I have found that this fertility is often on the other side of a mountain range that you can't even get to until late game.
Incas can climb mountains in early game, they will really enjoy that

I have found that this fertility is often on the other side of a mountain range that you can't even get to until late game.
Well, I would like to check out the changes in game. I'm not quite there yet, maybe in a week I'll be ready for actual testing.
If you figure out how to do that let me know, I can read the results of the stamped named continents but the stamper itself isn't LUA and I didn't see any methods to assign continent IDs, only to read them.If you are correct pokiehl it could hold things up. Continents seem to be more important now, and I might have to roll my own once I know what it's supposed to do.
I'm hiding from you because if I starting messing with your heightmaps I get sucked into a bottomless pit of tweaking and adjusting and trying to force the game to accept more terrain types. I probably wouldn't eat and I might lose my day job.I can't find any recent postings from Seven05. Where has he gone?
function AddTerrainFromContinents(plotTypes, terrainTypes, world_age, iW, iH, iContinentBoundaryPlots)
<Components>
<ImportFiles id="DW_Import">
<Properties>
<LoadOrder>100</LoadOrder>
</Properties>
<Items>
<File>Maps/DWArchipelago.lua</File>
<File>Maps/DWContinents.lua</File>
<File>Maps/DWFractal.lua</File>
<File>Maps/DWPangaea.lua</File>
<File>Maps/DWSmallContinents.lua</File>
<File>Maps/DWMixedLand.lua</File>
<File>Maps/DWMixedIslands.lua</File>
<File>Maps/Utility/FeatureGenerator.lua</File>
<File>Maps/Utility/MapUtilities.lua</File>
<File>Maps/Utility/MountainsCliffs.lua</File>
<File>Maps/Utility/RiversLakes.lua</File>
<File>Maps/Utility/TerrainGenerator.lua</File>
</Items>
</ImportFiles>
<UpdateDatabase />
</Components>
You too, I've been around just busy. February is pretty slow at work so I actually have time to do things like visit CvifanaticsSeven05! It's been a long time. Good to hear from you.
Yep, that's why I said what I did when pokiehl quoted me from steam. It's a hack, but it's a brilliant hack and I wish I was the one who thought of it. It's useless on islands and similar maps but it works really well on continents. It can be a bit extreme on Pangaea though, but I think I have that fixed for my next update.EDIT: I have to say though, this version of the Continents map(and others I suppose) is vastly superior to previous versions. It's nice to have mountain ranges, however you get them.
I don't know the viabiability of this, but it would be great to see more than just the strict coastal tiles be considered as low land coastal. Sea level rise only affecting the outermost tiles is a bit underwhelming, especially on larger land masses
If you figure out how to do that let me know, I can read the results of the stamped named continents but the stamper itself isn't LUA and I didn't see any methods to assign continent IDs, only to read them.
TerrainBuilder.SetContinentType(plot, continentTypeID)
That is awesome. Any idea what the continentTypeID is, just an integer?Code:TerrainBuilder.SetContinentType(plot, continentTypeID)
may have found it when doing some dumps using the firetuner (see https://forums.civfanatics.com/threads/lua-objects.601146/), don't remember exactly when, but it's a part of YnAMP since some time (but not the first versions, those had randomly generated continent name)That's great info Gedemon, thanks for that. How did you figure that out? Trial and error? I couldn't find that in any of the existing lua. Maybe I searched in the wrong place.
for k, v in pairs(TerrainBuilder) do print(k,v) end
Glad to hear the continent stamping isn't causing any issues. FYI, here is what Seven05 said verbatim about it:
The changes Firaxis made are still in. They cheated, and I wish I would have thought of that method myself. When they "stamp" the continent zones, which is mostly random, they then use those borders to raise hills, mountains and volcanoes. It's backwards since those continents don't influence the landmasses but it works.