PerfectWorld3 River Problem

SlightlyMad

Prince
Joined
Sep 26, 2007
Messages
556
Location
Baltimore, MD
Is anyone else playing the custom PW3 map included in this mod? I love that it handles resource balance better than the vanilla PW3 map, but there seems to be a problem with river generation. Frequently, rivers won't make it all the way to the coast, but rather terminate one tile before they reach the coast, and draw the river flow into the ocean graphic over that last tile. This is not just a visual bug, as entering the strategic mode you can see that the river does not continue through that last coastal tile.

This doesn't particularly break the game in any way, but it does look pretty bad, and it makes it harder to build a city that is both coastal and on a river.
 
I have also noticed this, although at the time I just imagined it as some strange delta dispersing into the land.
Added to this, (I think just with PerfectWorld3) some tiles are often given the mountain graphic when are are not mountains, and I have been surprised several times to find that a tile I thought was impassible was in fact grassland. (Clearly just aesthetic bug)
 
I have seen the tile-looks-like-a-mountain-but-is-not bug with the regular PW3 every time in one location of the map when using it (three times?). I think saw the river bug when I tried the new PW3 on a game once, but I aborted that game early on because it was ridiculous: less than 10 tiles away from three other capitals on a standard map with the regular number of civs.
 
These are problems I've seen in the base perfect world script, so it'd be best to report them in that mod author's thread. I'm not familiar enough with his code to even know where to look to solve this. :)
 
The mountain problem is really a problem with the base gamie (I've seen it in other map scripts as well, even ones that came with the game) but the PW3 script seems to bring it out more. It only happens around the edge of the map, either way, and Cephalo has looked into it before and found it to not be fixable.

The "river delta" issue however happens to me consistently when I use the version of the map script packaged with this mod, and yet I've not even once seen it happen with the stand-alone PW3 script, even when I load both mods together.
 
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