cephalo
Deity
You know what the Pantanal needs? Ambient jaguar sounds. Somebody tell somebody! If you can't find a Pantanal jaguar, I guess you could record a lion or a tiger.
Great! I suppose, one reason more to name it 'PerfectWorld'.In PW, the pangaea breaker considers 'coast' to be land
Just for the sake of completeness, as Victoria pointed out to me in a similar context some months ago:The result is that you're likely gonna need a caravel or frigate to find it unless you're Moari
Adding my 2 cents in, 21 NW on a huge map seems a bit overkill, but 7 is to little. I'd prefer a range of around 12 to 16, though a slider would be ideal.
Btw, NW placement is looking amazing, super looking forward to this, as well as the theoretical heightmap based coastal lowlands.
You will get a flood of complaints about it, that's for sure. (pun intended)I decided against that for now, because it would be super unfair. Whole continents could be wiped out while other coasts would be fine. I guess that's pretty realistic actually! It's a big game play change though. Maybe next update.
You will get a flood of complaints about it, that's for sure.
You will get a flood of complaints about it, that's for sure. (pun intended)
When I introduced my first round of changes to how lowlands were selected, even though the system was still relatively tame, it didn't go over well. I didn't even get to the part when I was going to allow lowlands in more than one tile from the ocean
You will get a flood of complaints about it, that's for sure. (pun intended)
When I introduced my first round of changes to how lowlands were selected, even though the system was still relatively tame, it didn't go over well. I didn't even get to the part when I was going to allow lowlands in more than one tile from the ocean
Yes, but probably done best as an add-on mod or a configurable option in the game. Funny thing though is that if you apply some science to it and take into account the density of ice compared to water... if 100% of the ice below the current sea level melted the sea level would actually drop and the stuff above the surface that's floating is just the displaced difference so there would be no net change. It's only the stuff on land that we really have to worry about. So if we run with that... we need glaciers, not just this stuff floating in the water, too bad the current assets look pretty bad if you just stick them on land (yeah, I tried it)Bah to the naysayers! Follow your vision because that sounds awesome
Yeah, I wanted to say, "with all these tears we should have even more land under water" but I thought that would be too mean. I have to tell you though, doing what I was testing and not having your underlying height map was really disappointing. You're going to be able to do so much more with that than we can with the base map. I have a test version where I essentially create a height map using the average "height" of surrounding tiles where everything inland is +1 height per tile in from the coast, hills are +1 and mountains are +3 on top of that but it's just not the same.I was in the audience, scratching my chin. "Hmm" ..... "Hmm"