Louis XXIV
Le Roi Soleil
Much is said of Sparta's control over its citizens. A child was inspected at birth, if there was any defects, it would be killed (exposure, the process of leaving an unwanted child outside to die) was common throughout Greece, but it wasn't seen as killing because the baby could technically be adopted by anyone passing by. Sparta took exposure to the extreme. Instead of leaving a child to die, they made sure it was killed by throwing it off a cliff. When a male was 7 (?) they were forced into a camp of hell
. It was this brutal training that made a Spartan what he was. Sparta had no money, as the state controlled all the resources. Sparta had 2 kings to control the military and religious functions (these kings would prevent one person from becoming too powerful). At home, a council would make decisions and an assembly of common people would agree to the decisions (there was no debate, that was their job). However, everyone had to answer to a judicial branch (the kings must stand trial every year). At least, that's how I think I remembered hearing how it worked.
I would actually differentiate between the Spartan Oligarchy and the regular Oligarchy. The regular oligarchy would be what Sparta's allies had (much less harsh). The Spartan Oligarchy would probably be similar to Facism in Civ3: Conquests. This government has a faster worker speed (since all your workers are Helots, this would make them work near normal speed), able to maintain a large army for free (10 per Metropolis), and no WW (obviously this wouldn't be included, give them WW). The penalties are kind of severe, but seem to fit Sparta. You loose population for joining the government (ideally Sparta would already be in the government and not have this unrealistic penalty), When you capture a city it looses population and doesn't produce culture until your citizens gain the majority (The loss of citizens can represent the 30 Tyrants' rain of terror in Athens. The lack of culture works perfectly if culture flips represents rebellions, since the Athenians rebelled against them and took back the city). The last penalty is forced rushing, which can represent Sparta's control over its resource without the need of money.
I think, whatever is chosen as the stats for the opposing governments, they should pretty much be opposite. Athens would get lots of extra commerce and have payed labor, while Sparta gets little money while maintaning a large army.
Just my thoughts.
Edit: I figured Thesally would have more horses than any other region, not necessarily improved horses).

I would actually differentiate between the Spartan Oligarchy and the regular Oligarchy. The regular oligarchy would be what Sparta's allies had (much less harsh). The Spartan Oligarchy would probably be similar to Facism in Civ3: Conquests. This government has a faster worker speed (since all your workers are Helots, this would make them work near normal speed), able to maintain a large army for free (10 per Metropolis), and no WW (obviously this wouldn't be included, give them WW). The penalties are kind of severe, but seem to fit Sparta. You loose population for joining the government (ideally Sparta would already be in the government and not have this unrealistic penalty), When you capture a city it looses population and doesn't produce culture until your citizens gain the majority (The loss of citizens can represent the 30 Tyrants' rain of terror in Athens. The lack of culture works perfectly if culture flips represents rebellions, since the Athenians rebelled against them and took back the city). The last penalty is forced rushing, which can represent Sparta's control over its resource without the need of money.
I think, whatever is chosen as the stats for the opposing governments, they should pretty much be opposite. Athens would get lots of extra commerce and have payed labor, while Sparta gets little money while maintaning a large army.
Just my thoughts.
Edit: I figured Thesally would have more horses than any other region, not necessarily improved horses).