MagisterCultuum
Great Sage
Personally I like the 1 tile choke points in Erebus, but I hate how the vast majority of the coastline is covered wiht peaks and thus pretty much useless. I also wish that peaks provided some yields, at least +1 


especially with high sea level you definitely get continents. edit: plus what MC said, those coastlines full of peaks look really bad and take away the usefulness of coastlines imho ( which is not much in FFH btw, since coastal tiles kinda suck unless you're Lanun ) . I think that boats are already not useful enough, no need to have most of the coasts walled in 
Hard to get from a single continent.
all in all, right now ErebusContinent with high cohesion IS the map that gives the best FFH experience.
the first try looked great, I'm generating another right now to see how consistent it is ( which, of course, would require lots of regenerations... but still
)
I also use the "start anywhere"-option, but don't really know the impact of that.

... unfortunately that map was lost cause it was made on a crappy computer. hrrm. Off to make some maps! ^_^I've modified this mapscript for Pangaeas, a map size closer to typical Civ4 sizes and reduced deserts. I'm finding it a bit foresty which is causing my AIs problems. Any suggestions on a simple way to reduce forest cover?

[to_xp]Gekko;8282226 said:I'm pretty sure that reducing self.TreeFactor = 1.5 to a smaller number ( try 1.4 first ) should decrease the number of forests. what did you do for pangeas, just increased the land percentage?
Is this the correct name of the factor? I couldn't find it. There were also only 3 things set to 1.5 but none of them were forests!
And yes, all I'm doing is using a high land %age (48).
