This doesn't seem to be covered anywhere else on the forums so I thought I would post it here
After playing a few test games in BtS it seems that the increase cost of teching in a PA is by a multiple of 1.36 recurring
And the working for that:
increase in beaker cost for techs:
rocketry increases from 9900 to 13500 - 13500/9900 = 1.363636 etc
radio from 11880 to 16200
fusion from 15840 to 21600
the increase is a consistent multiple of 1.3636 recurring, this was on marathon speed
and on quick speed
rocketry increases from 2211 to 3015
radio from 2653 to 3618
fusion from 3537 to 4824
the increase remains the same multiple as previously so I expect that it will remain consistent for all techs and game speeds
Implications of the increased cost in beakers: it isn't worth making a PA for the additional beakers unless your PA partner is producing enough to offset the extra cost.
also the figure of 40 turns is approximately consistent at all game speeds, I haven't really tested it but it was about 40 turns at marathon so again I assume that this is a constant
After playing a few test games in BtS it seems that the increase cost of teching in a PA is by a multiple of 1.36 recurring
And the working for that:
increase in beaker cost for techs:
rocketry increases from 9900 to 13500 - 13500/9900 = 1.363636 etc
radio from 11880 to 16200
fusion from 15840 to 21600
the increase is a consistent multiple of 1.3636 recurring, this was on marathon speed
and on quick speed
rocketry increases from 2211 to 3015
radio from 2653 to 3618
fusion from 3537 to 4824
the increase remains the same multiple as previously so I expect that it will remain consistent for all techs and game speeds
Implications of the increased cost in beakers: it isn't worth making a PA for the additional beakers unless your PA partner is producing enough to offset the extra cost.
also the figure of 40 turns is approximately consistent at all game speeds, I haven't really tested it but it was about 40 turns at marathon so again I assume that this is a constant