tourney PBEM, it was like 7 simultaneous games, that fizzled out early. Actually I think we used GNB which is smaller scale
 
Trade is all well & good when its used to fund a war or in an empire builder (such as Imperialism), but it can become so important to the economies of all players that they daren't risk having it cut off. I propose giving each nation a moderate flow of reinforcements via events and a medium monthly income to represent trade. They can increase their cash flow & production ability via conquest. I could even set up a special 'trade' unit to arrive at a random interval in major ports. This unit could then be moved to a city & disbanded for it's shield value. Capturing these ports would be a goal. You could extend this to mining towns which could produce some kind of industrial output and so on. You could even have a 'Merchant ship' created at sea who's purpose is to sail to a friendly port & disband. I'll have a think about what would work best.

It would be good to have some kind of tangible reward for conquest, other than just control of the city itself. A reason for fighting and not just self-preservation, especially for the French. I think all of this could be achieved with fairly minimal work by way of the events. These events are all relatively quick & easy to set up and alter.

I won't attempt to set up any kind of historical events with set dates. That will be up to the players to dictate.

The scenario begins with Napoleon campaigning in Egypt. It been a while since I studies the era and I'm not sure I ever really understood the point of that adventure. This was in a time before the Suez canal. What was Boney seeking from the conquest of Egypt?
During the Directory Era in France, before Napoleon's coup, even the French treasury officials were admitting the national budget was being balanced and paid by the looting and plundering of the captured cities of the European monarchies arrayed against them...
 
This will very much be based on John Ellis' (Patient English) original. All I really did with Bonaparte III is scale it up. Bonaparte IV was the conversion to ToT that was designed as a single player game, but that would be a huge job to sort out the events and prop up the AI. The beauty of a PBEM game is that the players will do the majority of the work. No need for spawning tons of units, adding move unit events & adding counterattacks. I'm just going to add the units back, introduce a few basic events for balance & flavour & take advantage of some of the ToTPP features. Should be relatively quick & easy to get ready, if people are interested in playing.
 
If you went for a ToTPP conversion and weren't planning on using many events I'd suggest using lua and the shallow water trick we are implementing in midway to make the English Channel actually mean something and the French ought to be have to build a significant navy to invade (that or make darned sure that it is impossible for a player to land forces in England from the continent in one turn). Boy did that ever drive me bonkers :)
 
I think I'll introduce a house rule & unit to solve this. The rule - you can only use Invasion Barges to invade Britain. The unit - Invasion barges can only move one square per turn but have a large capacity. This way they will have to spend at least one turn at sea & vulnerable to the British Navy. House rules in PBEM games are easy to introduce. This one is so simple to follow too. Once Britain is invaded the French can begin using ordinary transport units to reinforce.
 
Looking forward to a Napoleonic scenario.

If I understand correctly, these players have shown interest:

McMonkey
Voltar
CurtSibling (maybe)
Northerner
Prof. Garfield (maybe)
 
We need human players for France, Britain, Russia, Austria & Prussia, so we have enough for that. Sweeden & Spain would be a bonus, but we could leave them to the AI if there are no takers.

I'll try and get some of the work done this weekend if people are interested in a ToT version on the larger map. It should just be a case of adding the units, editing the events a bit & generally making some improvements. Not a brand new scenario, just a further adaption of John Ellis' original & my Bonaparte III.
 
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