Permanent HOF Rules/F.A.Q.

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superslug

Still hatin' on Khan
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We've established the ruleset for the permanent Hall of Fame. This ruleset is being made public so that there is time for everyone to become aware of it, but the Beta rules will continue to be active policy.

I'm also making it public so you know which games will get ported over to the permanent Hall of Fame, those being any HOF mod 1.61 games that meet the new rules. 1.61 standard games will be accepted for the Beta, but purged after.

Permanent Rules Page

Notable Changes:
  • Mapsize Minimum AI's increased from 1/2/3/4/5/6 to 1/2/4/6/8/10
  • Mapsize Maximum AI's established (2/4/7/10/14/17)
  • No Cheating Mode has been renamed to Lock Modified Assets per the patch. Still required.
  • Require Complete Kills is optional (new to patch 1.61)

We're also constricting the legal maptypes:
  • Pangaea
  • Continents
  • Archipelago
  • Great Plains
  • Highlands
  • Ice Age
  • Inland Sea
  • Lakes
  • Oasis
  • Terra
 
Found a bug in the regenerate map facility. It keeps contact made from the previous map. In the next map, I tried to do a declare war to see if I can make the AI decide not to settle and thereby killing itself. It failed. So, I had a useless war. But this map was a pretty nice map with two luxury resource in my city radius.

Now, the question - Is this game still valid since it contains a bug where I had contact with France on Turn 1? It only hurt me though since I was lure to declare war (on deity). If it will not be accepted. I will restart instead of continuing on this game.
 
It's safe to say that one won't be legal.
 
Qitai said:
Found a bug in the regenerate map facility. It keeps contact made from the previous map.
I thought that was something that was fixed in the 1.61 patch, but obviously not! It's worth reporting bugs to us as it's possible we could fix them in the HOF mod.
 
Okay, I guess I have to give this one up then. Was kind of doing well so far though. The research boost was nearly non-existant. Playing 18 Civ on Lake Marathon. So, contact was quickly made anyway.

Would be great if you can fix it in the mod since it does waste one of the better map I got after a number of tries.
 
Actually I don't think he said it would be excluded. I have submitted a game where contact was made before I regenerated and it was accepted. No real reason it shouldn't be right now. (I could be completely wrong though)
 
I believe that was a 1.52 game though Big_Ben. We thought that bug was fixed for 1.61. We definitely won't be allowing games such as this to make it into the permanent HOF.
 
I mentioned this bug serveral time during the OCC Gauntlet against the two Khans, but no one said anything to my posts. So I thought it didn't matter. Since there is a maximum AIs of 2/4/7/10/14/17 per mapsize, the chance of interacting with the AIs at 4000BC is very rare.
 
Moonsinger said:
I mentioned this bug serveral time during the OCC Gauntlet against the two Khans, but no one said anything to my posts.
We knew there would be another patch and an eventual purge of the tables, so I didn't see a point in dealing with it at the time. I guess we were as lucky as were that so many bugs were taken care of. Hopefully not many more will creep up, I like to keep the rules as simple as possible.
 
superslug said:
We knew there would be another patch and an eventual purge of the tables, so I didn't see a point in dealing with it at the time.

Since games played with patch 1.61 and HOF mod will go onto the permanent HoF tables, what is your final verdict on this bug? Basically, assuming we don't meet any AI at 4000BC, should "Regen" map be acceptable and go forward onto the permanent HoF tables?

PS: IIRC, if there is a goodie hut visible at 4000BC, it will also show up at the same spot on the regenerated map. However, it's really just a ghost/invalid hut.
 
Moonsinger said:
Since games played with patch 1.61 and HOF mod will go onto the permanent HoF tables, what is your final verdict on this bug?.
This one will be against the rules, especially since it's so easily detectable.
 
Just quick question, what happens when two time victories have the same score? I know it rarely happens but I'm just curious.
 
Kalleyao said:
Just quick question, what happens when two time victories have the same score? I know it rarely happens but I'm just curious.
Whichever one was submitted first wins. The same with fastest finish games that have the same date/score.
 
Moonsinger said:
PS: IIRC, if there is a goodie hut visible at 4000BC, it will also show up at the same spot on the regenerated map. However, it's really just a ghost/invalid hut.
I've had a good go a repeating this, but with no success. When you say "at the same spot" is that relative to the start position, which is likely different each time the map is regenerated, or at the same absolute X/Y position?
 
Dianthus said:
I've had a good go a repeating this, but with no success. When you say "at the same spot" is that relative to the start position, which is likely different each time the map is regenerated, or at the same absolute X/Y position?

It's at the same absolute X/Y position. If the new absolute postion is the ocean on the new map, you would see a hut appear on water too.:crazyeye: Basically, I think the programmers forgot to erase the old huts. Although you may see a hut, but there may not be an actual hut on that location. Once you move your units near by, the hut will disappear. Of course, the probability of a real hut to show up at the same spot does exist. Therefore, it's really confusing not knowing whether it's a real hut or the one left over from the previous map. If you save the game and reload it, you won't see any hut there. Btw, if you declare war on someone at 4000BC, then "regen", you will be forever at war with that civ on the new map too.
 
Seen the ghost hut several times too. And I was wondering I am seeing things as I got a blank when I enter the tile. Glad to know I am not imagining things.
 
Are the HOF keepers going to watch for the following scenarios when migrating to the permanant HOF? -

1) A submission doesn't make the top ten in beta, but would make the top ten in permanent.

2) A submission doesn't make the tables because I already have 2 entries, but one of them is a Beta submission. Post purge, this should make it in, right?
 
Yeah, I have been noticing the ghost huts for a really long time. Just figured it was a glitch in the code that didn't erase hut coordinates before it regen'ed the map.

The declare war and regen has been discussed. It will probably be banned in the permanent HOF but since there are now maximum AI limits it shouldn't be possible to come into contact with the AI on the first turn.

Remo: The answers to both questions should be yes. I am guessing when migrating to the permanent HOF they will simply sort the entries by eligibility, copy the eligible entries to the new database, then publish the new database. That way the old entries will not be attached to the new HOF at all. It is basically the same as starting the HOF from scratch and submitting each eligible entry individually.
 
BTW, I don't know if anyone else gets it, but when you are at the edge of where world wrap kicks in you can see the land on the other side of the world wrap even if you have explored it. Only good for 1-2 spaces and goes away if you scroll in either direction. Doesn't show resources, cultural borders, or units, just land formations. Adds an advantage to knowing which way to send boats if using them to explore though.
 
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