Pericles with food and stone

I'm starting to feel stupid posting after just 30 more turns, but I felt the dotmapping and SE/FE discussion wasn't over yet. Just wanted to settle Sparta so there's something set in stone, and also scout a bit more of the map.

Turn 75 / BC 2125

Everything as planned:
- Wheel and Masonry researched, Agriculture halfway researched
- Stone quarried and connected
- Athens started Pyramids, has warrior garrison
- Forested hill currently being directly mined east of Athens, plan is to then mine the forested plains hill and then chop another forested grass hill.
- Sparta founded, started building a warrior (for garrison)
- Warrior standing on the wine hill SE of Sparta, waiting for the settler - city spot needs to be decided (foody, pink, or other?)

Two lucky events: Black Pearls (+1 commerce to one clam tile in Athens) and Prairie Dogs (+1 commerce to one plains tile in Sparta) during this round. These tile value events seem to be very common - I think I've had Black Pearls almost every game. While Athens isn't meant to be commerce city, I'm not spitting on extra coin. The clam will be worked throughout the whole game, so that coin hit a very good tile. OTOH the plains tile Prairie Dogs were found from is not riverside and isn't exactly on top of the cottage list, so much less useful. Eventually, but not yet.

The other noteworthy happenings were meetings of Justinian and Huayna Capac, former of the two being Buddhist founder.

First, a quick peek at the continent (map rotated so South is towards right here):

turn_75_-_map_resources.jpg


Justinian is just north of us beyond the jungle belt, HC a bit more north but on eastern coast - pretty much directly north of Sitting Bull. I think we have all the jumbos and dyes here on this continent :)


Then the southern part of the continent - the area relevant for dotmapping:

turn_75_-_map_resources_south.jpg


Hmm... Should I rather have split that to two screenies so the tiles would be larger, making dotmapping easier?

I kept southern shore dots as is, kept Foody, marked alternative black as jumbopigs (grabs ivory and pig), moved white one SE, added one dot a bit north of jumbopigs on western coast (clams + ivory).

Sitting Bull has founded Poverty Point one east of the blue dot as expected.

Now let's start with new alternative white:
North of Sparta, on the riverside. Grabs three dyes, corn (not irrigated), peak, plains, 14 flat grasses, sits on grassland hill. As jungle usually is, this would make good cottage city. But it does have river and one food special, so it can also be farmed. Or watermilled. Dyes are commerce resources, so there will be some amount of commerce in any case. Clearing all that jungle will take horrendous amount of worker turns, but nothing we can do about it.

Then northern west coast city: clam, two grassland phants, one grass hill, 8 flat grasses, four coasts, three oceans, peak. Irrigation chaining possible later on from north (lake) or east (river). Doesn't really look that strong a city. The purpose would probably be just to found a city towards Justinian and to establish near-monopoly on ivory (Sitting Bull has one). And it's the way to nab the clam - and where there's SOME food there must be a city :)


Again, I measured cities in cottages. But that's because they didn't have more than one food special each, and only one had fresh water in BFC to allow for farming. Any other takes on the spots, or finding better spots for specifically SE purposes with capability to continue past Emancipation, whether using SE still or by transforming to CE?


And the list:

Strategy
No changes for now.

Early game:
- Peaceful expansion - block Sitting Bull with two cities (Sparta founded, second settler available) and then maybe expand Northwards into the jungles to block Justinian?
- Pyramids - build started, 30-40 turns maybe (Athens has just been whipped, so it's at 2 pop again and has to grow while building Pyramids)
- First war possibly with Construction - cats and phants? Target either Sitting Bull or Justinian. I think Justinian would be good to take out before Guilds, while Sitting Bull gets to slowly stagnate in tech and can easily (?) be removed later on? OTOH, Sitting Bull is in a way nearer to us - we'd get cleaner and better defined territory by grabbing his land.

Midgame:
Depending on the situation we find ourselves in, either:
A) Continue the warring to gain control of the continent, consider military options
B) Consolidate, explore to find other civs, make friends, consider diplomatic options
C) Consolidate, start working for space race, priorize economic transition post-Liberalism?

And late game will then be defined by decisions above.

Diplomacy
Who're our friends, who're our enemies?
As the plan calls for attack against Justinian and/or Sitting Bull (I'd expect eventually 'and' but maybe that'll be late middle ages / reneissance war), seems we should befriend HC. He probably will found his own religion, be that Judaism (not yet founded), Confu, Tao, or Christianity. How well Justinian spreads Buddhism before that will affect the relations a lot.

Justinian should be easy to deal with. But Sitting Bull will probably be demanding something almost all the time - very annoying. If we want to be on his good side, maybe just give him the techs and whatnot? But if it's choice between HC and SB, just send him packing and rather trade / gift HC as needed?
Assuming HC founds his own religion, he won't be friends with Justinian, and if Justinian spreads Buddhism well, SB will be on Justinians side thus against HC. This could become north + south against center, that is, me and HC against SB and Justinian.

Of course there're other continents to consider as well. I need to get fishing boat out to explore ASAP...

Techpath

- Agriculture -> Pottery -> Writing
This gives us granaries and libraries, allows us to build cottages to Sparta.

But after that?
- Sailing: maybe half our cities will be coastal, but of the first three only one (Athens). Certainly Lightouse in Athens would be nice, but it's not necessary for now. Maybe later?
- Iron Working: we don't see any metals yet, and we expect to expand north into the jungle after Pyramids. Quite important it seems.
- Mathematics: One step from Construction, albeit Warphants apparently require HBR too these days so we would need to get that while building cats. And I think we need Currency and/or CoL before we can expand really. Math leads to Currency too, so this looks fine.
- Alphabet: Tech trading. We could then trade Alpha for IW and Math, maybe? Also leads to Currency and thus CoL too.

- Currency, CoL - Allow us to expand past early game limits
- Construction, Horseback Riding - Allow for Cats and War Elephants, leading to war

What would the research path be? I'm leaning a bit on Alpha -> trade for Math + IW -> Currency (trade for Construction as soon as possible) -> CoL to enable economy while trading the other side of the coin. Alpha is more expensive than Math or IW and thus can be traded for either, and again Currency is a bit more expensive than Construction with AI favouring research of Construction over Currency. Oh yes - Construction will bring us Odeons - more happiness. Should we prioritize this instead of Currency for the reason?

Cities

Athens
Pyramids will keep Athens busy for a while. We'll be way past Writing before the mids are up, but when that happens we also gain three happiness by switch to representation, allowing us to grow even more... What will Athens do then? Library, then settlers to continue expansion but run two scientists all the time? Aqueduct and Hanging Gardens when available?

Sparta
1) Warrior (being built)
2) Worker (2pop whip ASAP)
3) Barracks
4) Chariots (total force probably 4-6 to fogbust and handle barbs)
- Whip Granary at suitable moment

As Sparta will get cottages, and we expect to keep slider geared to gold instead of beakers, Sparta shouldn't need library? Just slowly build units (and workers as needed), then Market, Courthouse, and Palace? Run Merchants if excess food while working cottages?

Corinth
Not yet founded. Pink or foody - or other spot suited for blocking the peninsula from Sitting Bull.
1) Barracks
2) Chariots (see Sparta above)
3) Library - and start running scientists while slowly building units and workers as needed?
- Whip Granary at suitable moment
- Courthouse when available


Save
 
Wow that is quite a post you made....

Seems to me my 2nd dotmap still works tho...
Having the white city on that (salt) lake makes it able to build a harbor and get more early commerce thru that harbor and the traderoute(s). Course the new spot gives it more long term potential.

It is too bad we dont have a FE specialist in this thread, but FE seems to want Caste system & Whipping??? Which excludes eachother.... so if you are aiming for 2 scientists in each city you only need 1 resource to bring atleast +3 food. Together with the 2 from your CC gives you 2 specialists and +1 food. Another (grassland) Farm makes it +2 food again.

Sparta
I would farm one of those FPs for even better growth (total of +6 food working the 3 FPs) and flexibility. More growth = more whip = more production and working the horses makes for 5 hammers/turn = chariot every 9 turns (+whipping) Not great not bad...

Corinth
Pink vs Foody.
I think Pink + green > Foody alone, which is why I would opt to found Pink if SB allows you to. Offcourse you could take a risk and settle the cheap city south of athens first
1) Good productive city which you are going to need to fight barbs
2) cheap = More research money
3) Easier to defend a smaller border from the barbs instead of the long streachy one. (even with chariots)

Neither pink of foody gets a barracks or starts building any units (IMHO) it has ++Food = Specialist city => Goal of this game right?
Lib, Market, Temples, Odeon, more than enough places to send your (few?) hammers while running specialists.
 
Sparta:
If I aim this to be my bureaucratic capitol, then the best tiles for cottages (floodplains) should obviously be cottaged.

White:
I moved it 1SE to trade five coastal tiles for five grasslands. This would also close the one-row gap of grassland between white and Sparta. Sure I like harbors, but I feel five grasses is even better.

Pink vs Foody:
I've dismissed the central area of the peninsula as "uninhabitable lands". Green is just too fillery city for my tastes. Thus, it's pink vs foody, not pink + green vs foody :)

I don't really want to risk SB settling my peninsula, so I'd rather found Foody first.

Builds of Corinth:
Can I afford to not build units there? It'd be down to only Sparta then. Other builds it could start with is Granary, and I think we should have Writing before that's done so Library. That'd be nice for specialist route, but I feel it's too much of a gamble - Athens isn't building units and Sparta is doing that a bit slowly.
I could of course start with Granary, waiting until Corinth is connected to trade network, then train a chariot or few without barracks, then move to Library. Hmm... This sounds like a good plan actually :)

Also as Corinth is a specialist city, it will need Market, Odeon, etc. only if it needs the happiness. It needs beaker multipliers and enough happiness & health to reach designated size.


I'm thinking about the next milestone for the game here. Before the Sparta settling post I had assumed I'll post after Writing to discuss research path further, but that's again just 30 (or not even that) more turns so blah.
Techwise it'd mean I'll followup with Alpha after Writing, and will then stop to discuss eg. trading and research path.
 
getting pyramids before you have less than 3 cities would seem like worse than foolish...
 
getting pyramids before you have less than 3 cities would seem like worse than foolish...

Explain? Athens built two settlers, you mean I should've expanded more before going for Pyramids? Second settler has just been finished, so I can easily switch back to training third settler before moving to Pyramids. Which cities should I settle before Pyramids still?
 
I thought a bit about how to continue settling pre-Pyramids. There seem to be three possible city sites that to consider for immediate settling:
- Jumbopigs just north of Athens. While jungle covers half the BFC of the city, it can get pigs and grass hill still. And camp can be built without removing the jungle, giving us access to a precious luxury resource.
- Clampigs just south of Athens. This is close by and fastest to get to productive status.
- Production city in the SE corned of the peninsula. This is farthest of the sites I consider, but the location is excellent so the earlier I can found it the better.

Fiscally fourth city will be OK, and fifth would be highest I'd go before getting economy to better shape. As I'm a bit unsure about how long I can postpone Pyramids and still be certain to get them, I think just fourth city is enough for now.

As I noted in an earlier post, Athens has just been whipped (the settler that is going to found Corinth at foody I believe). It's down to 2 pop, so it has to grow before building yet another settler. I could of course train a warrior to garrison the new city in this time, and the worker could pasture the pigs. Also, this is the only worker in the area, so I can either chop Pyramids or bring the fourth city up to productive status - not both.

Ideas? Fourth city? Or more? Should I train workers too now? When will the Pyramids window close?
 
I havent got a clue...

The thing is your city is food rich, hammer poor-ish (for the moment). Growing is needed, preferably > pop 5. Which means lux or HR.... or heavy whipping.... I whipped till my hands bleed, whipping out settlers and granary and Library. Offcourse I mined the Pigs as IMHO you have way to much food allready to grow way to fast and you dont need the +3 from the pasture for the moment, a lighthouse (whipped) will give you +2 without sacrificing the 2 hammers/turn for the pig hill.

SE is supposed to be able to be done without the mids, so if this is your (and mine) christening for SE, might as well go without it? I did build it dont remember the date tho (have to look it up), working the mines while growing. A library is a good whip, as is a Barracks or even a settler. Grow Athens to size 5 (right at 1 turn before growing to 6 and 1 unhappy) put a couple of turns into production of the settler (make sure to stay over 90 hammers needed), remember food builds settlers too. Then grow to 6 whip for 3, and get > 45 hammer overflow to the mids, which doubles due to the stone = 1/8 th of the mids done.

Library has double production speed, so stay over 90 hammers needed, whip for 2 and again 40 or more overflow to the mids. But I think you have to get started pretty soon now.... Or hope HC builds it for you and go and capture it on the other side of the continent.

Also IMHO when a warrior takes the same time as a worker, the worker allways comes first (if you need one that is and boy.... do you need one) Get Sparta to build a worker (atleast) for itself, you could also finish it by whipping 1 now that it is at size 2.
 
do you have a starting save? this one looks fun, so I'd like to play a shadow running a CE from the start.
 
Luxuries I can see on the map for now are:
- wine (within my dotmapped empire)
- ivory (same)
- dye (same)
- spice (close by - trade from Sitting Bull or take them from him)
- gold (north - Justinian has at least one)

If I settle jumbopigs I get ivory. If I go for Monarchy after Alphabet (trading for Math + IW) I get HR and Wine. This would allow city size of 7 (8 for capitol) with the one garrison unit all cities need anyway, and reasonably 1-3 more pop for some cities. But as I still plan on building Pyramids, this means Representation instead of HR, and thus 3 :) for 6 cities or size 8(9) with just ivory.

Only ivory can be gained before mids though.

Regarding whipping: when I have mines online in Athens so I can stagnate working high hammer tiles, whipping for 2pop isn't reasonable anymore, but 3pop still is - eg. Library or well planned settler whip can thus be done. Pasturing pigs will give me a tile with same amount of food as clams with lighthouse, but a hammer instead of second coin. Calculating the optimal tiles worked is getting tedious as this will be a close call :) But I could indeed whip overflow to mids and get 3rd settler and one more worker, then granary (when pottery is researched) and library (again when writing comes) that way. This means mids will be slightly delayed but I'll get the infra down in that time.

Sparta is soon at size 3 and will then build worker for itself. I'll whip it (1pop immediately when possible so without overflow), then build barracks and whip them with overflow to chariot. I hope I've counted worker turns and build times right so it'll work this way :) Sparta doesn't have time to build second worker, as I want those chariots up really - I've had barb trouble in a couple of games recently as I didn't get BarbWatch Corps up early enough. So the only cities that can build more workers are Athens and Thebes (4th city).

And so, to the 4th city.. I guess I'll build one south of Athens for the nearness factor unless someone argues for another location instead.

SE without mids is playing with GPP and lightbulbs. Without those, it can't compete with CE even in early game when it comes to beakers, but it is more flexible and competes in other ways. I'll go for rep-SE instead, and will go for FE/lightbulb economy another time when I have no stone to play with.

@tycoonist: Starting save is in the first post.
 
Only ivory can be gained before mids though.
This is what I am saying...

Regarding whipping:
At low pops even without a granary stagnating a city and not whipping it is a bad idea...When whipping at size 4 for 2 pop you get a food:hammer conversion of 1.2, where you get a conversion rate of 1 when you switch the clams for a grass mine.

If you have a granary this more than doubles to slightly higher than 2.4. i.e. Every 10 food (stored in population) is translated roughly into 24 hammers.

Furthermore you are ignoring the benifite of i.e. a barracks whip for 2 where the barracks is only 75 hammers and the 2 pop whip (allways after 1 turn of production!) will yield 90 hammers.
 
55 turns until planned milestone of Alphabet - decided to play them now without waiting for more opinions on city sites or alike.

Turn 130 / BC 750

I didn't have a detailed plan for this turnset like I did for the last, so can't say "Everything as planned". Quick summary:
- The settler completed in the last turn of previous turnset went ahead and founded Corinth at foody. Didn't really have many build options, so started on Barracks. One turn to having chariot now.
- Another settler whipped (for 3pop) in Athens, founded Thebes south of Athens. Thebes borrowed the plains hill from Athens to build a workboat, then gave it back and started slowly building a warrior for garrison.
- Sparta got warrior built for garrison, whipped worker which pastured and connected horse, then whipped barracks and chariot from the overflow. Built granary while growing, and is now ready to whip it (chariot from overflow again I think)
- Athens got Granary, Library, and Pyramids. We're now running Representation.

Techpath: Agriculture completed, Pottery, Writing, Alphabet.

HC got Alphabet before us:
turn_104_-_HC_has_Alphabet.jpg


And while I didn't notice when, Sitting Bull got that also before us. The turn before I had Alphabet Justinian was the only one lacking it, and now that I got it he too has it. Ominously HC has IW which he can't trade, so I suspect Justinian got it in trade.

Our technology trading isn't working as I had planned:
turn_130_-_tech_trade_screen.jpg


A look at our continent (less some northern tundra - there were too many barb warriors for my scout to map that area):
turn_130_-_map.jpg


and with resources:
turn_130_-_map_resources.jpg


The maps have again been rotated so that south is right. And no, I still don't have workboat out exploring :(


Based on Justinian's last city I think we need to found cities into the jungle fast to get them. Jumbopigs should be next, then ivoryclam and dyecorn. Any comments on locations - use marked ones or shuffle them around?

Now, we don't have anything at all to trade with. To be able to trade, we need some bargaining chip here. Self-research math and trade that for IW then?

So the plan?

Strategy
- Peaceful expansion, found planned cities (5 sites left) ASAP. Running representation we can afford to crash our economy in the short term.
- Explore the waters. There are islands or continents very close, and we need to find more partners for our dance.
- First war possibly with Construction - cats and phants? Target either Sitting Bull or Justinian. I think Justinian would be good to take out before Guilds, while Sitting Bull gets to slowly stagnate in tech and can easily (?) be removed later on? OTOH, Sitting Bull is in a way nearer to us - we'd get cleaner and better defined territory by grabbing his land. Then again, Constantinople is holy city with Stonehenge, so it'll have Shrine before that.

Midgame:
Depending on the situation we find ourselves in, either:
A) Continue the warring to gain control of the continent, consider military options
B) Consolidate, explore to find other civs, make friends, consider diplomatic options
C) Consolidate, start working for space race, priorize economic transition post-Liberalism?

And late game will then be defined by decisions above.

Yes, there was some copypaste above :) But hey, how much has the strategy really changed?

Diplomacy
HC didn't found Judaism, and Buddhism hasn't spread to us yet. Sitting Bull has converted though. I'm hoping it'll be HC and me against Justinian and Sitting Bull though, and will consider this in diplomacy.

Techpath
- Math -> trade for IW -> build Aqueduct and Hanging Gardens in Athens
- Currency -> trade for Construction and whatever else we can glean out of it
- Sailing, Horseback Riding, Construction, Code of Laws - what we can't get in trades we must self-research

The above set would allow our economy to recover and would give us access to Catapults and War Elephants. Also we could clear the jungle and would see where Iron is - if anywhere.

- Meditation, Priesthood, Monotheism - once we get religion it'd be nice to get temples for happiness, monasteries to boost research, and Organized Religion to boost infra builds. Meditation is required for Philosophy as well.


Cities

Athens
Currently building workboat while growing. As soon as reaches happy cap, start running scientists and build settlers settlers and more settlers.
When we get Math, build Aqueduct and Hanging Gardens.

Sparta
Granary should be whipped this turn, with overflow getting us one more Chariot. After that, Sparta can settle on slowly building chariots.
Sparta needs almost a hundred worker turns to get enough cottages to work...

Corinth
Chariot completes now, continue by whipping Granary (to support more whipping) then Library. Chariots with overflow.
Pigs pastured, corn soon farmed. Mining the winehill is still needed, but after that Corinth will do just fine. The worker from there can go build cottages for Sparta then?
When library is ready, Corinth will run two scientists until further notice - or until Caste System when it can run more of them :)

Thebes
Garrison warrior ready in two turns. Then whip granary, library, barracks - maybe two workboats for exploration using the overflow from whips?
When library is up, run two scientists, work the hills for hammers (yes - there's food to do both of those). Build units and workers?


Save
 
31 more turns :)

Turn 161 / BC 185

This turnset went roughly as planned.

One very nice event occurred: my melee units are now equipped with tower shields - all melee units get free Cover promotion.

I started by slipping Mysticism in before Math. Weedy probably, but wanted to see if Meditation or Polytheism was tradeable.

Athens built two workboats growing to maximum size. After that it had time to train two settlers and start on third. I didn't whip it, as it has very good tiles to work.

Other cities worked as planned: granaries, chariots, one workboat from Thebes to complement the one from Athens so I got two of them exploring. Started cities on workers too, and got two built during the turnset. I need more workers still.

Justinian built The Mahabodhi. Constantinople would be nice city to take..

Met Frederick soon, and immediately traded Writing for Archery. First contact trades give diplomatic bonus afterall. Traded Alphabet to him on same turn for IW - everyone else had Alpha anyway.

Founded Argos (jumbopigs). During this turnset a worker got it connected and is going to camp the elephants - that'll be the first improved tile but I want empire wide luxury first and will only after that consider Argos' food.

As I got Math, I noticed it didn't have the value I had hoped for. Justinian wasn't giving anything at all for it, but I traded it to Freddy for Sailing and Meditation. Sitting Bull was the only one who didn't have it then.

Oracle was built in a distant land.

My first Great Scientist was born in Corinth. After thinking a while I ended up building Academy in Athens, as I expect Athens to run lots of scientists once I have Caste System.

I founded Knossos (moved white), and Justinians settler party has to find another place - they missed the spot barely.

I met Napoleon. Honestly, world would be better off without him... I hope he's somewhere mired in wars so he won't be too much pain in this game. He was annoyed from the start, as I had traded with his worst enemy. Whatever - Napoleon just isn't worth keeping as a friend if there's any choice.

When I got Currency (at the end of the turnset) I finally traded Math to Sitting Bull for Priesthood and his meager treasury.

A quick look at what my workboats have seen:
turn_161_-_map_of_newly_explored_areas.jpg


Not much of a map. Better ones when there are better ones..

As I now have Currency, technology trading is of great interest:
turn_161_-_tech_trade_screen.jpg


The only interesting trade I see is Monarchy from Justinian, maybe Polytheism along with it.
HC is the only one with Construction so far. I hope someone else gets it too - HC is OK trading partner but only Mansa trades monopoly techs still.
Sitting Bull has Code of Laws. I doubt anyone else will research it soon as the religion is gone, so I'll have to self-research it. That was planned though, so it's OK.
Napoleon has HBR, but I doubt he will have much to do with me. I guess I'll have to self-research that.


Oh yes, I got Iron Working during this turnset, so new development in strategic resources has indeed occurred. No, I don't have iron within my boundaries yet, but there's one at the spot where production city is to be founded. Which is the task for next settler due in three turns. Justinian has copper, Sitting Bull has iron, HC has both. Assuming all have connected their resources. I have the only horses on the continent.

And next the plan again:

Strategy
- Peaceful expansion, found planned cities (2 sites left assuming Justinian founds clam-ivory or around the area) ASAP. Running representation we can afford to crash our economy in the short term.
- Explore the waters. There are islands or continents very close, and we need to find more partners for our dance.
- First war possibly with Construction - cats and phants? Target either Sitting Bull or Justinian. I think Justinian would be good to take out before Guilds, while Sitting Bull gets to slowly stagnate in tech and can easily (?) be removed later on? OTOH, Sitting Bull is in a way nearer to us - we'd get cleaner and better defined territory by grabbing his land. Then again, Constantinople is holy city with Stonehenge, so it'll have Shrine before that.

Midgame:
Depending on the situation we find ourselves in, either:
A) Continue the warring to gain control of the continent, consider military options
B) Consolidate, explore to find other civs, make friends, consider diplomatic options
C) Consolidate, start working for space race, priorize economic transition post-Liberalism?

And late game will then be defined by decisions above.

Yes, there was some copypaste above :) But hey, how much has the strategy really changed?

Diplomacy
Sitting Bull founded Confucianism in Powerty Point but hasn't converted yet. Buddhism has spread to HC and Frederick, both of which have converted. Buddhism has spread to Corinth, so I could convert as well. Assuming Sitting Bull switches to Confu, I could take him out without diplo problems. Otherwise I will just have to suffer the "you attacked our friend" penalty, in which case I will rather go for Justinian.

Techpath
1) Code of Laws
2) Construction
3) Horseback Riding

I hope I can trade for Construction, but the other two I'll have to self-research.
Given all that and the last two cities, I can build swords, war elephants and catapults, with swords having free Cover promotion. Add some axes as stack protectors and it'll be a fine stack.

Next GS will bulb Philosophy I believe, but it'll be a while before I get to Liberalism path. In case I get GE, I'll look at wonders I'd want :)

Cities

Athens
One settler in three turns, then one more. After that Aqueduct and Hanging Gardens - if still available.
Scientists.

Sparta
Market, workers, units.

Corinth
Maybe I should convert to Buddhism and spread it? In that case Corinth will have to train missionaries. So Temple for happiness and Monastery for missionaries?
Scientists.

Thebes
Barracks, workers, units.
Scientists.

Argos
Granary, Barracks, units?

Knossos
Granary, Barracks, units?

New cities starting from Argos lack good tiles and all infra. As I'm planning on war soon, they won't have time for more than granary + barracks.

Mycenae
To Be Founded - the production city. As with Argos and Knossos?

Pharsalos
Crab + cottages. Will simply build infra, there won't be hammers nor food to whip units.

Save
 
Pyramids were completed in last turnset already - been running representation for all of this turnset.
 
Why don't you move your southern cottage city 1 east? You can still work the crabs, although you'll need another city to build the workboat. You will trade some overlap with another planned city for overlap with your production city, which will allow them to trade off working the pigs and corn and allow both to be working the cottaged plains (so when your cottage city is growing another spot, your production city can grow that one).

Athens may want to consider building the Moai statues for the permanent production bonus.

You have the pyramids, so monarchy only offers you (at this time) access to wine. I don't think it's enough incentive to give up currency early for that.

Techs:
You really need COL for courthouses and Construction for catapults. HBR you can pick up later, unless you really feel you need horseback riders and stables.
 
Workboat is not a problem, but without lighthouse the crab will be one less food and the other coastal tiles useless, and the city can't then build harbor or customs house (for added trade income). Gain doesn't seem big, and I think food situation ends up so that this city becomes dependant on getting the pig or corn permanently.

HBR is needed for War Elephants, and I have ivory.
 
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